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  #31  
Old 04-13-2011, 09:34 AM
Dfn Dfn is offline
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More targets the better.

FFA #1

And if you insist on teams, more teams is better. I hate having to put up with retards on my own team when I should be able to dirtnap them.
  #32  
Old 04-13-2011, 10:02 AM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
there is absolutely no way to hardcode training to not be feasible without breaking the pve mechanics of pulling and breaking dangerous dungeons etc.
I don't know if you're talking about what I said but I didn't say hardcode it to prevent training from happening.

I said make it a 0 rules server but add the shadowrest zone and it would summon corpses every X number of hours (i would choose 4). That way there isn't a need for any loot and scoot or training rules. If a person wants to camp you, they can do it and you gotta log off 4 hours and come back then go get your corpse from shadowrest.

Could give the priest of discord in every town the ability to transport you to shadowrest then back again. This alone would solve like 90% of GM intervention problems.
  #33  
Old 04-13-2011, 10:06 AM
wehrmacht wehrmacht is offline
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You could also do it without shadowrest and just have the priest of discord do it or give the priest of discord in each town the ability to summon your corpse if it's been dead for at least 4 hours. There were just way too many GM problems on TZVZ that revolved around corpse retrieval and corpses that were located at raid mobs when multiple guilds fought there.
  #34  
Old 04-13-2011, 10:09 AM
Koota Koota is offline
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Quote:
Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
there is absolutely no way to hardcode training to not be feasible without breaking the pve mechanics of pulling and breaking dangerous dungeons etc.
This is the most atrocious sentence I've ever read.
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You guys want to boast about being such badasses in pve - you aren't. I've watched you guys raid, you suck.
  #35  
Old 04-13-2011, 10:19 AM
Winobot Winobot is offline
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Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
This is the most atrocious sentence I've ever read.
This should be the slogan when you enter these forums.

Enjoy the brain bleeding!
  #36  
Old 04-13-2011, 10:20 AM
Japan Japan is offline
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^^^^^
what an awful post
  #37  
Old 04-13-2011, 11:20 AM
Misto Misto is offline
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This thread lacks a main topic / point of view. I'm confuzzled.
  #38  
Old 04-13-2011, 01:09 PM
Xantille Xantille is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
I disagree, I think your guilds constant cheating, hacking, exploiting, and needless griefing of other players is what turned the server into a clusterfuck. It was players like you that forced the rules into existence and the last set was created by the players themselves, so um, go eat a dick.


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My whistle was clean. PLEASE TELL THEM SIRKEN.
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  #39  
Old 04-13-2011, 01:34 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
My whistle was clean. PLEASE TELL THEM SIRKEN.
Pay no attention to the 15 cleric bots running mq2 autobot behind the curtain
  #40  
Old 04-13-2011, 01:36 PM
Envious Envious is offline
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It was three teams on live, and it was broken (xteaming came about because no evil bards / druids fuk).

If you think 4 teams is possible, your a moron. Would need a highly custom server for that to work, and no, its just a stupid fucking idea.

Three teams is doable, but your going to need to drop necros into the good team, and bards / druids into the evil team, thats work.

2 teams is easy. Hard code that shit.

And fuck any clownshoe TZT server, searyx is a complete douche. That being said, Thurloc is cool, and has been since vanilla EQ.
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