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#31
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__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#32
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I could handle it, i leveled to 60. Through all the grief gank trains. Its all the casuals that quit before they could get a foot in and enjoy themselves. The xp loss was massive, to the point where, like i said, nobody wanted to even try challenging Nihilum in Fear, not even one go. I wanted to do it at least a couple of times, for fun. I cant remember which crew i was with at the time but everyone was basically "why try, theres only xp loss in it for us". And i can understand why. I can remember one time me Andis and a couple of guys tried it. It doesnt matter if thats how you maintain your fragile male ego that you think youre a real man for pvping through xp loss (im guessing you were on the easy train either on holo at the start or nihilum after, whichever side was dominating atm) the fact is thats how the server was depopulated and it never really recovered. It was a totally different vibe from Rallos, which had constant pvp in the newb zones, newbs chasing twinks for a chance at a piece of gear and what made it fun. | |||
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#33
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+1. completely agree with this dude. Eq pvp is a tool, in a heavy itemized game pvp is a tool to fight over long ass camps, good exp spots, plat farming spots etc. if u cant compete somewhere u got tons of content to keep grinding and compete in the future. PvP in eq is not meant to compete arena wise etc. Death in eq already means something, so being able to kill other PCs is enough for what i mentioned before, thou item loot and exp loss just adds as griefing tools. U a pvper or a griefer? we all know theres both choices | |||
Last edited by DRAGONBAIT; 09-25-2019 at 07:26 AM..
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#34
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![]() Ship has to be tomato. And nobody cares about ecoli or his garbage eating comic books selling thoughts. Cooler gates did some good work here.
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#36
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![]() i said sorry dude
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#38
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Personally i was sad my idea wasnt picked up: Add item loss with periodical events that drop unlootable gear. It would have created both an organic way to create pvp events (like the madness that was the halloween event of Rallos in 2001) and a buffer for the harshness of item loot. It would also have created a good economy because people would always be buying pieces of gear here and there. With the RMT debacle, im wondering if that wasnt a factor in it, because RMT woulda been dead on an item loot server. Just xp loss removal and reset woulda been fine as a basic solution for a vibrant, populated server for the long run but the griefers got what they wanted: Their dead server from which they squeezed every drop of grief juice and RMT from it. | |||
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#40
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![]() Lol dragonbait, tomatoking, ecoli. All trash at this game. Cya
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