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#21
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#22
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Just wanted to throw in my 2 cents as a casual player.. I'm married, work around 30 hours a week, and go to school full time. I'm very proud and happy with where I've gotten my character to up to this point in the last 6 months or so. I don't always get to play when I want to and I think that just like some of the other posters here, if the server were ever reset in that fashion I probably wouldn't come back.
Also, I imagine that even for the hardcore EQ'ers here, a reset would be equally frustrating as I imagine one of the reasons they play so often and for so long is so they could get to the point they're at now with all of their uber gear. If you really want to start all over, then just roll a new toon and don't accept handouts from anyone. | ||
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#23
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#24
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As a casual player, I would probably quit if there was a wipe. It took me a long time to get my characters to where they are at with only a few hours a day. I have no idea what this goodle guy is talking about.
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Blue: Seniksin | Jarshale Red: Sieg | Cazissa | ||
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#25
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Not meant as a slam or anything. Just gave me a chuckle at how EQ is so different than other mmo's. Casuals on other mmo's would be 1-2 hours every other day or so. | |||
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#26
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I don't understand why so many people claim a reset is "inevitable", despite the fact that a staggering majority of people seem to not want it and the staff has stated numerous times that it will never happen. I think the plan for progression has been made very clear; we are going to get velious at some point, and all non velious content that came about around the same time will eventually be updated, and then we will talk about what is next to come. We might implement certain, specific expansions, or perhaps specific elements of specific expansions. Perhaps we will see aa's, even modified ones. Another possibility is custom content, likely using specific aspects of expansions as a basis and building out from there. Personally, I would love to see custom content involving new and continuing story. I would love to see a return of the sleeper if/when we ever wake him up on this server. I would love to see aa's, provided they were changed. The existing problem with aa's is they create a much larger gap in power between players. One level 60 with 0 aa's would be a completely different character if they had 500 aa's. There were honestly just far too many, and the grind to aquire all of them was a nightmare. Maybe make it a bit easier to get them, possibly lower the xp required, or implement quests that reward the player with them. Just my 2cp
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#27
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In general, every class had some 'high priority' AA's. Tanks, for instance, had one that provided a bonus to hitpoints. Buff classes had mass-group-buff. Most of these AA's were accessible, and you could have the 'high priority' ones with maybe 30-50 total AA's. People did, of course, have hundreds of AA's, but the laws of diminishing returns on some of those were staggering. Many AA's were marginal, situational, or both. In no way was it necessary to acquire 'all of them'. Many 'hardcore' players had relatively few AA's as it was time consuming, and they'd spend their time raiding. The people that had tons of AA's tended to be solo classes who, for whatever reason, didn't have schedules that permitted raiding. While Luclin was truly a dreadful expansion, I never thought AA's were part of the over-arching dreadfulness.
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Kruall - Troll Shaman
Ferok - Dwarf Warrior | |||
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#29
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I've said that we will probably do some custom content after velious has been out a while, keeping in line with the classic feel of EQ. Will most likely never have AA's, the system for that has been ripped out of our code base.
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#30
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