![]() |
|
#32
|
|||
|
It's been like 3 years, why do you have some illusion that its being rushed?
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
|
|
|||
|
#33
|
||||
|
Quote:
Now of course that's not quite a fair comparison, since the P99 team is just re-implementing, not implementing, but still the point is you have to consider the limited resources available. And if you do, then it's reasonable to let the devs release on their own timetable instead of acting like small children constantly asking "is it ready yet? how about now? now?", which is what a lot of the Velous posts amount to. | |||
|
|
||||
|
#34
|
|||
|
Guarantee it is going to be faster than the next George R R Martin GoT release....
__________________
PHENOMENAL COSMIC POWER!
{in an itty bitty living space} 60th Gnomish Wizard LFG! | ||
|
|
|||
|
#35
|
||||
|
Quote:
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
|
|
||||
|
#37
|
||||
|
Quote:
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
|
|
||||
|
#39
|
|||
|
its called Forumquest and the gfx are better
| ||
|
|
|||
|
#40
|
|||
|
I think to understand what emergent gameplay is, it will be helpful to consider emergent behaviors in other systems.
The classic example is nest building ants. You have 1000s of agents carrying out simple behaviors (foraging, carrying, depositing) without any overall plan, or understanding of how their actions is contributing to the whole. Yet from the simple interactions you get an emergent nest building behavior. Think also, flocking birds, and the behavior of human crowds. So an example of this in a game would be the economy in EVE. This is a fundamental part of the game, established by the interactions of 1000s of players, which hasn't been 'planned' by the game designers. The opposite would be a typical mmo boss mob encounter, where the ability of the mob and the players is strictly defined by the game creators, who have planned the correct way to win from the start. | ||
|
|
|||
![]() |
|
|