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  #31  
Old 07-13-2010, 10:03 PM
darkblade717 darkblade717 is offline
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Originally Posted by scecie [You must be logged in to view images. Log in or Register.]
Excellent idea. Implementing the Planes of Power without breaking the game would be epic indeed. Keeping the gods the end all and be all would rock, however down with the PoT storyline altogether. What crap.
It wasn't the structure that broke the game, it was the itemization. Even around Luclin all of the old zones and Kunark zones were dead, and Nexus was used as a hub zone.
  #32  
Old 07-13-2010, 10:11 PM
Zigo Zigo is offline
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How will players become geared for the content that lies in POP with out luclin to suppliment? Even full NTOV / HoT gear wont cut it against some of the basic material in PoP

I love the idea, but this aspect certainly needs to be considered.
  #33  
Old 07-13-2010, 10:46 PM
fuji fuji is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
The dream expansion thread made me think of this:

So this is all completely hypothetical of course.
I just wanted to see if I could place all the Planes of Power zones (besides Knowledge and Tranquility) in to the original trilogy in a way that would make sense.

This is what I came up with for zone connections:



on the fence:
Plane of Knowledge: no PoK books at all and have it be a wizard port
OR
have 1 portal per continent and make them far away from any starting city.
Tower of Frozen Shadow: Possible alternate route to PoK


For the zones that are located in cities: The location of the zone in would always be the corresponding race's Cleric or Shaman guild hall. (Possibly an alter of some sort or what have you.)

This adds a little bit of challenge because obviously you will have members of the raid party that would be KoS in these cities which would further add to the importance of factions in the game. (Alternately you could just invis through the zone every time.)
Also, this creates new life for old cities.

Note that while Kunark and velious zones will be all the rage for the next couple of years, thereby lowering the classic zone populations, the introduction of this version of PoP will reignite the need for travel in the old world zones. There will be multiple options open for low level players and no matter where they go there will be some high level players hanging around as well. This is something that we never see in EQ now, except in PoK on live (or EC tunnel in the case of this server.) Instead of creating one main hub , many cities will have people in them and therefor resons for low an dhigh level players alike to revisit.

I would go as far as to say that most of the things that were added to PoK should be added to the old world cities (and Cabalis) instead.
(Druid and Wizard ports will never be useless in my vision! [You must be logged in to view images. Log in or Register.] )

For the Planes that are located within the older planes (Fear, Hate, Sky, Growth) zoning in to the next zone would be a one way ticket. This makes it not possible to use this zone line as an easy way to clear agro and jump right back in. Also the zone line to the second Plane would be somewhat deep in the zone, requiring you to clear your way to torment from Hate (unless the zone was already cleared). Whether or not you need to have killed Inny to be flagged for Torment remains in question (I could care less either way).

I’m on the fence about where to put Plane of Time so I just figured The Sleepers Tomb being the end game in Velious would be appropriate. ( EDIT: Someone suggested leaving out PoT all together... not a horrible idea. )

Level cap increased to 65 with PoP
AA's (if implemented) are capped per level and you can never get them all. You have to specialize.
Respecialization is an option via a semi-complex quest.
Minimum level requirement (if the zone is even implemented) to enter PoK (somewhere between 46 and 60).

Feel free to add your own opinions and ideas.
(Can you tell I’m bored at work?)


EDIT: Thanks for all that added ideas. I still prefer the use of starting city shaman and cleric guilds for the portals that lead to major deities but there is definitely something to be said for keeping raids from having to zone through a town. So I added both
No No NO. It is all shit after velious with AA, new skins and shitty ideas for new mobs. I like your effort but at the same time I want to say GTFO if you spread anymore post Velious propaganda.
  #34  
Old 07-14-2010, 01:18 AM
Fahn Fahn is offline
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I like this Idea but several things to keep in mind.

PoT and PoK need to not exist for various reasons. One of those is; they were safe zones, absolutely nothing was even possible to get to kos there.

Also one thing you are not considering is itemization. If you do keep the current itemization, it will be really hard to break into. But once broken, old world content becomes trivial.

And if you change the itemization then you have to look at each encounter and change that. Spells aas, Lots of work there.

But /shrug after enough years of Velious, maybe this would be appealing. I did LOVE the raiding of PoP.
  #35  
Old 07-14-2010, 02:15 AM
zenoo zenoo is offline
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Luclin and PoK ruined the game, I dont see how this can be avoided while implementing some of the good raid zones. No post velious is why this server caught my attention.
  #36  
Old 07-14-2010, 03:24 AM
mmiles8 mmiles8 is offline
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Quote:
No post velious is why this server caught my attention.
Yeah, a lot of folks came here on this premise. I'd most likely get a meh feel about it and lose interest in the project.
  #37  
Old 07-14-2010, 07:28 AM
guineapig guineapig is offline
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Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Innoruuk wouldn't allow a link to the Plane of Torment in his home plane.

Saryrn was held by a pact with the dark Elder Gods, but Innoruuk is an extremely suspicious deity. You'd be better off placing the portal to Saryrn's plane nearest the place where she ascended to Godhood - Freeport.

According to Lore, Saryrn was a woman who was blessed with striking beauty, but harbored a deep jealous streak. Erollisi Marr tried to temper her envious heart by promising her a pure, perfect love with a Paladin of Mithaniel. Unfortunately, Saryrn was true to her nature and grew mad with distrust - she turned her simple, idyllic cottage in the outskirts of Freeport into a torture chamber where her husband was only the first of her countless victims.

That cottage would be the perfect place to open a rift to the Planes of Pain. To be nerdy (nerdier) about it, imagine the residual energies left behind in that place, after thousands and thousands of victims were tortured there, where Saryrn embodied the concept of cruelty and suffering to the point where she was capable of divine apotheosis? That's a sinkhole of evil, right there.
Wow, this is good!
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  #38  
Old 07-14-2010, 07:31 AM
guineapig guineapig is offline
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Originally Posted by fuji [You must be logged in to view images. Log in or Register.]
No No NO. It is all shit after velious with AA, new skins and shitty ideas for new mobs. I like your effort but at the same time I want to say GTFO if you spread anymore post Velious propaganda.
This is a completely hypothetical thread I created to entertain myself with. I'm not making the fucking game.
I also never said anything about changing skins, and what new mob ideas are you talking about?
You took my post completely the wrong way.


So no, you GTFO.
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Last edited by guineapig; 07-14-2010 at 07:39 AM..
  #39  
Old 07-14-2010, 07:38 AM
guineapig guineapig is offline
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I can see what you guys mean about itemization but to be honest I remember doing Plane of Innovation groups at level 46 and nobody in my groups were Luclin raid geared. (This is just an example.)

I respectfully disagree that you need all the Luclin raid gear in order to get by in PoP. Many later guilds passed up Luclin content and went straight to getting PoP flags first, my own guild included. We didn't start doing Luclin end game stuff till we were already teir 1 and teir 2 PoP flagged.

Obviously, if this were an issue and this was actually being made (which it isn't to my knowledge), itemization would be addressed before it was released. It would be custom content after all.
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  #40  
Old 07-14-2010, 08:16 AM
gothmonk gothmonk is offline
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I like the idea, if there were no customizations to the original EQ zones. I think the best bet would maybe be to unlock PoT only. No PoK. Find some way to get people to PoT. A good group of 50s could easily handle the lower end PoP zones. If your tank can last a complete heal cast, you are good to go [You must be logged in to view images. Log in or Register.] Can't? Get 2 clerics, lol.
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