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#31
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I still feel to this day that there was something in the code that genuinely made rangers overpowered. That's why they added the exp penalty. Unfortunately, it's missed on the vast majority of us. My guess is it was an argument made on loose logic and in the long run failed. Maybe, for example, they thought root or snare was too powerful. However, it turned out that dps and tanking were more important for the ranger in a group and the ranger wasn't good enough at those things. Clearly, the classes that focused on something were more popular and made it to the higher levels at a greater rate. Maybe they did make a bad build, kind of like how players do that in skill-based games. Go here to see how the class popularity fared on project 1999: http://www.project1999.org/forums/sh...7&postcount=48 You can see the paladins and shadowknights had worse (lasting) popularity than rangers. In fact, rangers did better than druids at translating popularity in -all- previous level tiers to max level. Of course, the popularity of rangers, like paladins and shadowknights, never exceeded about 9% of the class population share, and at max level, never exceeded 2%. (note: on this particular chart) Btw, I played a ranger starting in Mar 99. I didn't even know back then that they had an exp penalty. I liked to be able to do lots of different things, whether on my own or in a group. Another reason I liked them was their connection to the forest and their ability to wield weapons effectively - I'm not a pure caster. I later created another ranger in 2001 (i think) on a different server and played him for several years after.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 06-18-2013 at 02:02 PM..
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#32
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The mentality of "Let's remake EQ, but better!" just puts you in Blizzard's position in like 2002-2003. Already been done.
May have been corrupted afterward, but it was done. The only thing left is to emulate original EQ and enjoy it for what it was. | ||
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#33
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I like the old-school graphics as much as anyone, but I won't say they are flawless. Proportions an animations should be untouched, essentially... Rounder boobs, hookpoints for weapons when out of combat... that sort of thing, could be awesome. Enough to make it mass-marketable again? Probably not. | |||
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#34
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Rangers were originally too powerful in beta; they were the equivalent of the classic OP tank/mage archetype. So, they got whacked. Too hard imo, but oh well.
Thats not where the hybrid penalty came form tho, I don't think, I think it was from a general idea found in DD games about multiclassing.
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The Ancient Ranger
Awake again. | ||
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#35
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Have you watched the documentary about EQ and how it was made? This was all experimental for them. Hell back in '97-'98 when this was in development games didn't have the massive studios that they do now. It was literally a couple of dudes that got in touch with an artist and said "yeah that looks great" - and to be fair the box art was pretty good except for the ogres and trolls. There is literally nothing in common with the art direction on the box for those two races and their implementation in the game - it wasn't just a technological limitation, there was a clear effort to make the trolls and ogres look goofy and cute, which doesn't match up with the box art at all. Quote:
I'm sure someone said that about the original XCOM - and then firaxis came along and made XCOM:EU and it was fucking awesome. That's the great thing about the medium of video games - remakes and sequels can improve so much on the original, yet maintain the fiber of what the original was all about. Lastly, one thing EQ has gotten right that few MMOs do is how fluid the game feels. EQ plays very well and is very responsive - you'll notice the difference in the engine here with other MMOs like DAOC or SWTOR etc. | ||||
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#36
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Here's the thing... you're just wrong. Who solos worse than rangers? Rogues, warriors, clerics and *maybe* paladins (they can fight undead pretty well). So how can that be better than average? Its actually mediocre or worse. They were one of the least desirable in groups also... even druids got more groups and they were much better in other areas. I loved my ranger, but mainly because of the idea of the class; not because of actual gameplay value. The ONLY thing rangers did well was track in classic EQ... that's it. You can insinuate that people don't get it, but they do.... the class blows. Give something that the ranger does better than the majority of other classes besides track? | |||
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#37
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^^
I'm not sure who you are arguing against here. SOE themselves acknowledged this as they started giving rangers/sks/paladins their own stuff in later expansions, instead of just shitty warrior skills and low level druid/necro/cleric spells. | ||
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#38
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#39
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Last edited by t0lkien; 06-18-2013 at 04:09 PM..
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#40
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I hope you've left High Keep. | |||
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