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#1
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Quote:
There does seem to be some gray area here imo. I think they would be justified in toning down chanters a little bit. It's not real healthy when one class is that dominant, out damaging entire groups and shit. | |||
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#2
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Gotta say though, I just read through that thread from back then when Charm was nerfed on Live, and some other threads afterwards also. lol, there was soooo much Enchanter QQ and threats of quitting. Enchanters were posting on the Druid forums trying to get the Druids in on the boycott. Hilarious! But there were a lot more people on the other side (including Enchanters and Druids), explaining how incredibly broken Enchanter Charm was and how the nerf was needed. Lo and behold, nerfs came, and came again the next year too, yet Enchanters and Everquest still exist today!
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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Last edited by Rooj; 11-20-2019 at 11:55 PM..
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#3
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@Rooj
Agreed they mostly talked about in that era overpowered with one or two saying it was always overpowered. BUT that is not how game was IF the devs decide to change sure I wont like it but its not my server i will play by there rules either way. Anhow the bug report has been submitted lets see what the devs doo.
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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Last edited by Buellen; 11-21-2019 at 12:09 AM..
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#4
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | ||
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#5
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when does this get moved to Rnf?
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#6
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There will always be a class more powerful than the others. If you remove enchanters, the same babies will cry about shamans being OP "they solo dragons omg".
Nerf shamans and the same crybabies will start bitching about necromancers being too strong "no class should be able to solo PoF !!" Then it will be monks or druids or whatever is left This is EQ, an imperfect game of imperfect balance, that never pretended otherwise. Learn to deal with it or go play a more balanced game such as chess or something. I'm sure you'll find a way to bitch there as well "I lost cuz whites move first! so unfair omg" But on Green/Teal, I'd remove charm completely tbh. | ||
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#7
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Really? Seemed like they were always making adjustments to classes when I played, when they thought some ability or spell was overpowered. | |||
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#8
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Yes, bear with class's unbalanced OP or let the server progress to PoP/GOD/OOW etc,when the class balancing is far better. it's not like bard swarming or chardok aoe, those things make the whole zone being affected. Charm only affect 1 group and or 1 camp point , a charmed mob cant change whole zones gameplay experience. | |||
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#9
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Charm is fun and powerful and all but if you want a chill experience stay away. It's why I decided not roll another Ench on Green/Teal. Granted it's a bit easier in Classic before mobs become blenders, but yeah I like to be able to relax when I play and step away when I need to.
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Quinok - 44 Shaman <Europa>
Celador Elysius - 57 Beguiler Writing P99 articles at Where The Monsters Are | ||
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#10
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How can the argument to keep current charm mechanics in place be that "it is classic" if we don't know if we have the classic charm mechanics in place?
To my knowledge, current mechanics are a best guess and the purpose of this thread is to discuss whether that guess is classic or not. I honestly don't know. I play a cleric, but the absolute certainty that the mechanics are classic/accurate is interesting. We all agree Chanters weren't played like this on classic/live and some feel that is just due to ignorance/technical limitations, but rest assured mechanics ARE 110% the same as p99. Surely there is more evidence than anecdotal feels and "we couldn't do it reliably bc mom picks up phone d/c me." | ||
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