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#31
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More targets the better.
FFA #1 And if you insist on teams, more teams is better. I hate having to put up with retards on my own team when I should be able to dirtnap them. | ||
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#32
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Quote:
I said make it a 0 rules server but add the shadowrest zone and it would summon corpses every X number of hours (i would choose 4). That way there isn't a need for any loot and scoot or training rules. If a person wants to camp you, they can do it and you gotta log off 4 hours and come back then go get your corpse from shadowrest. Could give the priest of discord in every town the ability to transport you to shadowrest then back again. This alone would solve like 90% of GM intervention problems. | |||
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#33
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You could also do it without shadowrest and just have the priest of discord do it or give the priest of discord in each town the ability to summon your corpse if it's been dead for at least 4 hours. There were just way too many GM problems on TZVZ that revolved around corpse retrieval and corpses that were located at raid mobs when multiple guilds fought there.
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#34
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Quote:
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#36
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^^^^^
what an awful post | ||
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#37
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This thread lacks a main topic / point of view. I'm confuzzled.
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#38
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Quote:
__________________
Xantille Cares
I fuk ur mouth since 2001 | |||
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#40
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It was three teams on live, and it was broken (xteaming came about because no evil bards / druids fuk).
If you think 4 teams is possible, your a moron. Would need a highly custom server for that to work, and no, its just a stupid fucking idea. Three teams is doable, but your going to need to drop necros into the good team, and bards / druids into the evil team, thats work. 2 teams is easy. Hard code that shit. And fuck any clownshoe TZT server, searyx is a complete douche. That being said, Thurloc is cool, and has been since vanilla EQ. | ||
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