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#1
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A Shaman is better in more combat situations than a Druid, which is why they can solo more things than a Druid. A Necro/Shaman combo is twitching more mana to your Enchanters than PoTG. PoTG isn't a necessary buff, it's a nice to have. Torpor + Regen + Twitch is a great combo.
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Last edited by DeathsSilkyMist; 06-27-2023 at 02:31 PM..
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#2
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Saying you can just get a dial-a-port to move your 4 man group around Norrath is basically the same as saying you can just get clarity from a nearby enchanter. No druid or wizard in your 4 man = your 4 man walks. It's the only way to fairly compare class makeups. | |||
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#3
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For your rogue example, you can get around locked doors without a rogue while soloing. But I am not sure what that has to do with Druids vs. Shamans, because a Druid can't lockpick either. I don't understand the analogy.
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#4
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You want rezzes, you want paci, you want ports, and you want dps. Shamans add literally nothing to a group that's that stacked with pure dungeon crashing power. It's a class for people who want to solo the same way in every situation, and if their one trick doesn't work they can't do the camp. Shaman is the class you bring to a group when you're carrying melees.
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#5
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With 2 enchanters, a cleric, and a druid, you could break any 2 camps + a chardok camp as a 4 or 3 man (3 man after leaving ench #1 at the first broken camp), and leave the druid + cleric at the easier chardok camp with a chokidai pet. You'd have rezzes, ports, and aego + potg on both enchanters. Everyone playing p99 in the real world knows being able to quickly get to a camp is invaluable.
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#6
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3 Charmed pets really isn't that great in a 4 man group, however, because of diminishing returns on DPS. You are also adding extra risk by having more overlapping charm breaks. Druids are generally less effective than a Shaman, other than situationally better DPS via charming. Druid heals are worse, slows nullify damage shields for the most part, and Druids don't have a monopoly on mana saving via PoTG. A Shaman is also saving this party mana by Maloing the pets (less charm breaks). I don't think I have ever been in a group that needed more than one or two ports across the entire play session. Quote:
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Last edited by DeathsSilkyMist; 06-27-2023 at 03:11 PM..
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#7
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If your 4 man group doesn't have ports, you're not even competing with the ones that do. You'll still be walking to whatever thing you're trying to camp while they'll be rolling through the mobs.
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#8
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Maybe you have just had really bad luck, but generally speaking there is someone available to port a group for a tip.
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#9
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This is going 400 easy
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#10
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You can't use what you don't bring
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