Quote:
Originally Posted by Smashed
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2500 on the other night, and 6 in rathe mountains. Between loot, zone design(or bugs) and ZEM, there’s only a handful of zones most people will go to. If they can’t find mobs, they’d rather log off than play in some marginal area. They’ve been conditioned to do this from 10 years of blue. This was always going to happen with a ZEM enforced xp highway.
In classic people didn’t know better. They spread out primarily out of ignorance. That can’t be recreated. I’ve spent time in low population zones, and grouped with adventurous types. In the end they tend to lose their interest and want to return to the herd. Because the xp is terrible, the loot is terrible, the zone is buggy and/or you have to constantly dodge out of depth level 40 monsters to get your level 13 monsters.
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Not just conditioned from Blue, but also from Live. We all knew what the ZEM zones were and went there because "Wow I get increased XP and there is groups easily and loot here." type of mindset. If you only had a couple of hours to play, you knew if you went in those zones you could get a group and kill away.
Right now on green we have a glut of folks at certain levels. Yeah there will be folks in higher level zones who are higher level going "but there is only X people here, nothing is wrong!" but not reflecting an average user in that leveling wave who doesn't have oodles of time to play. Crushbone is chaos, Blackburrow is chaos and as those ZEM popular areas get hit by the wave they become crowded. It's already starting to happen in unrest and probably will in MM too. Faydwer is overpopulated.
My thought is take away those ZEMs and let it be known publicly that there aren't going to be them. This will help spread that population out some (not all, some folks are too set in their ways) and also prevent the thought that there is a 'path' that is optimal.