Quote:
Originally Posted by Rogean
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I'd also like to mention, in my opinion.. Since a pvp death can't be resurrected and therefor it is more damaging to kill a player yourself instead of letting them take a pvp death, at this point it honestly seems like snaring/rooting players only makes it seem like you would be incapable of killing said player yourself. It is quite hilarious though.
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No offense big cheese, but you got this one wrong.
First off, there are very few clerics on this server, and none that are 49 right now(for the 90% rez). If there was, there's a pretty damn good chance he's not in your guild or someone you know. If you did know him/her, and they happened to be on at the time, he's probably not going to walk to across the world to the middle of karana to rez you. If he did walk all that way to rez you, it would still be pretty close to the same amount of exp loss as a pvp death. 1 pvp death roughly equals 10% of a regular death(Maybe even less, not 100% sure). The only difference is that you made someone else in the persons guild waste 30 minutes to come rez them.
If your a real pro, you wait for them to get the mobs(or multiple mobs) low on health so that way you can kill the guy with one spell(root) and then claim all of the exp/loot that he worked for.