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  #31  
Old 12-20-2013, 04:11 AM
Culkasi Culkasi is offline
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I think this is a great idea, but would hope we could extract some of the courtesy to the Ragefire engagement where guilds repeatedly train each other to get FTE.

Here's to hoping it will work
  #32  
Old 12-20-2013, 04:23 AM
sanforce sanforce is offline
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So if this current policy stands in the future, TMO and IB/FE will start splitting mobs roughly 50/50 when things settle out.
  #33  
Old 12-20-2013, 05:26 AM
Reguiy Reguiy is offline
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I like this. A good compromise between hardcore competition and a rotation.

I always thought a rotation wouldn't be realistic. There would be 10 guilds in the rotation and you would only see a certain mob once every 10 weeks. Not to mention, there's no competition involved, which kind of defeats the whole point of everquest classic.

As far as hardcore competition goes, the guild with the most people in guild/spinning at the select screen when a mob spawns will win. Whoever has the most people/most people at select will win.

That being said, I don't blame people who want to join TMO. This is 2013, not 1999. People don't have the drive to overthrow the overlords of the server. People have lives these days, and no one wants/can spend their lives trying to overthrow a superpower of the server just to get loot/see raid content. This creates an atmosphere where people will join the guild which has the numbers and will guarantee them loot. The only real incentive to join a guild that ISN'T the number one guild, is the competitive aspect and the idea of taking down the big boy.

If this system is kept in place it will guarantee at least 3 competitive/hardcore guilds that people will consider joining. Each week at least one guild will be out of the picture, and at least two other guilds will be vying for the target. This systemisn't perfect but it's definitely preferable to what the raid scene has typically been looking like.
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  #34  
Old 12-20-2013, 08:24 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Godefroi [You must be logged in to view images. Log in or Register.]
Yes...But the best part of this is the no trains in VP, it's the cherry on top.
+1 It'll be nice to see the zone without some jerk who has nothing better to do than shit on someone else, there shitting on you.
  #35  
Old 12-20-2013, 08:30 AM
Prismaticshop Prismaticshop is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
The leadership of FE, IB, BDA, Taken, and Divinity have agreed on a special arrangement for this two week period. Any other guild that would like to participate is more than welcome.

1. Any guild participating in this agreement will wait two hours to engage a raid mob if that guild killed that particular raid mob on its last spawn. This does not apply to any raid mob killed before 12/20. Ragefire is not included; nor does this apply to Veeshan's peak.

This means, for example, if guild A kills CT on 12/22 and CT spawns again on 12/30 at 1pm est, guild A will not be able to engage CT until 3pm est at the very earliest.

2. There will be no training whatsoever in Veeshan's peak. All guilds are free to enter, mobilize, etc. IF there is an accident and one raidforce happens to train another, it is expected that the matter is handled maturely such that the force which was trained is given support (res, drag, etc.) and given a legitimate (timely) first attempt at the mob.

This agreement symbolizes a step toward a less cut-throat and less extreme raiding environment on this server while at the same time attempting to maintain a competitive atmosphere. We all hope that this agreement, in some form or another, carries on into the future and that each of the guilds involved in the end-game raiding scene on this server are able to, between them, come to terms that make this server more enjoyable for everyone.
What can I say, this is excellent!

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  #36  
Old 12-20-2013, 08:33 AM
Anichek Anichek is offline
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Quote:
Originally Posted by Tycko [You must be logged in to view images. Log in or Register.]
Yes, what guilds have the capability to track and mobilize ?
IB
FE

Looks like these two guilds are going to have a nice rotation between themselves for the next two weeks. Merry Christmas.
FE and IB are co-raiding, and per the summit last night they confirmed to consider them one raiding unit as they move together from target to target.
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  #37  
Old 12-20-2013, 09:47 AM
DrKvothe DrKvothe is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
The leadership of FE, IB, BDA, Taken, and Divinity have agreed on a special arrangement for this two week period. Any other guild that would like to participate is more than welcome.

1. Any guild participating in this agreement will wait two hours to engage a raid mob if that guild killed that particular raid mob on its last spawn. This does not apply to any raid mob killed before 12/20. Ragefire is not included; nor does this apply to Veeshan's peak.

This means, for example, if guild A kills CT on 12/22 and CT spawns again on 12/30 at 1pm est, guild A will not be able to engage CT until 3pm est at the very earliest.

2. There will be no training whatsoever in Veeshan's peak. All guilds are free to enter, mobilize, etc. IF there is an accident and one raidforce happens to train another, it is expected that the matter is handled maturely such that the force which was trained is given support (res, drag, etc.) and given a legitimate (timely) first attempt at the mob.

This agreement symbolizes a step toward a less cut-throat and less extreme raiding environment on this server while at the same time attempting to maintain a competitive atmosphere. We all hope that this agreement, in some form or another, carries on into the future and that each of the guilds involved in the end-game raiding scene on this server are able to, between them, come to terms that make this server more enjoyable for everyone.
Can we discuss how this might work if this can be kept up beyond the 2 week TMO-free period. We'd have 6-8 guilds (those mentioned in OP + TMO, Bob, Europa, etc.) competing for raid targets that can be bat-phoned/poopsocked by 2 guilds (alternating to eliminate the 2 hour delay) with the same success that TMO has had alone.

It just seems that if we were to establish these rules as stated until or through velious, VP would be fairly accessible but all other raid targets would just bounce back and forth between TMO and TMOaltguild.

This seems like the perfect time to establish new, long-term server raiding policy that will protect the interests of the 99% and keep the GMs from removing velious raiding content.
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  #38  
Old 12-20-2013, 10:02 AM
Kegir Kegir is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
Can we discuss how this might work if this can be kept up beyond the 2 week TMO-free period. We'd have 6-8 guilds (those mentioned in OP + TMO, Bob, Europa, etc.) competing for raid targets that can be bat-phoned/poopsocked by 2 guilds (alternating to eliminate the 2 hour delay) with the same success that TMO has had alone.

It just seems that if we were to establish these rules as stated until or through velious, VP would be fairly accessible but all other raid targets would just bounce back and forth between TMO and TMOaltguild.

This seems like the perfect time to establish new, long-term server raiding policy that will protect the interests of the 99% and keep the GMs from removing velious raiding content.
I think GMs would be pretty disappointed to see 7 of 8 guilds agree to do this and 1 guild tries to find a loophole to gear alt number X.
  #39  
Old 12-20-2013, 10:24 AM
sanforce sanforce is offline
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Quote:
Originally Posted by Kegir [You must be logged in to view images. Log in or Register.]
I think GMs would be pretty disappointed to see 7 of 8 guilds agree to do this and 1 guild tries to find a loophole to gear alt number X.
These rules are a 2 week patch at best. I'm not saying something else won't be worked out, but as it stands the raid mobs will be dominated by 2 guilds over time - like it was before.
  #40  
Old 12-20-2013, 10:36 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
The leadership of FE, IB, BDA, Taken, and Divinity have agreed on a special arrangement for this two week period. Any other guild that would like to participate is more than welcome.

1. Any guild participating in this agreement will wait two hours to engage a raid mob if that guild killed that particular raid mob on its last spawn. This does not apply to any raid mob killed before 12/20. Ragefire is not included; nor does this apply to Veeshan's peak.

This means, for example, if guild A kills CT on 12/22 and CT spawns again on 12/30 at 1pm est, guild A will not be able to engage CT until 3pm est at the very earliest.

2. There will be no training whatsoever in Veeshan's peak. All guilds are free to enter, mobilize, etc. IF there is an accident and one raidforce happens to train another, it is expected that the matter is handled maturely such that the force which was trained is given support (res, drag, etc.) and given a legitimate (timely) first attempt at the mob.

This agreement symbolizes a step toward a less cut-throat and less extreme raiding environment on this server while at the same time attempting to maintain a competitive atmosphere. We all hope that this agreement, in some form or another, carries on into the future and that each of the guilds involved in the end-game raiding scene on this server are able to, between them, come to terms that make this server more enjoyable for everyone.
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