![]() |
#31
|
|||
|
![]() Really, let me reiterate: BEING A LOW LEVEL ENCHANTER SUCKS ASS.
Luckily on green, mez will be super important since untwinked groups are not handling multiple mobs very easily, and you get mez at four [You must be logged in to view images. Log in or Register.] | ||
|
#32
|
|||
|
![]() Can we give enchanter pets TWO same LORE weapons? I want to give the pet two Ghoulbanes with boon to do some serious damages to undead.
| ||
|
#33
|
||||
|
![]() Quote:
1-20 is a cake walk with the old world quests for any class. | |||
|
#34
|
|||
|
![]() Enchanters are potent, important, and powerful at all levels.
The velious enchanter problem is just one of perception. The class enjoys nearly Demi-god status for most of its leveling career along with too many years in classic and kunark. When you have that much time with that much power it’s a cold splash of water in the face to get yanked down from low-earth orbit and be simply a comparatively strong class. Plane of Growth raids (cc/charm the premier boss dps at the end). Plane of Mischief shenanigans. Kael premier dps. Ruler of Sirens Grotto. Velks high end camp mastery. Same for DN because ... well charm! Enchanters remain intact with their tool kit for most of velious content (group and raid). There are, however some places parts of their toolkit is unavailable, and that’s hard for a class that isn’t used to being not overpowered. Having some limited content where mez is ineffective and you don’t have a thing to charm isn’t a bad thing. Enchanters were never originally intended to have the most desired buffs, mastery over chaos, premier independent soloers AND be the best damage dealers. This is evident by the charm pet nerfs that came after GoD.
__________________
| ||
|
#35
|
|||
|
![]() News flash:
People feel differently about things!
__________________
The Ancient Ranger
Awake again. | ||
|
#36
|
|||
|
![]() Personally, I stopped playing my enchanter at 56. I absolutely loved leveling up until then. I just got sicked of being responsible for the entire group's success. I'm often stuck with charming, slowing, CC, buffing, etc. Those aren't unreasonable responsiblities or anything, I just got tired of it.
My baby lizard monk is doing great in the Field of Bone! | ||
|
#37
|
||||
|
![]() Quote:
| |||
|
#38
|
|||
|
![]() Whether u like enchanter at 60 depends entirely on your play style. If you like pressing auto attack and take frequent afk breaks than enchanters arent for you. If you like challange, figuring out new strats, and thinking outside the box than ench are the best.
Solo/due - at 60 ench are probably the best at soloing high lvl content, tied only with shamans. You can solo things like A4 on PoM, SG, and other things most classes could only do in full groups. There was a thread few years ago with challenges with what an ench can solo and some very skilled enchs were able to solo some crazy things. Its more high risk and stressful than sham cause charms can break at any time, mobs summon, your pet that broke charm is usually buffed alot, and ench wear cloth. Each high end solo encounter is unique strat and involves a steep learning curve to be able to solo successfully. While on a sham the strat is generally the same (root/debuff/dot) and more stable. Groups - Ench are very good in group situations and you wont have trouble finding groups. Not only are you crowd control which is fun in of itself, if your a good ench you take a pet which probably would make you the highest dps in group. Once again your ability to afk is limited since pets can break anytime, so a frequent afk’er cant really take pets. Raids - This is what your average ench will find boring especially by velious raiding. Most just become buff bots. However, the few motivated and skilled ench can really shine in raiding, peting troopers in kael, mem bluring adds in tov, being instrumental in pulls. A really good ench can b very useful in raids but it involves taking on risk and finding unique ways to contribute to different encounters instead of just being a buff bot. In the end it all comes down to you play style. If you prefer simpler life without much risk/stress than you’ll end up being just an average ench who just mez in groups and buffs at raids. But if you enjoy a challenge, motivated to learn ways to “exploit” game mechanics, figure out unique ways to handle different encounters, an ench enchanter can be very fun and do stuff other classes can only dream of. | ||
|
#39
|
||||
|
![]() Quote:
To answer your original question though, yes you can give 2 of the same lore weapons to a pet as long as they are Pri/Sec weapons and the pet will equip them both. | |||
|
#40
|
|||
|
![]() Give it two clubs of the ice ocean or conflag daggers. Just use two different toons to hand to pet and they equip
__________________
Ksah <Empire>
| ||
|
![]() |
Thread Tools | |
Display Modes | |
|
|