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  #31  
Old 09-25-2019, 03:39 AM
Videri Videri is offline
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Quote:
Originally Posted by Ship [You must be logged in to view images. Log in or Register.]
anyone remember how hard empire griefed fresh because they were scared to death of competition during velious then after BIS Gearing their team of stay at home sons they were bored and cried they had no one to fight?

Lol , losers

nihilum 2.0
I thought Ship was Tomatoking. But was he in <Fresh>?

Quote:
Originally Posted by coolget [You must be logged in to view images. Log in or Register.]
if i had known that playing this video game would have had this kind of lasting psychological damage, i might not have played

i'm sorry for what we did to you
Oho! You do read these forums. Hi coolget.
  #32  
Old 09-25-2019, 06:29 AM
Tradesonred Tradesonred is offline
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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
No, you just wanted ez mode. You leveled up on that broken dwarf in butcher block (ive already forgotten what exactly was broken with him, maybe re-spawned too fast)

Its rich that someone that played a shaman, and abused a broken spawn, still thought the xp was too hard.

The insignificant xp loss on pvp death reduced mindless bind zerg rushing.

Some people just can't handle classic xp I guess.
I was working at the same time, /shrug.

I could handle it, i leveled to 60. Through all the grief gank trains. Its all the casuals that quit before they could get a foot in and enjoy themselves.

The xp loss was massive, to the point where, like i said, nobody wanted to even try challenging Nihilum in Fear, not even one go. I wanted to do it at least a couple of times, for fun. I cant remember which crew i was with at the time but everyone was basically "why try, theres only xp loss in it for us". And i can understand why. I can remember one time me Andis and a couple of guys tried it.

It doesnt matter if thats how you maintain your fragile male ego that you think youre a real man for pvping through xp loss (im guessing you were on the easy train either on holo at the start or nihilum after, whichever side was dominating atm) the fact is thats how the server was depopulated and it never really recovered.

It was a totally different vibe from Rallos, which had constant pvp in the newb zones, newbs chasing twinks for a chance at a piece of gear and what made it fun.
  #33  
Old 09-25-2019, 07:19 AM
DRAGONBAIT DRAGONBAIT is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
I was working at the same time, /shrug.

I could handle it, i leveled to 60. Through all the grief gank trains. Its all the casuals that quit before they could get a foot in and enjoy themselves.

The xp loss was massive, to the point where, like i said, nobody wanted to even try challenging Nihilum in Fear, not even one go. I wanted to do it at least a couple of times, for fun. I cant remember which crew i was with at the time but everyone was basically "why try, theres only xp loss in it for us". And i can understand why. I can remember one time me Andis and a couple of guys tried it.

It doesnt matter if thats how you maintain your fragile male ego that you think youre a real man for pvping through xp loss (im guessing you were on the easy train either on holo at the start or nihilum after, whichever side was dominating atm) the fact is thats how the server was depopulated and it never really recovered.

It was a totally different vibe from Rallos, which had constant pvp in the newb zones, newbs chasing twinks for a chance at a piece of gear and what made it fun.

+1. completely agree with this dude. Eq pvp is a tool, in a heavy itemized game pvp is a tool to fight over long ass camps, good exp spots, plat farming spots etc. if u cant compete somewhere u got tons of content to keep grinding and compete in the future. PvP in eq is not meant to compete arena wise etc. Death in eq already means something, so being able to kill other PCs is enough for what i mentioned before, thou item loot and exp loss just adds as griefing tools.

U a pvper or a griefer? we all know theres both choices
Last edited by DRAGONBAIT; 09-25-2019 at 07:26 AM..
  #34  
Old 09-25-2019, 07:21 AM
Tassador Tassador is offline
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Ship has to be tomato. And nobody cares about ecoli or his garbage eating comic books selling thoughts. Cooler gates did some good work here.
  #35  
Old 09-25-2019, 08:47 AM
coolget coolget is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Hi coolget.
hi
  #36  
Old 09-25-2019, 09:32 PM
coolget coolget is offline
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i said sorry dude
  #37  
Old 09-26-2019, 05:47 AM
Krone90 Krone90 is offline
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Quote:
Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
Poster aBovE me haS maN giRl heRo as AvatAR!

big LAFF!
you mean Cloud?...... jesus =/
  #38  
Old 09-27-2019, 07:04 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by DRAGONBAIT [You must be logged in to view images. Log in or Register.]
+1. completely agree with this dude. Eq pvp is a tool, in a heavy itemized game pvp is a tool to fight over long ass camps, good exp spots, plat farming spots etc. if u cant compete somewhere u got tons of content to keep grinding and compete in the future. PvP in eq is not meant to compete arena wise etc. Death in eq already means something, so being able to kill other PCs is enough for what i mentioned before, thou item loot and exp loss just adds as griefing tools.

U a pvper or a griefer? we all know theres both choices
What should have happened is a reset after the guards were fixed with no xp loss. My camp arguing for no xp loss was in the minority because the rest thought it was too satisfying to grief people off the server. I mean, that expression was all over the forums, grief people off the server. From a RMT viewpoint in retrospect, nihilum was also militant against it on the forum because it would have meant they could have been challenged and would have slowed down the pixel flow. The fact that this was not picked up by the devs or GMs before it was too late demonstrates negligence/they didnt care/didnt have the resource and time to care/GMs making money on RMT on their part.

Personally i was sad my idea wasnt picked up: Add item loss with periodical events that drop unlootable gear. It would have created both an organic way to create pvp events (like the madness that was the halloween event of Rallos in 2001) and a buffer for the harshness of item loot. It would also have created a good economy because people would always be buying pieces of gear here and there. With the RMT debacle, im wondering if that wasnt a factor in it, because RMT woulda been dead on an item loot server. Just xp loss removal and reset woulda been fine as a basic solution for a vibrant, populated server for the long run but the griefers got what they wanted: Their dead server from which they squeezed every drop of grief juice and RMT from it.
  #39  
Old 09-27-2019, 08:02 AM
Chortles Snort|eS Chortles Snort|eS is offline
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Quote:
Originally Posted by Krone90 [You must be logged in to view images. Log in or Register.]
you mean Cloud?...... jesus =/
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  #40  
Old 09-27-2019, 11:34 AM
iamnotsalem iamnotsalem is offline
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Lol dragonbait, tomatoking, ecoli. All trash at this game. Cya
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