![]() |
|
#311
|
||||
|
Quote:
| |||
|
|
||||
|
#312
|
||||
|
Quote:
| |||
|
|
||||
|
#313
|
|||
|
It's one dimensional numbers based and static - it favors the #1 spot completely, leadership helps no doubt - Nizz is tried and tested.
There is no way, even with good leadership a second guild can compete over the long term with this rule set. | ||
|
|
|||
|
#314
|
||||
|
Quote:
| |||
|
|
||||
|
#315
|
||||
|
Quote:
I don't think you understand Velious mobs require 40 people on average to kill and some more than that. Kunark mobs are 32k HP, Velious bosses are 300k+. | |||
|
|
||||
|
#316
|
||||
|
Quote:
at least hippo understands /sigh | |||
|
|
||||
|
#317
|
||||
|
Quote:
You already trolled them into making stupid Teams99... it opens in 4 months. Go there and enjoy it, or destroy it which is more likely, and leave red alone. How about that? | |||
|
|
||||
|
#318
|
||||
|
Quote:
U remedial readers | |||
|
|
||||
|
#319
|
||||
|
Quote:
on blue before variance, there would be 100-200 people spread among half a dozen guilds sitting on Trakanon's spawn point waiting for him to pop. variance was implemented not to give lower guilds a better chance, but to DECREASE the amount of competition for raid mobs. if you think that variance will make it easier to compete, then you're just dreaming.
__________________
Escapegoat / Pharmakos / Madriax
| |||
|
|
||||
|
#320
|
|||
|
That's the plan.
| ||
|
|
|||
![]() |
|
|