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			#31  
			
			
			
			
			
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 |   I vivdly remember our first attempt at VS ~ early june 2000. We had about 40 people low to mid 50's. He definitely killed 3 people in 5 seconds, and the entire raid in under a minute. I survived til about near the end, meleeing the entire time. A quick double for 330, and 2 procs of "you feel a tugging at your soul" is 3660 damage. That's enough to eat through pretty much anyone in a single round. A lot of melee classes could die from a riposte alone. He did proc at what seemed like a 75-100% proc rate as far as i recall. | ||
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			#32  
			
			
			
			
			
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 |   when tapping a runed target , the mob tapping shouldnt be gaining life throughout the rune. but they will here, boom another bug | ||
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			#33  
			
			
			
			
			
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 |   Quote: 
 
				__________________ Project 1999 (PvE): Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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			#34  
			
			
			
			
			
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 |   There are a bunch of posts on alt.games.everquest (Google Groups) saying that he procced on every hit -- It's been so long I don't even remember. This would explain the melee dying so fast, if you got hit without a Rune you were pretty much dead (One Riposte would take 1800 dmg and heal VS for 1500). If the Tank died you were guaranteed a wipe...does that happen here? | ||
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			#35  
			
			
			
			
			
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 |   Quote: 
 
				__________________ Kruall - Troll Shaman Ferok - Dwarf Warrior | |||
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			#36  
			
			
			
			
			
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 |   Okay well regarding the on hit effect. The chance isnt just as high as say proccing a yak. It should be pretty much every hit including ripostes. However, he shouldn't even attempt to do it unless he lands a hit THROUGH a rune. Meaning if you see "Venril Sathir hits you but your magical skin absorbs the blow" -- he should have NO CHANCE to land this. However, if he does hit you.. it should be as people say.. every hit. You couldn't land a cripple on him. Also -- only about half of all casted lure spells should be able to hit him to give you an idea of his resistance levels. Now that the on hit is spelled out and I would surmise put to bed... Everyone did hide until it was time to rush in on him. What were we hiding from? I really, really, really think it was a life tap but maybe it was a mez. I seem to remember that on a VS kill but couldn't tell you if it was a spawned or normal version of him. He definitely had some kind of AoE we all hid from minus the tank. I also wager if we had some attempts at this fixed VS without item recharge bugged midnight mallets you'd have quite a challenging encounter to take down which equals a rewarding feeling and great fun upon accomplishment. This VS is far from the live VS after talking to some people and watching these kill vids. No offense meant, hopefully none taken, and we can get this guy ramped up to his old self. | ||
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			#37  
			
			
			
			
			
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 |   https://groups.google.com/d/msg/alt....Q/PrHAGFO-cksJ Quote: 
 https://groups.google.com/d/msg/alt....k/n8NJj9i_TVEJ Quote: 
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			#38  
			
			
			
			
			
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 |   This'd have a nail put through it if this mob wasn't so heavily modified and locked.  Can't tell you why it says he has this imprecation tap.. A certain fact is that a tank without rune should get obliterated by him. Not here tho. That's fix #1 to make him "more live like" up his proc chance to 95% on hit. | ||
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			#39  
			
			
			
			
			
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				__________________ Kruall - Troll Shaman Ferok - Dwarf Warrior | ||
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			#40  
			
			
			
			
			
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 |   From this thread in 2005 Quote: 
 
				__________________ Kruall - Troll Shaman Ferok - Dwarf Warrior | |||
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