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  #31  
Old 05-10-2013, 07:02 AM
Jerin Jerin is offline
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Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
It's not just for ships now. I haven't played the game in a while but apparently you need it for crew, space station stuff, and now I think even some equipment, from what I've read on the forums.

Be honest...you dont have the faintest idea about STO...

"I have not played the game in awhile"

You never played STO in anyway shape or form..never has STO been pay2win;
matter of fact if you think STO is pay2win...you are a fucking retard.

STO is one of the easiest MMOs out there....on Elite difficulty.
Last edited by Jerin; 05-10-2013 at 07:16 AM..
  #32  
Old 05-10-2013, 07:05 AM
SamwiseRed SamwiseRed is offline
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I downloaded it today, the rogue is pretty cool. Game seems decent so far.
lol at your sig dude
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  #33  
Old 05-10-2013, 07:15 AM
Jerin Jerin is offline
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Originally Posted by Millburn [You must be logged in to view images. Log in or Register.]
I've got a lvl 35 GW Fighter on Dragon right now and you pretty much hit every nail on the head. My big concern is how to manage my dwindling bag space without investing $10 for a 24 slot bag, yeah...$10 for a SINGLE 24 slot bag....what the literal fuck.
Why would you spend any real money on a gdamn fucking bag? Your not selling loot, there are 10k people out there, selling the same shit your selling.

Im done...i keep looking to talk about Neverwinter when im inebriated.
And everytime i come to these forums there is some weakling being a fucking pussy.

You don't need to spend any money to play any gdamn Cryptic game. They are all fucking cake. Stop being fucking
pussies.

its all so....unnecessary


name a game, any game(eh Crptic game) where RL money is the difference between winning or loosing..
Last edited by Jerin; 05-10-2013 at 07:23 AM..
  #34  
Old 05-10-2013, 09:38 AM
Dualform Dualform is offline
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From what I've read on neverwinter reddit there's a gem that aoe stuns foes around you when you're struck once every two minutes and crafting the gem is on a 1% success rate unless you pay $.

that would only really be bothersome in pvp I spose.

If you want to respec its about 240k diamonds. (They were very clever when it came to being vague in the skill tree.) And since there's two skill trees you'd have to pay that twice. To put it into prospective I'm level 43 out of 60 and only have 50k diamonds. (I play like 6 hours a day!)

I won't ever use the auction house because i'll be using my months farming just to fix problems I had to learn the hard way.

I enjoy the game, but I'm looking forward to other things. (Like velious here.)
Last edited by Dualform; 05-10-2013 at 09:41 AM..
  #35  
Old 05-10-2013, 09:46 AM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by Jerin [You must be logged in to view images. Log in or Register.]
Be honest...you dont have the faintest idea about STO...

"I have not played the game in awhile"

You never played STO in anyway shape or form..never has STO been pay2win;
matter of fact if you think STO is pay2win...you are a fucking retard.

STO is one of the easiest MMOs out there....on Elite difficulty.
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Yes I did play it. Granted it was a year ago I last played, after the new Odyssey cruiser, but I still occasionally read the forums. I used a fleet escort and bought the collector's edition for $7 online (that should tell you something about the game). Even back then dilithium requirements were becoming excessive. It doesn't make the game pay to win like asian MMOs but you really limit yourself if you don't. It doesn't help that they "fixed" the easy console foundry missions that gave you a quick 1440 dilithium. Now you have to run the same few elite borg missions over and over.

Bottom line: STO is a medicore game and I don't trust the company's "free to play" model, and Neverwinter is pretty much destined to be the more of the same. It will rely on the foundry instead of developer content, which by nature means mediocre content.
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Last edited by MrSparkle001; 05-10-2013 at 10:06 AM..
  #36  
Old 05-11-2013, 01:06 AM
Millburn Millburn is offline
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Quote:
Originally Posted by Jerin
Im done...i keep looking to talk about Neverwinter when im inebriated.
And everytime i come to these forums there is some weakling being a fucking pussy.
You should probably read what I post while you're not drunk and then reply while you are. We get the best of both worlds this way.
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  #37  
Old 05-12-2013, 08:16 PM
Knuckle Knuckle is offline
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Ok I've put about 2 hours in, here's my thoughts as a level 6 Elf Great Weapons Fighter.

1.) The introduction is embarrassing. It feels so fucking cheesy there's just something about CGI graphics and spell effects with the characters trying to look powerful at the start of a game that makes me want to punch my monitor. I miss the warcraft2 esque narrated introduction with scrolling text and a nice background to set the theme. Bethesda would be a great company to learn from here, ever since Daggerfall in 1995 they've made their games start with some flair.

2.) Extremely dissapointed that I was only picking my characters 'back story' when I picked a city. Game diversification has gone to absolute shit. Why does everyone have to be funneled into the same city and quest line. Even story driven games can give one a sense of freedom(dragonborn), instead of feeling like your standing in line for a fucking ride.

3.) I like the combat so far. A refreshing way of fighting that feels a little more interactive. I like the Great Fighters skills, a little more flexiblity and variety in the path you want to specialize would be great.

4.) The boss fights, at least initially, were pretty fun.

5.) Stop fucking handholding us with quests and shit! The quests are absolutely fucking boring and retarded at low levels. Why the fuck am I gathering arrows? If my backstory is a tried and true mercenary and I just survived a dracoliche attack and rescued the city from an undead raid on a bridge, why am i playing courier in the city?

Im on dragon server.
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  #38  
Old 05-13-2013, 11:46 AM
EchoedTruth EchoedTruth is offline
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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
You should always try a game for yourself before you listen to internet strangers, but don't expect to be amazed. Neverwinter leaves a decent very first impression, but scratch the surface anywhere and it's plywood underneath. It's clear that it's designed after Perfect World's formula (and a formula that is tragically common in today's MMORPG market): they serve you a three-course meal, the first dish tastes great but the second one is crap; then they tell you that the third course will taste as good as the first one if you pay, but you have to take their word for it. Oh, and in this case, the third course costs like $200 for a dish that you can get elsewhere for $60.

It's really quite bad. The dungeons look neat at first glance but it's a cardboard facade. The combat mechanics are absolutely primitive, and the "difficulty" lies not so much in challenging fights as in just not giving classes the tools to do their jobs. Clerics can't heal anywhere near as well as traditional MMORPG healers can, but the other classes don't have the survivability that you'd expect them to have as compensation for the cleric being more like a GW2 support mage. The guardian can't hold aggro for shit, but the other classes can't really tank the mobs they invariably get on them as a consequence of some of the worst aggro mechanics since EQ. The great-weapon fighter is just a weird and largely useless failure of a tank/dps hybrid.

Everything is directed at the cash shop and towards making you feel forced to open the ol' wallet. You want more than the two small bags you get as quest rewards while leveling? $10 in the cash shop (or like four weeks of grinding dungeons if you won't pay). And that's per bag, which will bind to your character, so you'd have to spend like a hundred bucks to get bags for two characters. Want more than two character slots for your account? Pay up. Want more than fifteen bank slots, which you absolutely must have because you'll find DOZENS UPON DOZENS of items you have to save up and combine later? Get out the Mastercard. Want a fast mount so you can actually win the battlegrounds? $40 please. Do you demand the conceited right to respec your character? $5 per! The list goes on and on with shit that all other MMORPGs offer as basic features but Neverwinter expects you to pay extra for. When creating your character, you have to pick from a number of preset stat sets and the creation process deliberately refrains from telling you what the stats actually do, so when you find out later on that you have to reroll, I hope you haven't already spent $40 on BoP bags. That can't possibly be intentional, though, right? The game boasts of being free to play, but you'd have to spend a few hundred dollars to get the standard features that you take for granted in other games. It's like being offered a free soda but the bottle costs fifty bucks. Hey, you can always drink it out of your cupped hand! Aren't they generous?

It's theoretically possible to get most of that shit via gameplay and the accumulation of a currency called Astral Diamonds, but we're talking months of farming to get the aforementioned fundamental gameplay necessities, let alone any actual luxuries. Keep in mind that ADs are also the currency used on the auction house, so if you want to save up for bags or bank slots, you have to literally opt out of trading. Even identify scrolls and enchanting your items costs AD, so saving up for bags or whatever is a huge sacrifice in character power. They've done their very best to present the appearance of everything being obtainable without paying while making it so unrealistic that one might as well not even acknowledge the possibility.

People keep praising the Foundry feature which is basically a map creation tool where you can make a dungeon and allow others to play in it. I don't buy into that; players are not game developers and can't make content that meets even the lowest conceivable standard, so I expect the hurrah will die down once people start to realize that all of these dungeons are actually horrible. There's no approval process, you can just make a big room with a stack of 100 mobs that are stuck in a tiny cell for AoE grinding and run the "dungeon" over and over again, which people are exploiting the shit out of. Meanwhile, the game itself has practically no meaningful content after the leveling phase; it's just a collection of dungeons, about twelve or so, and then they have three difficulty tiers (including normal which is depleted while leveling). The endgame consists exclusively of extra heroic 5-mans, the world is your oyster!

Everything else is equally shit. Everybody can roll need on everything, and everything including endgame purples is BoE so everybody just rolls need so they can sell it if they win something that isn't for their class. If someone leaves your group, you just have to leave and start over after replacing him. Mobs just spam-CC in PvE so that the poor fucker who's trying desperately to tank will enjoy being stunned about 75% of the time. Wanna know what the main taunt mechanics in this game is? It's an ability that you cast on your target which then amplifies the threat you generate, but if the mob hits you the debuff disappears, so the tank must not get hit by the mob he's tanking. Brilliant design.

The list of criminally poor game design could go on like that for five pages, but the worst part is that you get to suffer through it while being constantly bombarded with reminders that everything would be better if you paid. When you die, you're given the option of rezzing instantly at full health if you pay a little. Crafts tend to take hours, but you can click a button to make it instant for a price. Your companion needs to go home to the farm for an hour in order to level up, but you can do it instantly with a small injection of sweet problem-solving cash. You can swing your credit card at literally everything in this game and fix the gamebreaking issues that the developers have intentionally implemented in order to tempt you into doing just that.

But the controls are kinda neat and also leveling is fairly cool for the first few hours because there's a lot of solo quest instances and it almost feels like playing NWN during that delicious first course of the dinner. The developers seem to have been under the impression that they were developing an action RPG, because the few places where it emulates that genre is the few places where it's decent whereas the game fails spectacularly whenever it tries to be an MMORPG. After making a mockery of Star Trek Online, Perfect World must not have felt like they'd ruined quite enough beloved franchises, so I guess they set their sights on Dungeons & Dragons this time around and they certainly did their part to ensure that nobody else will try to put D&D and MMORPG into contact with eachother again for a long, long time.

The letters TL;DR have never applied more than in this instance. That being said, if you think this game sucks and/or shits on D&D, you haven't played it. Nice essay, though. 4.2/10
  #39  
Old 05-15-2013, 11:14 PM
Knuckle Knuckle is offline
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Originally Posted by EchoedTruth [You must be logged in to view images. Log in or Register.]
The letters TL;DR have never applied more than in this instance. That being said, if you think this game sucks and/or shits on D&D, you haven't played it. Nice essay, though. 4.2/10
Actually it DEFINITELY shits on the D&D series. Are you kidding me? The story telling aspect and questing is complete fucking fail and absolutely hand hold mode. I feel like I have zero control over my characters ability to make choices or handle a situation creatively.
  #40  
Old 05-16-2013, 04:08 AM
Highbrow Highbrow is offline
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This game has nothing to do with D&D except they've used the same names for primary attributes and some of the items have a 'thing of protection +1' theme.
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