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  #1  
Old 06-27-2023, 02:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
There's also no way to add more utility to any 3 man caster/priest group than by adding a Druid. Ports alone are massive, potg is mana regen, long snare on charm pets makes breaks a breeze, and damage shield is insane dps on unslowed mobs. If you want beef you add a chanter, if you want heals you add a cleric, if you want utility you add a druid. No other class even registers.

Saying you can just grab a dial-a-port in your non-druid 4 man is essentially the same as saying you can just get outside buffs from a shaman. Any 4 man needs a porter or you're behind from the very start
I am just stating the reality of the server. You generally aren't doing a ton of porting in a single play session, and other players can easily cover that (i.e. dial-a-port). It's not really a good idea to try and camp multiple things across the world, as someone can just take the camp when you are away hehe.

A Shaman is better in more combat situations than a Druid, which is why they can solo more things than a Druid.

A Necro/Shaman combo is twitching more mana to your Enchanters than PoTG. PoTG isn't a necessary buff, it's a nice to have. Torpor + Regen + Twitch is a great combo.
Last edited by DeathsSilkyMist; 06-27-2023 at 02:31 PM..
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  #2  
Old 06-27-2023, 02:34 PM
fortior fortior is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I am just stating the reality of the server. You generally aren't doing a ton of porting in a single play session, and other players can easily cover that (i.e. dial-a-port). It's not really a good idea to try and camp multiple things across the world, as someone can just take the camp when you are away hehe.

A Shaman is better in more combat situations than a Druid, which is why they can solo more things than a Druid.

A Necro/Shaman combo is twitching more mana to your Enchanters than PoTG. PoTG isn't a necessary buff, it's a nice to have. Torpor + Regen + Twitch is a great combo.
This is only valid using a definition of 'soloing' which is specifically tuned to benefit shamans. In an actual solo situation, a shaman can't solo crypt in sebilis because a rogue has to let them in. That's actual soloing. No outside help. None of this 'other people can hold me up to the net, and then I can dunk in the ball' stuff.

Saying you can just get a dial-a-port to move your 4 man group around Norrath is basically the same as saying you can just get clarity from a nearby enchanter. No druid or wizard in your 4 man = your 4 man walks. It's the only way to fairly compare class makeups.
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Old 06-27-2023, 02:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
This is only valid using a definition of 'soloing' which is specifically tuned to benefit shamans. In an actual solo situation, a shaman can't solo crypt in sebilis because a rogue has to let them in.

Saying you can just get a dial-a-port to move your 4 man group around Norrath is basically the same as saying you can just get clarity from a nearby enchanter. No druid or wizard in your 4 man = your 4 man walks. It's the only way to fairly compare class makeups.
Except it isn't, because you are refreshing Clarity every 30 minutes. You aren't porting every 30 minutes. If you are dungeon crawling you lose your progress if you teleport out, and camping multiple spawns around the game is risky because you can kill a placeholder and come back to the camp being taken.

For your rogue example, you can get around locked doors without a rogue while soloing. But I am not sure what that has to do with Druids vs. Shamans, because a Druid can't lockpick either. I don't understand the analogy.
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Old 06-27-2023, 02:47 PM
fortior fortior is offline
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You want rezzes, you want paci, you want ports, and you want dps. Shamans add literally nothing to a group that's that stacked with pure dungeon crashing power. It's a class for people who want to solo the same way in every situation, and if their one trick doesn't work they can't do the camp. Shaman is the class you bring to a group when you're carrying melees.
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Old 06-27-2023, 02:58 PM
fortior fortior is offline
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With 2 enchanters, a cleric, and a druid, you could break any 2 camps + a chardok camp as a 4 or 3 man (3 man after leaving ench #1 at the first broken camp), and leave the druid + cleric at the easier chardok camp with a chokidai pet. You'd have rezzes, ports, and aego + potg on both enchanters. Everyone playing p99 in the real world knows being able to quickly get to a camp is invaluable.
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Old 06-27-2023, 03:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
With 2 enchanters, a cleric, and a druid, you could break any 2 camps + a chardok camp as a 4 or 3 man (3 man after leaving ench #1 at the first broken camp), and leave the druid + cleric at the easier chardok camp with a chokidai pet. You'd have rezzes, ports, and aego + potg on both enchanters. Everyone playing p99 in the real world knows being able to quickly get to a camp is invaluable.
If you want 3 charmed pets, you bring another Enchanter, unless your group basically plans on living in Chardok or SG exclusively.

3 Charmed pets really isn't that great in a 4 man group, however, because of diminishing returns on DPS. You are also adding extra risk by having more overlapping charm breaks.

Druids are generally less effective than a Shaman, other than situationally better DPS via charming. Druid heals are worse, slows nullify damage shields for the most part, and Druids don't have a monopoly on mana saving via PoTG. A Shaman is also saving this party mana by Maloing the pets (less charm breaks).

I don't think I have ever been in a group that needed more than one or two ports across the entire play session.

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I never mentioned mage. I play both a druid and a shaman (to the 40s) and I disagree with you. That's alright. It's okay to have different opinions.
Of course! I do not mind if you disagree with me. I would suggest that you level your characters a bit more though, as that may change your opinion.
Last edited by DeathsSilkyMist; 06-27-2023 at 03:11 PM..
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  #7  
Old 06-27-2023, 03:10 PM
fortior fortior is offline
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If your 4 man group doesn't have ports, you're not even competing with the ones that do. You'll still be walking to whatever thing you're trying to camp while they'll be rolling through the mobs.
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  #8  
Old 06-27-2023, 03:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
If your 4 man group doesn't have ports, you're not even competing with the ones that do. You'll still be walking to whatever thing you're trying to camp while they'll be rolling through the mobs.
I have never needed to walk a four man group from Velious to Kunark, for example. We just got a port from another player.

Maybe you have just had really bad luck, but generally speaking there is someone available to port a group for a tip.
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  #9  
Old 06-27-2023, 03:21 PM
Ripqozko Ripqozko is offline
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This is going 400 easy
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  #10  
Old 06-27-2023, 03:21 PM
fortior fortior is offline
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You can't use what you don't bring
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