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  #31  
Old 04-06-2014, 02:59 PM
Khaleesi Khaleesi is offline
Sarnak


Join Date: Dec 2012
Posts: 223
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Make it so contested raid mobs(boss or otherwise) cannot be tracked(or show in track windows). No more tracking means people just have to be at the right place at the right time and the only guarantee there is server reset/respawns.

Not ideal, but completely removes several issues right away.
  #32  
Old 04-06-2014, 03:00 PM
Smalls Smalls is offline
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Join Date: Apr 2014
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TMO's reaction to any change in raid rules:

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  #33  
Old 04-06-2014, 11:56 PM
Fael Fael is offline
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Join Date: May 2012
Posts: 617
Default this is cray talk

1. OP. How does the current fte situation, or "manipulation" or exploitation" as you call it, give one guild any unfair advantage over another? Are we seriously to the point of declaring that a melee class using a Discs is "exploiting"? You people been playing a game of wackamole with supposed manipulations (also known as intended game designs) in this quest to find an excuse as to why you lose dragons more often than the next guy. Its getting ridiculous.

2. Nietche. You said, "where we have 207 people in zone covering about 5 guilds for a Sev pop that not allowing face trackers to take an FTE would be a good start to promoting a sense that Class R guilds actually have a chance." How does having the FTE people start at the zone line make it any more fair? It still boils down to a race for FTE, this time only with bards rather than face trackers. If anything this helps guilds with larger numbers, more bard alts, etc. It probably lessens the chance a class R guild comes up with a fte. Perhaps we should eliminate face tracking fte, eliminate bards fte'ing, we already dont like DA engages, eye engages, no ranger or any tracking classes for that matter. New rule: when mob spawns, only pure melee classes, or int casters may run blindly through EJ to get FTE. Yeah. That'll make it fair and give Class R a true shot, somehow, maybe.

3. Nietche. Comparing operating procedures within VP from times before the raid changes when you could train inside VP and when spawn windows where larger is borderline disingenuous. Apples and oranges.

4. Personally i think the whole idea of limiting repops to one day a week is just dumb in general. Variance should be increased for many of the merbs. Spread this stuff out.

Dolic
  #34  
Old 04-07-2014, 12:06 AM
Freakish Freakish is offline
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Make all the outdoor dragons randomly spawn anywhere in zone.
Make them untrackable.
Make them shout whatever their engage message is when they pop. Trackers see the shout and everyone runs around like idiots until they run into him.
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  #35  
Old 04-07-2014, 12:30 AM
Ennewi Ennewi is offline
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Raid scene
  #36  
Old 04-07-2014, 12:41 AM
sanforce sanforce is offline
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Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
4. Personally i think the whole idea of limiting repops to one day a week is just dumb in general. Variance should be increased for many of the merbs. Spread this stuff out.

Dolic
I agree, spread these fucking mobs out. Who thought it was a good idea to stack everything on Saturday? All sense of competition is completely gone, it basically boils down to the guilds that can form the fastest responding saturday/sunday zergs. There is no fun in this current setup. Regulate less, increase the fun for all.
  #37  
Old 04-07-2014, 01:05 AM
Ella`Ella Ella`Ella is offline
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I originally suggested that if we're reducing variances we need to keep extended windows or remove ext windows and increase variances. I forgot who shot that idea down so, I blame Chest.
  #38  
Old 04-07-2014, 01:11 AM
salimoneus salimoneus is offline
Sarnak

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This is the problem with trying to convert a true shared-world environment into a more instance-like environment merely by throwing a book of rules an restrictions at it. There will continuously be a need to invent new rules when the old ones are worked around.
  #39  
Old 04-07-2014, 01:39 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
I originally proposed that all guilds start/camp out at WC spires for all encounters. I forgot who actually shot that idea down, but since I can't remember, I blame Chest.
This was my idea, Unbrella! I wanted raid mobs to banish anyone who didn't have a 'mobilization flag' which would only be gained through going through any classic zone with druid or wizard spires. And truthfully, I don't think it's a solution. People would just camp out COH mages and evaccers and everyone would get 1 coh across DL and another across TT and another to the Trakanon ledge.

I also am willing to admit that I misjudged the raid scene a bit during the negotiations. I was primarily concerned with making sure that Class R got a piece of the pie without having to resort to this kind of thing, and I do think the R guilds have benefited from the new rules, but I'm starting to think the Class C guilds got the shaft (and not just because they had to watch casual scum in the tunnels with epics).

I've been trying the Class C life for a bit and to my surprise it's actually much worse than it was 2 years ago when I was in Vesica Dei. I was willing to do some batphoning (I work from home now) and I thought I might enjoy playing a raid monk more than a raid warrior or raid enchanter, but in practice all of the pulls are done by the trackers, and since sitting there spamming target nearest mob and ranged attack for hours at a time isn't my idea of a good time, I'm kind of fucked there (inb4 retards talking about how I am obviously not dedicated enough).

Unfortunately, I think the root cause of this problem is that the content simply isn't hard enough. As a result, whoever gets there first wins, and 95% of the effort is getting there first via tracking and parking alts and so on. Sirken had a vicarious heart attack for Nilbog after I suggested toughening up Kunark mobs, but at least Velious will be helpful there, with more difficult encounters and more of them.

At this point, I think the only true method of competition is repops. A good start would be to have 4 repops a week (but with 50% loot, so about what we have now) and eliminate the normal spawns. Throw in the mobilization zones and we might have something that doesn't totally suck even without Velious.
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  #40  
Old 04-07-2014, 03:07 AM
Grydworn Grydworn is offline
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Join Date: Dec 2013
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Point is, there is no hard Mob left in game. All thouse 32k Mobs are Victims, no matter what. So at this moment every guild simply should facetrack with their two Monks till other solutions come on the table.
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