Quote:
Originally Posted by blumpster
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This post makes my guess that the primary problem is with the defense skill seem a lot more likely. At level 4 a level 2 mob missed him 50% of the time, while he was naked. Go fight a fire beetle with a level 4 on this server and you will get hit way, way more often. Of course this test was done in a totally different stage of the game, but how much have the mechanics changed? I don't really know.
I really think it's a scaling problem. There is something off in the defense equation because as Wanton's screenshot shows eventually stuff gets caught up...either the equation was different in 99 than it was in 2003, or the one for P1999 is broken.
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I believe that some of the fundamental mechanics of the game did change between 99 and later in the game. In the beginning pre-kunark there was no stigma to being a ranger, for everyday groups at least. If paladins and sk's took hits better it was pretty hard to notice. After Kunark it seems like you noticed it at all levels.
I don't think that screenshot shows much. It was a limited number of misses, 4 or 5? I mean somewhere on the steelwarrior or one of the guild or class sites someone may have some parses and analyses saying how often a mob 40 levels below you should hit. I know in live I once saw a high level enchanter in blackburrow trying to derail a big train get caught in his own mez, and he wound up getting killed. That is definitely anecdotal, I don't have screenshots or parses or anything. But I seem to remember the guy was high 30's or 40's. Guess he didn't think he needed a rune in blackburrow which is something I wouldn't have had running or even memmed maybe either. I'm not going to the eqbestiary but the highest level mobs in bb are maybe 18? 20 for commander? Probably about a 20 level difference and he died pretty quickly.
On the other hand I've seen high level monks afk sitting in oasis and it could take 30 seconds for a drybones to finally hit one and make him stand up.
Look EQEMU is an emulation of something that never was explained as far as melee combat goes. They pretty much told you everything you wanted to know about magic, but came off of very little information about the melee system. I'm guessing that what they actually implemented came from study of parses and what they thought it should be.
So right now that leaves us where exactly? My highest character is level 5, and it definitely isn't right. This is the level where you can take even cons easily depending on the mobs, and an even con gnoll can hand me my butt which I am positive didn't happen on live at this level.