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  #31  
Old 05-30-2014, 03:54 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
You're actually wrong. It doesn't come down to how will variance help Lite, or Lite's guild or Nihilum or Nizzar or you. (Who are you?) This thread is about how variance will help the server, independent of how many guilds are on it or what those guilds names are. Nearly the entirety of your post was subjective, or in the case of the text quoted above, quite simply wrong.

Unfortunately, Buhbuh, you are not an anomaly on this server. In fact, there are a lot of people who have a similarly discolored perspective about the server and have a difficult (perhaps impossible(?)) time framing potential server changes in an unbiased, theoretical sense.

Again, it's **NOT** how variance will help Lite, Nizzar, either of their guilds or the members thereof. It is how variance will help THE SERVER BE MORE COMPETITIVE. And if you are unsure of that, then I encourage you to read my TLDR of a post. Mostly for an exercise in literacy, but also in hopes of developing some critical thinking skills.
I didn't say I was unbiased.

The fact that you don't see the transparency in Lite's posts means you haven't been here for very long.

This is about how it will help him, hence why that criticism is directed at him.

The argument for or against variance from anyone else may be about server growth, but it's not when it's from him.

Quote:
Mostly for an exercise in literacy, but also in hopes of developing some critical thinking skills.
Lol. Be more of a condescending tool, though.
  #32  
Old 05-30-2014, 03:54 PM
Kergan Kergan is offline
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Sad day when Colgate has the best post in the thread. [You must be logged in to view images. Log in or Register.]
  #33  
Old 05-30-2014, 03:55 PM
lite lite is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
So basically what it comes down to is: how will variance help you?
It will help everyone because all targets are no longer conveniently lined up in a small time slot that one massive force can easily be present for. Instead smaller versions of said force will have to compete for them at spontaneous times. Then the smaller crews of the server can start working their way into the battlefield. All fights being locked down into a small time slot will only allow for one type of guild. Being a huge guild shouldn't be the only enjoyable play mode.
Last edited by lite; 05-30-2014 at 03:58 PM..
  #34  
Old 05-30-2014, 03:58 PM
Kergan Kergan is offline
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I give credit to Lite for at least sticking to his guns in good times and bad for his guild, even if I completely disagree with him.
  #35  
Old 05-30-2014, 04:02 PM
hivemind hivemind is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
I didn't say I was unbiased.
The fact that you don't see the transparency in Lite's posts means you haven't been here for very long.
The fact that you have not quoted to refute any of my original post means that you haven't read (or been able to understand) my post, or that you are unable to refute my continuous assertions that a variance system will bring more competition to this server.

I understand that the idea itself, as obvious as it may seem to me, may be harder for other people to understand. For this reason, I actually went to some length to explain in very simple terms how a no-variance system takes away competitiveness and reinforces the power of "strength in numbers" strategy.
  #36  
Old 05-30-2014, 04:04 PM
lite lite is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
I give credit to Lite for at least sticking to his guns in good times and bad for his guild, even if I completely disagree with him.
Large guilds are not for everyone, and that shouldn't mean you are out of the game. I didn't enjoy it, and I didn't enjoy what Azrael was having to become to stay relevant. Some people just want to play with their closest buds at their own pace . This server doesn't support that.
Last edited by lite; 05-30-2014 at 04:08 PM..
  #37  
Old 05-30-2014, 04:07 PM
Mac Drettj Mac Drettj is offline
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Hahaha itiot
  #38  
Old 05-30-2014, 04:08 PM
Kergan Kergan is offline
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Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Large guilds are not for everyone, and that shouldn't mean you are out of the game. I didn't enjoy it, and I didn't enjoy what Azrael was having to become to stay relevant.
Large guilds aren't really my style either to be honest. If it were up to me we'd have 10 guilds of 40 people and we'd go all GoT style with alliances and backstabbing each other.

But this isn't RZ in 2000, unfortunately.
  #39  
Old 05-30-2014, 04:09 PM
MC Epic MC Epic is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
This is about how it will help him, hence why that criticism is directed at him.

The argument for or against variance from anyone else may be about server growth, but it's not when it's from him.
You are wrong.

Lite has never once changed his stance on variance. Even during the time when Nihilum's core "left the server", he championed variance within Azrael and in talks with Tune and server staff. When Azrael had all mobs on lock down, Lite still wanted variance to improve server competition.

You don't know the guy in the least.
  #40  
Old 05-30-2014, 04:10 PM
lite lite is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Large guilds aren't really my style either to be honest. If it were up to me we'd have 10 guilds of 40 people and we'd go all GoT style with alliances and backstabbing each other.

But this isn't RZ in 2000, unfortunately.

doesn't need to be in order to take steps in the right direction.
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