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#1
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To me the appeal of EQ was that it was hard. I never played UO, but our initial group came from a game called The Realm (I believe it's still around www.realmserver.com). There was no endgame and no level cap. Actually levels beyond 75 or so were pretty meaningless, there was nothing to do. EQ on the other hand was difficult. Heck those first few months were downright brutal until you climbed that steep learning curve. It kept things interesting and once you mastered it there was raiding for the select few that mastered the original game. Indeed the reason for p99's popularity is that those that could not master EQ the first time around come here to "do it right this time." These people quit in frustration because they couldn't make the grade on live. On Tarew Marr, at this point on live there were only two guilds (Black Company and Enlightened Dark) that could kill anything bigger than Naggy or Vox. Less than 100 total players. Raiding wasn't an entitlement like WoW, you had to be among the best. Neither guild allowed any characters (even alts) below level 60. Raids were done with tight groups half the size of a P99 raid. The only thing I've played that came close to the original EQ raiding scene was actually EQ2 (raids had a hard cap of 24 players). I actually quit EQ for about 6 months and came back in the PoP era and was appalled. Raids now consisted of zerg rushes of 80 level 50+ with minimal organization and skill while during Luclin we did a server-first kill of Seru with 23 players. It can't be recaptured. The masses demand that everyone gets a trophy and that every class is valid in every situation. Make my paladin do what warriors do and make my druid heal like a cleric, give my wizard clarity and allow my ranger to tank a dragon. It all seems innocent enough but frankly it would have destroyed the game, or destroyed it sooner. Been on live recently? While I think you are a bit too focused on hell levels (certainly wasn't that huge an issue on live, but it was annoying) they certainly didn't cause people to leave in droves. Their own lack of skill did that. The lure of fast levels and everyone-gets-to-raid-everything accounted for the popularity of WoW. Turns out people like /easymode. | |||
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#2
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As much as people like to say that the guilds on P99 zerg content, it just hasn't been true outside of the first few months of Velious. | |||
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#3
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#4
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In EQ most advancement depends on the time you invest, not your skill. I think this is part of the fundamental nature of MMOs: they let you live out this fantasy of self-efficacy where you don't necessarily need much skill to advance, you just need to spend enough time (unlike your real life). For most classes there really isn't much in the typical 30 - 60 journey that really challenges you to improve your play in order to advance (contrast with something like Starcraft, DOTA, what have you). It's mostly just a grind, which is OK...but let's not pretend that the reason why we all enjoy EQ is because it's challenging. It's not. | |||
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#5
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![]() 1. Change the exchange ratio between the copper, silver, gold, and platinum coins from 1:10 to 1:20 or 1:25 or even 1:50. That way the smaller coins would mean something.
2. I also wonder what would happen in the numbers had been more hidden in the game: - No /loc - Weapon and armor statistics given as descriptive or comparative terms - Hits given descriptively (scratched, clawed, stabbed, skewered, mangled, destroyed) - HP/END/CON/EXP limited to a bar. I think the player base would spend a lot of time trying different weapon combinations to figure out what killed what most efficiently, and min/maxing would take on a different flavor. 3. Open up the boundaries to the Oceans so someone can swim or lev into the zone with out being on a boat. 4. Add more flying options than levitating, but END is drained by any flight--the higher up you are, the more endurance is drained. | ||
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#6
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![]() Give rangers wolf pets.
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#7
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![]() Make mage bolts to not require having something targeted - it would just fly straight ahead and hit whatever obstacle it would hit first.
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#8
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![]() halfling rangers, gnome paladins
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