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Old 11-08-2019, 01:06 PM
silo32 silo32 is offline
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didn't read

try red
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Old 11-08-2019, 01:10 PM
bum3 bum3 is offline
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Non-highlighted part is interesting "Note: A "group" in this case is a party of one or more characters that are united in a common belief or goal and are capable of completing that goal" I am always in a group, even solo. So now i don't feel alone anymore when i'm soloing!
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Old 11-08-2019, 01:50 PM
ChairmanMauzer ChairmanMauzer is offline
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Brevity is the essence of wit...
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Old 11-08-2019, 02:16 PM
Mblake81 Mblake81 is offline
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Originally Posted by ChairmanMauzer [You must be logged in to view images. Log in or Register.]
Brevity is the essence of wit...
locked in here with your neighbors snotty nosed kid.
  #5  
Old 11-08-2019, 02:09 PM
Khorza Khorza is offline
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OP might have had a good point but it's completed wasted by the condescending tone he decided to take.

By the way, just because the old policy was "whenever there's a dispute the CSR gets to do whatever they want" doesn't mean it was a good policy and should be replicated on P99. Sometimes players lie and sometimes CSR agents are incredibly gullible. Sometimes the CSR has interacted with one or more of the parties in the past and that influences their decision in an unfair way. There's just way too many variables. Camps should have been defined 10 years ago.
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Last edited by Khorza; 11-08-2019 at 02:15 PM..
  #6  
Old 11-08-2019, 02:39 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Khorza [You must be logged in to view images. Log in or Register.]
OP might have had a good point but it's completed wasted by the condescending tone he decided to take.

By the way, just because the old policy was "whenever there's a dispute the CSR gets to do whatever they want" doesn't mean it was a good policy and should be replicated on P99. Sometimes players lie and sometimes CSR agents are incredibly gullible. Sometimes the CSR has interacted with one or more of the parties in the past and that influences their decision in an unfair way. There's just way too many variables. Camps should have been defined 10 years ago.
Out of curiosity, how are they gullible? In my experience, you generally need proof of things in order for them to take action. So it's hard to be gullible if you're not taking someone's word for things and instead requiring actual evidence.
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Old 11-08-2019, 03:03 PM
Khorza Khorza is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Out of curiosity, how are they gullible? In my experience, you generally need proof of things in order for them to take action. So it's hard to be gullible if you're not taking someone's word for things and instead requiring actual evidence.
I don't know, I've never really seen a GM ask for proof. It's usually one party gives their side of the story, the other party gives their side, and then a GM makes an arbitrary decision which is generally poor and not in the spirit of the game. But that's just my personal experience.

#DefineCamps2020

Quote:
Originally Posted by ELance [You must be logged in to view images. Log in or Register.]
It will be interesting to study the responses of those that disagree with me in this thread. What is the general nature of their writing? Do they write thorough, detailed posts, or one line replies that show lack of comprehension?
Oh please. You know as well I do that there's no correlation between the length of a comment and its validity.

There's also value in brevity. I'm sure many people have skipped your comments due to their length (and the off-putting, holier-than-thou language).
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Last edited by Khorza; 11-08-2019 at 03:06 PM..
  #8  
Old 11-08-2019, 05:01 PM
Rooj Rooj is offline
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Quote:
Originally Posted by Khorza [You must be logged in to view images. Log in or Register.]
Camps should have been defined 10 years ago.
Erm camps were defined yearsss ago. https://www.project1999.com/forums/s...d.php?t=325349
Specifically, in open world you can only claim 1 spawn. In dungeons you basically only claim 1 room. Claim meaning that you are the only one "allowed" to kill the mob(s) in question, anyone else is KSing. But that doesn't mean you can't pull from other rooms, so long as said room isn't also claimed by a player. So if there are 2 rooms near each other, and there is a group in each room, anything outside of those rooms can be pulled by either group, but not in the room the groups are camping in.

Or something like that.
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  #9  
Old 11-08-2019, 02:55 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by ELance [You must be logged in to view images. Log in or Register.]
In classic, we know that GMs generally only responded to repeated kill stealing and deliberate training, not minor disputes over camps
You can stop right there. You're wrong.

I was a guide on Mith Marr in 2000/2001, and I have fond memories of refereeing spawns at the orc and derv camps in WC between two groups. If it was contested, we made them share it. If they tried to KS the mobs from the other group, I would /kill the mob and nobody would get it. Usually this would go on for about half an hour and one group would break up.

You're absolutely wrong that guides did not referee spawns. It was one of the major things guides were there for.
  #10  
Old 11-08-2019, 03:45 PM
solidious77 solidious77 is offline
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TL only read half -- your talking about maaaaasive population differences. Not even comparable whatsoever in terms of treatment. Moreover, who gives a shit.

Does therycrafting all this really achieve anything? Seems like you spent a fuck load of time choosing percice words for no actual benfit =(

P99 staff/volunteers are not responsible for everything negative.. In fact, they are really not comended at all for all of this great work lol. A couple appreciative posts near launch; and then just constant bitching ever since.

Get a real life, so you have real shit to worry about; is the answer to most of these atrocious complaints.
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