Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 11-16-2009, 09:40 AM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
But you are trying to counter a known broken game mechanic. If you don't want it fixed, find proof imo.
If it's known then i rest my case. Discussion over (unless you want to keep it going).
  #22  
Old 11-16-2009, 09:51 AM
blumpster blumpster is offline
Decaying Skeleton


Join Date: Nov 2009
Posts: 4
Default

Quote:
Originally Posted by Tenudil [You must be logged in to view images. Log in or Register.]
This post makes my guess that the primary problem is with the defense skill seem a lot more likely. At level 4 a level 2 mob missed him 50% of the time, while he was naked. Go fight a fire beetle with a level 4 on this server and you will get hit way, way more often. Of course this test was done in a totally different stage of the game, but how much have the mechanics changed? I don't really know.

I really think it's a scaling problem. There is something off in the defense equation because as Wanton's screenshot shows eventually stuff gets caught up...either the equation was different in 99 than it was in 2003, or the one for P1999 is broken.
Last edited by blumpster; 11-16-2009 at 09:56 AM..
  #23  
Old 11-16-2009, 10:35 AM
Halladar Halladar is offline
Aviak


Join Date: Nov 2009
Posts: 95
Default

Quote:
Originally Posted by blumpster [You must be logged in to view images. Log in or Register.]
This post makes my guess that the primary problem is with the defense skill seem a lot more likely. At level 4 a level 2 mob missed him 50% of the time, while he was naked. Go fight a fire beetle with a level 4 on this server and you will get hit way, way more often. Of course this test was done in a totally different stage of the game, but how much have the mechanics changed? I don't really know.

I really think it's a scaling problem. There is something off in the defense equation because as Wanton's screenshot shows eventually stuff gets caught up...either the equation was different in 99 than it was in 2003, or the one for P1999 is broken.
I believe that some of the fundamental mechanics of the game did change between 99 and later in the game. In the beginning pre-kunark there was no stigma to being a ranger, for everyday groups at least. If paladins and sk's took hits better it was pretty hard to notice. After Kunark it seems like you noticed it at all levels.

I don't think that screenshot shows much. It was a limited number of misses, 4 or 5? I mean somewhere on the steelwarrior or one of the guild or class sites someone may have some parses and analyses saying how often a mob 40 levels below you should hit. I know in live I once saw a high level enchanter in blackburrow trying to derail a big train get caught in his own mez, and he wound up getting killed. That is definitely anecdotal, I don't have screenshots or parses or anything. But I seem to remember the guy was high 30's or 40's. Guess he didn't think he needed a rune in blackburrow which is something I wouldn't have had running or even memmed maybe either. I'm not going to the eqbestiary but the highest level mobs in bb are maybe 18? 20 for commander? Probably about a 20 level difference and he died pretty quickly.

On the other hand I've seen high level monks afk sitting in oasis and it could take 30 seconds for a drybones to finally hit one and make him stand up.

Look EQEMU is an emulation of something that never was explained as far as melee combat goes. They pretty much told you everything you wanted to know about magic, but came off of very little information about the melee system. I'm guessing that what they actually implemented came from study of parses and what they thought it should be.

So right now that leaves us where exactly? My highest character is level 5, and it definitely isn't right. This is the level where you can take even cons easily depending on the mobs, and an even con gnoll can hand me my butt which I am positive didn't happen on live at this level.
  #24  
Old 11-16-2009, 11:04 AM
Bahleted Bahleted is offline
Scrawny Gnoll


Join Date: Nov 2009
Posts: 28
Default

Welcome to Evermage!

Ha I jest but seriously this discussion is on at least three different posts

I'm trying to organize a solution to this problem but I need help let's work together and help out the devs by attempting to fix the melee issue please see my post let's kick this problems arse!
  #25  
Old 11-16-2009, 11:10 AM
Goobles Goobles is offline
Planar Protector

Goobles's Avatar

Join Date: Oct 2009
Location: A shoe
Posts: 1,518
Default

Mage pets are not OP, they are just the 'closest' to what they should be. The other mechanics aren't correct, like ac and melee... but these things will be fixed in time after some work.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:06 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.