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#1
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What is not classic is the fact when you feign death a second time for a split the mobs all instantly return home. The fd instant aggro clear balanced that out, but if you put in the classic and correct 30pct chance etc that you mention, what needs to be fixed is the fact that mobs should not be instantly all walking back to spawn points. Those combined ruin feign death.
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#2
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Hi again,
Sry i doubt that s classic... I don t remember that. So, if yu agroed a roamer in dongeon, and the agro s list is not clear, You get all the mobs on the way on the face... If yu have to /q each time yu have to clear agro with roamer, it will be crazy. Althought, its classic, its really unplayable... (actually, with my necro, i could never lost agro) Besides what has been said above with pull. Peace. | ||
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Last edited by dragolyche; 06-13-2011 at 08:10 PM..
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#3
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What Rogean says is correct. It is why you kited in fear and chain pulled in hate. It was ridiculously overpowered here, but when the mobs started walking instantly and simultaneously after a feign death it kind of balanced. I think I /bug it, but it didn't draw much attention since with fd insta clearing aggro it was still workable.
But what they did was correct with the % chance to clear aggro. I speculated once that it was tied to charisma with a chance for mem blur akin to an enchanter blurring a mob, and the higher cha your monk had the greater % chance for a mem wipe. Now I don't believe this was the case (I wish it was!) but roamers did NOT 100pct clear aggro upon returning to their path. It was always a pct chance for any mob not at rest in their static spot, or any roaming mob. So if you think that you aggro a roamer in a dungeon you could potentially have the entire dungeon come every time you stood, you are correct. You did have to /q as you state, and that is the way it was. You had to know zones, pathing, mob behavior, aggro radius etc etc and not just tag mob and run. That is exactly how it was back then and one reason we didn't have so many clowns calling themselves pullers. Why guilds actually needed players skilled at the monk class and legitimate pullers, not the go aggro something run and fd nonsense. Why if you were a good puller your groups banked in exp and you became a sought after commodity. But be that as it may. If Fd had worked classic from the start the landscape of this server might be different. I am glad they are putting it back to the way it should be, but they also need to fix the mobs behavior in relation to fd so that it too becomes classic. Because if you remember chain pulling in hate in classic you also realize it is impossible to do it that way here as it stands.
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Last edited by h0tr0d (shaere); 06-14-2011 at 01:58 AM..
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#4
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Last edited by Zereh; 06-14-2011 at 02:17 AM..
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#5
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I don't know if you are being facetious or not. But you are correct that there are players who only know how it works on p1999 and have come rely on it. Heck the instant clear of aggro is crazy and I rely on it. But yeah, heal or buff any monk you better pray they have cleared aggro. Know your zones monks and your camps... I look forward to it being pushed back in. Just PLEASE fix mob behavior after a successful FD. I can show you the bug at any point you wish in game.
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#6
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I'm not being facetious at all. It's a huge change. With a potentially painful learning curve.
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❤ Z A R A H ❤
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