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  #31  
Old 08-09-2015, 06:03 PM
Danth Danth is offline
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Quote:
Originally Posted by Taeoz [You must be logged in to view images. Log in or Register.]
I wonder - is there a list of still-to-come classic fixed somewhere?.
If you played classic era (original game through Velious), remember back and that's what they ultimately want P1999 to be like, mechanically. That's your list. They'd even force the Velious UI if they could.

If you never played classic--a lot of folks here didn't--there are only a few really big things left. The UI, with one chat window and book-in-the-face meditating--is the biggest (but also probably the least likely). Dark night time is another, and mouse wheel scrolling out your view is a third. Those are probably the "Big Three" that would cause the most annoyance.

Danth
  #32  
Old 08-09-2015, 06:08 PM
Ele Ele is offline
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PATCH MESSAGE WITH UI CHANGE:

http://www.eqclerics.org/forums/show...ht=buff+timers

Quote:
7/14/2004

...

UI Changes
-------------------
- It is now possible to display your mana as a numeric value on your inventory screen. *
- By mousing over your buff icons, you will now be able to see the buffs remaining duration. *
  #33  
Old 08-09-2015, 06:34 PM
Gumbo Gumbo is offline
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Originally Posted by nivikk [You must be logged in to view images. Log in or Register.]
Set up GINA
http://eq.gimasoft.com/gina/

to watch your buff timers
Where do you find the LOG files to get started?
  #34  
Old 08-09-2015, 06:37 PM
Ele Ele is offline
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Originally Posted by Gumbo [You must be logged in to view images. Log in or Register.]
Where do you find the LOG files to get started?
The folder in your EQ directory called logs.
  #35  
Old 08-09-2015, 06:46 PM
Voland Voland is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
If you played classic era (original game through Velious), remember back and that's what they ultimately want P1999 to be like, mechanically. That's your list. They'd even force the Velious UI if they could.

If you never played classic--a lot of folks here didn't--there are only a few really big things left. The UI, with one chat window and book-in-the-face meditating--is the biggest (but also probably the least likely). Dark night time is another, and mouse wheel scrolling out your view is a third. Those are probably the "Big Three" that would cause the most annoyance.

Danth
There is also classic merchant UI, which doesnt show prices and item counts.
And Tab cycling thru targets, both features are post-POP.
  #36  
Old 08-09-2015, 07:57 PM
Gumbo Gumbo is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
The folder in your EQ directory called logs.
Technically yes but they are not in the LOGS folder until you enable them.
  #37  
Old 08-09-2015, 11:43 PM
Taeoz Taeoz is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
If you played classic era (original game through Velious), remember back and that's what they ultimately want P1999 to be like, mechanically. That's your list. They'd even force the Velious UI if they could.

If you never played classic--a lot of folks here didn't--there are only a few really big things left. The UI, with one chat window and book-in-the-face meditating--is the biggest (but also probably the least likely). Dark night time is another, and mouse wheel scrolling out your view is a third. Those are probably the "Big Three" that would cause the most annoyance.

Danth
Yeah, I started EQ late during Velious so most of my playtime was outside "classic" era, so I can't really remember all the stuff from back then. But that list seems ok. I used Velious UI when I played. Spell book thing would be kinda annoying, but I think it would add some enjoyment as well, in the form of danger - so it might not be all bad. I do use mouse wheel scrolling a bunch though...but I think I could get used to hitting F9 a bunch again, as well.

So good. It's all stuff I could live with.
  #38  
Old 08-10-2015, 03:10 AM
Riotgirl Riotgirl is offline
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I would struggle with Classic UI and mouse scrolling.

I love Lee Wong's Clear UI. Crisp, uncluttered, and I really like the re-skinning of the spell-book and spell icons. Mouse scrolling because of the convenience of 3rd person view.

Some of the reasons that I enjoy EQ this time round, are some of the unclassic features - predominantly UI and controls, as opposed to gameplay mechanics, which is a large part for why many of us play a 16 year old MMO. Witness the clamour for progression on Live, and the new vanilla WOW server.

However, the aim of P99 is to make the server as Classic as possible. It has been wonderful to have another opportunity to enjoy EQ as I largely remember it (Mr Alzheimer is rushing towards me with open arms) - albeit, there are some classic features that I disliked back then and dislike now (see above).

It does seem odd, as one poster stated, to progress in content, but regress in function.
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  #39  
Old 08-10-2015, 06:53 AM
dnatabar dnatabar is offline
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Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
As of 11:15 AM PST from the in-game P99 EULA I quote "Programs that provide audible queues or overlay information by only reading the Everquest log files are currently allowed"
I could had sworn that i had looked it through and didn't see that in it anymore, i'l check it up again when i get back home.

But if it is still there, it is perfectly legit to use GINA, Map Overlays, no matter what people think is classic or not.
  #40  
Old 08-10-2015, 08:14 AM
redhorse redhorse is offline
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I know it's been mentioned in threads similar to this one. But the thing I always think about when I read these, "now more classic" threads is: What about teamspeak and vent? The capability voice chat adds to eq, especially in raids, has a tremendous impact. Plinking away at removing mob con colors, compasses, even buff timers seems pale in comparison. Especially if custom UI's restoring some lost functionality are legal.

I know there was a small percentage of the playerbase that had access to and used voice chat back in the classic era. However, there were also roads and cars in 1930. The efficacy and prevalence of the implementation yields a completely different degree of impact.
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