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  #321  
Old 02-23-2014, 09:56 PM
Telin Telin is offline
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Originally Posted by Kazi [You must be logged in to view images. Log in or Register.]
Canni line was correct before patch with that harsh sound effect.
It still has that sound effect at the end, the bursting sound was removed.
  #322  
Old 02-23-2014, 09:57 PM
Telin Telin is offline
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Originally Posted by mreynert [You must be logged in to view images. Log in or Register.]
No they don't right now. Gate = Abjure, Invis = nothing followed by div sounds.

I can wait 12 minutes between casts and cast these spells and this is replicated every. single. time.

They are SUPPOSED to be, but they aren't. I also have the summon spell noise ingrained in my mind from back then, and what's in game now is not right. The casting sound is right, the follow-up is partially right, but missing components.

And is Canni supposed to sound like cancel magic? I did not play a shaman, so don't know on that one. Trying to find that youtube link you mentioned.

*Edit* Is this the video you were referring to?

http://www.youtube.com/watch?v=80kN9wO3DsM

If so, that's not from live, that is another project aiming to recreate things called EQClassic that has been in development since 09
Correct as most wouldn't be making videos back then. The spell sounds are client side and would not require editing because the old spell database remained the same.
  #323  
Old 02-23-2014, 11:24 PM
mreynert mreynert is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Correct as most wouldn't be making videos back then. The spell sounds are client side and would not require editing because the old spell database remained the same.
IIRC they had to completely rebuild their client from the ground up, it's NOT the old classic client.
  #324  
Old 02-24-2014, 11:11 AM
RiffDaemon RiffDaemon is offline
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Quote:
Originally Posted by mreynert [You must be logged in to view images. Log in or Register.]
I also have the summon spell noise ingrained in my mind from back then, and what's in game now is not right. The casting sound is right, the follow-up is partially right, but missing components.
Quote:
Originally Posted by Kazi [You must be logged in to view images. Log in or Register.]
While I respect the work you have done and absolutely love the fixed shielding particles, this is flat out wrong. Gate never had an abjuration sound effect. It made that high pitched divination spell sound like it was before the patch. I remember this very clearly from live.

Hopefully you two or others can find proof out there. Memories are fickle bitches, as proven by countless "this is how it was in Classic" threads.
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  #325  
Old 02-24-2014, 11:15 AM
Rhambuk Rhambuk is offline
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Are these spell files the one that are supplied on the getting started page or are they separate?
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  #326  
Old 02-24-2014, 11:22 PM
Pringles Pringles is offline
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Anyway to get the new particles without the new sounds?
  #327  
Old 02-24-2014, 11:30 PM
Telin Telin is offline
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Quote:
Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
Are these spell files the one that are supplied on the getting started page or are they separate?
These are the same ones currently (v0.84). I'll update in the future for some tweaks or if there are some major breakthroughs. Still researching the ability to tie emitters to character model skeletal mesh and also increasing the number of animations allowed per spell.
Last edited by Telin; 02-24-2014 at 11:39 PM..
  #328  
Old 02-24-2014, 11:37 PM
Telin Telin is offline
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Quote:
Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
Anyway to get the new particles without the new sounds?
There is not. Just remember that these are classic sounds. I provided another video in the bug thread to help others remember. It has been 12 years since these were last heard and seen by most people after all.

This is a classic server, so wouldn't you want everything as classic as possible? I think it's great that we're now able to have the sounds and particles of the classic era. Providing custom spells would defeat the purpose.
  #329  
Old 02-24-2014, 11:40 PM
Pringles Pringles is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
This is a classic server, so wouldn't you want everything as classic as possible? I think it's great that we're now able to have the sounds and particles of the classic era. Providing custom spells would defeat the purpose.
Not to take away from what you've done here (I think its great), but after playing here for the last 4 years...... ive become accustomed to our previous sounds, and dont care for the new classic ones. Ill go back to the previous sounds / particles, but I like your new particles..... guess I cant have my cake and eat it too [You must be logged in to view images. Log in or Register.]
  #330  
Old 03-01-2014, 12:20 PM
Hokushin Hokushin is offline
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Not sure how many people got monk epic in live before Velious, but I remember pretty clearly that the robe click, and the epic click had two different particle effects. Johnthans Whistling Warsong has the correct particle effect, but Celestial Fists did not have the sphere of particles around you like JWW did. Currently they are both the same effect on this server, but the Celestial Fists were more of a color slant type spell, except with all gold particles, no colors. Anyone else remember that?


ALSO: Great work on these classic effects [You must be logged in to view images. Log in or Register.]
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