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  #31  
Old 03-23-2012, 08:54 AM
Messianic Messianic is offline
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Originally Posted by usedtobejubaloftorv [You must be logged in to view images. Log in or Register.]
if you want a hard MMO, go find some of those MUDs I programmed back in the early '90s - you lose a level plus any surplus XP every time you die.
If you want a hard MMO, you should also cut yourself whenever you get hit by an enemy. Then you should play while drinking bleach and snorting cyanide, and you should randomly lose everything you've worked for at any point in the game and call it the wrath of God.

Only then can an MMO truly be hard.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #32  
Old 03-23-2012, 09:48 AM
fischsemmel fischsemmel is offline
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Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
Its like that over all level ranges. But the monsters you fight give out exponentially more exp, so you never even notice...
You'd be right except for two things:

1. The level mod in the exp-to-level formula increases as you level up, although the exp-from-a-kill formula does not increase in a similar fashion.

2. It takes longer to kill stuff (and recover from killing stuff) at higher levels, so even if it took X kills of level 10 mobs to get through level 10 and X kills of level 59 mobs to get through level 59... level 59 would still take longer.
  #33  
Old 03-23-2012, 09:58 AM
Scavrefamn Scavrefamn is offline
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Originally Posted by Ephirith [You must be logged in to view images. Log in or Register.]
You're right I probably should have been more specific. The game can be unforgiving and tedious, but the level of complexity and capacity for skill is relatively low for most classes in my opinion.

Then again it's easy to say that after 10 years of MMO's.
The other guy has a point, compared to what MMO?

I played WoW and it was total faceroll.
Most every other MMO started to copy WoW and became even facerollier.

If WoWs level of complexity and capacity for skill is low, it isn't low relative to the alternatives because the popular garbage MMOs like WoW are way easier.
While easy and good are not mutually exclusive, the contrast between what made EQ synergize with it's difficulty and the spite with which WoW treats those factors makes it clear that WoW and WoW clones are the opposite of what we are looking for.
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