am I missing the part where p99 has a lot of innovative or hard-to-reproduce code? server-wise the main addition seems to be... pathing stuff. the anti-cheat/client-gimping stuff would be tough to start from scratch, but a lot (most? all?) of it works out of the box, so it would be enough to keep the p99-made dll around. the rest is mostly just a long list of tweaks and quest scripts that a lot of p99 players could probably recite from memory by now
the database of mostly era-appropriate items and npc stats and spawns are where the real money is.
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