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#31
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friendly reminder to set your clocks ahead today, you don't wanna be late for your shift at pizza hut. | |||
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#32
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#33
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Like don’t get me wrong, when I’ve been in DAP there are times I get annoyed with a tip I’ve received if I had to travel across zones to do the port etc., but if you’re gonna be part of that type of guild then that comes with the territory. You’re there to provide a service to everyone on the server and they will pay what they’re willing to. | |||
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#34
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#35
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its still a good idea, if someone with a brain can implement it properly, you set pricing guidelines based on the effort required to travel and reach the corpse to be rezzed. need a rez in WC? basically free, 20p? who cares its WC. need a rez in WW? thats gonna run you 250+ at a minimum. Need a summon and a rez? that's 600p if a dru/wiz is required to transport the rezzer/summoner, then they split the fee 50/50 don't even send a tell if you intend to pay anything less. like i said in post #2 of this thread, opportunities for members would extend well beyond simple ports/rezzes. this guild would have clerics, necros, paladins, druids, wizards and OP p99 rogues at a minimum, you all have alts like enchanter and shaman as well. most guilds exist for the purpose of leveling and ultimately raiding, this guild would not. allied/open raids could just be a nice bonus. Quote:
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#36
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#37
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"Greed will not be tolerated of any kind! You may set your own prices for ports or other services, but do not argue with a client over the fare received if the price was not agreed upon initially. You will get stiffed from time to time but just bite your tongue and move on." Aaaaaaand rule #7 "Avoid the words "donations" or "tips" when advertising your services as we are a pay-for-port service and those words can have mixed meanings. We do however encourage members to advertise free CRs and help lowbies and new members as much as possible." These are not new rules either. They are part of the original rules that haven't changed. | |||
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#38
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#39
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#40
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here is an idea. Get clerics going, if this was the beginning, then I would create clerics with their name part of the zone. For example, Thurgadin, cleric would be called Thurgrezzer, level him 49+ and park him there to handle zones - great divide, eastern wastes, Kael and wakening lands ... so on. If clerics already exist which is most likely the scenario, then create a spreadsheet of which zones the clerics would cover. Each continent have a cleric parked with a name that makes sense to where he is parked. If you could pull this off, then having a druid to port you around isn't as important. This would take a lot of work to level up many clerics but with a group effort it is possible. My cleric would join in this madness if it ever took off. He is level 30 currently | |||
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