![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
|
||||
|
#2
|
||||
|
Quote:
VS: TMO Trakanon: TMO Other shit TMO TMO BDA Open 4)You are misinformed we got this vs and one two spawns ago. 5)We don't raid for pixels. We are a raiding guild who raids too.....RAID derp. If we stop raiding TMO has no purpose here. We are trying to maintain interest by gearing alts and continuing to gear mains and new players while we wait... FOREVER for Velious. So no we aren't going to stop doing what we are doing for... you? | |||
|
|
||||
|
#3
|
|||
|
The GMs do not want to enforce a rotation, but Nilbog has bluntly stated leapfrogging is stupid. Sirken also agrees FTE is a flawed metric, but its all the GM staff have to go by.
I'm sure the GM staff would be just as happy to not have to respond to petitions at 3AM as well.
__________________
| ||
|
|
|||
|
#4
|
|||
|
So what I've gathered from this thread is, from TMO members' point of view, if you have a full time job, kids, wife, family, ect., you will not really have a chance to experience the end game. Shouldn't everyone have a chance to experience it, no matter how casual/hardcore?
I can dedicate a fair share of time to EQ on certain days, but theres no way in hell i can log on in the middle of the day to kill a raid mob. Don't take this question the wrong way, this isn't a sob story, just a legitimate question | ||
|
|
|||
|
#5
|
||||
|
Quote:
I would like to add that nothing is going to change when Velious comes out. There are more mobs, but attitudes will not change. What happens when TMO splits factions... The fun will be over for all other guilds that want raid mobs. Good luck even getting VP mobs. Since open training is OK, I doubt anyone other than TMO is going to want to even try raiding there. I hate to say it, but if you want a casual environment where everyone is sharing mobs, you need to find a server with instance raiding. P99 raid scene is shot for casual players. | |||
|
|
||||
|
#6
|
||||
|
Quote:
where we are different from most casual players/non-raiders is that we're able to balance our time in real life and in everquest to create a healthy compromise between the two. it's not a particularly easy thing to do, and some people just can't figure it out even with time. but to say that just because you or others have real life responsibilities that prevent people from experiencing end game content is just a weak and flimsy excuse. everyone does. it's about achieving balance between the things in your life. as others have said, we also have players from all over the world. our majority are north american or european time based players, but we have players with different schedules and playtimes to ensure our guilds presence at all times of the day. | |||
|
|
||||
|
#7
|
||||
|
Quote:
Now, the server is in a situation where if you want pixels you 1.) Join TMO where you don't have to fight TMO to get them, or 2.) Join another guild and work 10x harder than anyone in TMO does to try and beat the zerg that can log on with the numbers at any time of day. At any rate, this isn't good for the server on both sides. On TMO's end, once you have your pixels and Velious isn't out yet, what do you do? You get bored and leave, unless you like farming plat and gearing 10 alts. On every other guild's end, you get burned out and frustrated trying to fight the Borg for pixels. Any kind of rotation, even a 1 to 7 rotation where folks could show up without worrying about wasting umpteen hours of their time would keep folks from quitting the server entirely. And sans rotation, some limits on guild size would level the playing field considerably. | |||
|
|
||||
|
#8
|
||||
|
Quote:
__________________
Toyoda, TMO Wizard
I heard on the forums we're assholes... | |||
|
|
||||
|
#9
|
||||
|
Quote:
Now that isn't TMO or BDA's fault. I'm not suggesting you guys split up or cut down on your numbers, or bring less people to raids. But I'm just giving you some perspective as to why casual guilds can't compete at the same level - if we did, we would have to spend all our time tracking and neglect our RL responsibilities, because we don't have enough people to pass tracking responsibilities around to. This has probably been the #1 reason why the raid scene has always been dominated by 1 or 2 guilds on p99, while on Live content was spread more evenly. Add to that the fact that casual guilds tend to have stricter recruiting requirements. Add to that the fact that mobs often spawn at ridiculous times like 3 or 4 AM eastern, when almost no one is awake. I've tracked mobs for days only to have it spawn early in the morning - a small guild can't have an enormous european contingent that logs in immediately once a mob spawns. So people get discouraged, they stop tracking, they miss a few TOD's, and you get what we have now: a raid scene where for the most part, only 2 guilds bother to compete over raid mobs. The solution isn't for everyone to rotate mobs, or for everyone to play nicer, or for TMO to give us handouts, it's for the system to be changed so that I don't have to spend up to 96 hours straight pressing "track" just for a chance at pixels. I know very few people who would waste that much time for a guarantee at pixels, how many do you think will do it for a ~33% chance at it? 2 and a half months ago Nilbog said he had a proposal to fix all this. What happened to that?: http://www.project1999.org/forums/sh...6&postcount=72
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
|
||||
|
#10
|
|||
|
I want to go trick-or-treating at the age of 18 without so much as donning a costume.
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
|
|
|||
![]() |
|
|