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  #31  
Old 06-17-2010, 09:58 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Dumesh Uhl'Belk [You must be logged in to view images. Log in or Register.]
I believe my memory and experience line up with Girth on this one. I don't remember ever being interrupted from just being damaged. For instance, a DoT tick never interrupted my casting. A non-stun spell, never interrupted my casting. Only melee hits, stun/mez spells, and bash/slams interrupted casting, and the melee hits only did so when they could cause movement. If you were successfully cornered, you limited your interruptions to the second and third categories. If you were also a cornered ogre, it was only the spells that could do it.

I do not have hard evidence on this. It is just my honest recollection atm, but I will try to do some research or perhaps experiment on live.
Spell damage was handled differently.

Decent description of channeling, which is more what we're talking about than stun immunity.

Quote:
Channeling - A caster skill, obtained by INT casters at level 1 and WIS casters at level 4. Channeling can be raised by ALL spell casts, regardless of the spell's type. A high channeling skill will help prevent interrupts from being hit in melee combat. For example, a high level caster can still get a spell off after being hit many times in the casting process.
The point remains, you could still be interrupted even backed into a corner and being hit by non-stun melee skills. Yeah, it was hard, but there are skill checks involved. And regardless of whether you move or not, you could still be interrupted if the dice gods hate you.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #32  
Old 06-17-2010, 10:13 PM
girth girth is offline
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You are the dev, but I'm pretty sure the dice roll was whether or not the motion that you moved from the melee hit was enough to interrupt you.

Notice that once your channeling skills up you can start to make tiny movements while casting and still cast the spell? That's what channeling does, it lets you continue casting thru tiny amounts of movement; movement that is basically nonexistent in a corner.
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Last edited by girth; 06-17-2010 at 10:15 PM..
  #33  
Old 06-17-2010, 10:22 PM
Aeolwind Aeolwind is offline
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Originally Posted by girth [You must be logged in to view images. Log in or Register.]
You are the dev, but I'm pretty sure the dice roll was whether or not the motion that you moved from the melee hit was enough to interrupt you.

Notice that once your channeling skills up you can start to make tiny movements while casting and still cast the spell? That's what channeling does, it lets you continue casting thru tiny amounts of movement; movement that is basically nonexistent in a corner.
Now, there are 2 ways this could go, and channeling could have traditionally held more than 1 aspect. We've all done the move to stop casting, and magically regained. By that same token, I've taken singular hits in a corner and been interrupted. Technically, we could both be right.

The biggest issue will remain "How did it really function." That we'll never know, we have to go on speculation & experience. We can't speak in absolutes about any of this stuff unless it is something visible. Soandso should spawn here and path here; but behind the scene dice rolls are computer sciences version of palm reading in some cases.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #34  
Old 06-18-2010, 12:25 AM
girth girth is offline
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Quote:
Originally Posted by haynar
if you are cornered, as an ogre you should be able to cast forever with no interruptions.
Quote:
Originally Posted by haynar
Because there is no push, there is implemented a chance to be interrupted by melee hits.
Haynar agrees with me. Stay with me here, if melee attacks (not the push from them) had a chance to interrupt you, why was there a system implemented to make melee have a chance to interrupt you? [You must be logged in to view images. Log in or Register.]
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Last edited by girth; 06-18-2010 at 12:28 AM..
  #35  
Old 06-18-2010, 12:35 PM
Thorjorkill Thorjorkill is offline
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Quote:
Originally Posted by Lukan [You must be logged in to view images. Log in or Register.]
As a former Cleric I can only say that I seemed to spend a lot of time using my click stick rezzing in the DPS classes whenever a stunnable warrior decided they wanted to take a turn at MT. Once that stun hits you start spinning like a top and whichever mob you are on start rampaging through the rest of its hate list.
This
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Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #36  
Old 06-18-2010, 01:01 PM
Kainzo Kainzo is offline
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It's nice to have for a tank, but it's not necessary.

On rathe, we were #1 on the server (and still are) for 10 years. Our first MT was a Dark Elf Warrior. (mIstabone where are you!)
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