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#31
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![]() Quote:
By the way, I do not propose this is a solution to the current rules for raiding. I propose this will help better simulate a classic experience. Patch day repops were a large part of classic EQ for many people. | |||
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#32
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![]() Quote:
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-Taja, swarm trainer
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#33
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![]() Yeah I'd be all for simulated patch repops. But not coding the server to repop after it comes back from down time.
It'd mix the spawn times up a bit. Do it at odd times every week or however long for the mix-up factor and preventing guilds from monopolizing a spawn for weeks on end.
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Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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#34
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![]() I believe simulated patch day repop would be detrimental to the server's health. Raid variance has a side effect of having to play a lot to get raid mobs. If it had simulated patch day.. i'd say server would lose a good chunk of poeple that compete for these mobs.
I remember when there was a rotation, hardly anyone would log on when there wasnt anything to kill. It made the server quite a dull place. Simulated patch day would bring the same issue. Everything would die in 3 hours, then there wont be anything else to do for raiders. This raid variance makes it that people are tied to this server. They gotta be on there to help their guild and what not. It actually motivate poeple to play here. | ||
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#35
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![]() Not completely classic but Nizzarr has a strong point.
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | ||
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#36
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![]() A good point, but it's still concerning me somewhat that one or two guilds could monopolize certain spawns for prolonged periods.
I dunno what the situation is like here, but I remember on my old Live server, there was one power guild that tended to cockblock other guilds by farming raid mobs whose drops went to alts or rotted, just so the other guilds couldn't get them. They kept the kills (and thus, spawn times) secret so that nobody knew when to even expect them to repop. Hell, in PoP they would pop and fail encounters all the time just to prevent others' progression. I guess if it's not an issue yet, then there may not be a need to "fix" it. I'm just the type that's in favour of giving everyone a chance, even if they're not the #1 or #2 guild.
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Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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#37
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![]() Quote:
I'm not saying this is a great plan, but I am in favour of some move that would cut back on the camping. I think many people are in agreement its getting absurd.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#38
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![]() It might sound absurd, but its the less absurd choice besides all the other choice the server staff has.
Current system has a lot less GM interraction( something the staff wished). If everything spawned at once, the GMs would have to monitor everything or shit would hit the fan. I believe one sane solution to this is to add a monthly or bi-weekly "server raid" day. Something that is based on a rotation, that every guild gets a dragon or god or mini boss. Spawned by GMs, without interfering with the current set spawn time of said dragon or god. This is clearly NOT classic, but it would give a chance to smaller guild/less motivated guild to get a shot at stuff. I agree that the current rules for camping mobs are a little off. I have no solutions to those either. but its the lesser of all evils. | ||
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#39
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![]() Quote:
The patch day does the same thing by allowing them all to basically be up at once, which leaves the top guilds having to pick their first priority and leaving other smaller guilds to go after secondary targets. Though a weekly "patch day" is not the answer either, because no one will be on in between them and it is still a way of spoon feeding raid mobs to those who wish it. Edit: I guess the end result is First in force wins, if there is a disagreement to who was there first in force, call in a gm and do a coin toss */random* loser leaves the zone (this is in place already right?). Beyond that, patch when needed, and reset the boss's when you patch, whenever that is, to reset any monopoly that a guild might have at the time.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
Last edited by Akame; 06-04-2010 at 03:05 PM..
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#40
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![]() If your life didn't consist of nothing but spending every moment of the day your eyes are open making sure 15 people stay in a zone for 6 days outa the week to make sure some other guild doesn't come and kill a stupid dragon or god then why do you even care?
Honestly if its that important to you why don't you go play live where the game actually matters and the gods are badass and not the same freaking gods you killed a thousand times since 99........ This server is supposed to be about going back to a time in EQ lots forgot and having fun but once you been there and done that there isn't any fun because of guilds like the guilds that sit there and fist bump each other in a zone sitting in one spot for days on end and talk about how cool they are. | ||
Last edited by Vyal; 06-04-2010 at 03:15 PM..
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