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Old 09-07-2012, 01:36 PM
azeth azeth is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Another issue at play here is the server population. On live, the some of the servers peaked anywhere between 3000-4000 players during primetime at the high points before server splits started occurring.
Yikes that is far from what I remember. I'd say tops 2500 ppl before splits. That's actually kind of wild to think about regardless of the 1500 person difference. When I played, P99 averaged I think 700 people and it felt like a pretty busy server.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 09-07-2012 at 01:38 PM..
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Old 09-07-2012, 01:52 PM
Ele Ele is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Yikes that is far from what I remember. I'd say tops 2500 ppl before splits. That's actually kind of wild to think about regardless of the 1500 person difference. When I played, P99 averaged I think 700 people and it felt like a pretty busy server.
The few servers that did peak that high didn't stay that way for an extended length of time. I agree that most peaked at 2000-2500 during prime time Kunark/Velious era. A sudden influx of people to raise the population to 2000 here would be insane considering the overall power level of individual players on this server with the trickle down effects of cheap gear from CoM/Seb/KC flooding the low level markets.

Throwing most people playing on this server back into the 1999/2000 fray in a normal xp group would likely cause them to gouge their eyes out at how slow the xp was due to the amount of people inhabiting each dungeon. Just in LGuk dead side on my live server for example had the following individual camps for a group of 4-6 during prime time: Lord and/or AM (held as one or split into two camps), frenzy, sent, GIBS, spider/bat, safe hall, ritualist, ass/sup, exe, cav, sav. You could walk through the zone without seeing a single mob spawned. Here, if one group isn't doing the entire dead house (ass/sup, cav, sav, exe) then the xp sucks, but on live the population just didn't support one group to monopolizing the area during that era.
  #3  
Old 09-07-2012, 03:04 PM
ArumTP ArumTP is offline
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Anything worth "alot" of money will become overfarmed. Nothing is wrong with the drops, sorry you don't know how to win EC.
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  #4  
Old 09-07-2012, 03:41 PM
skorge skorge is offline
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Originally Posted by ArumTP [You must be logged in to view images. Log in or Register.]
Anything worth "alot" of money will become overfarmed. Nothing is wrong with the drops, sorry you don't know how to win EC.
Has nothing to do with me not knowing how to win at EC. It's all about trying to figure out a way to make P99 last longer...as some as said though, it may be better to just reset P99 in 1-2 years?

The thing that alot of people aren't really thinking about is having more people with access to uber loot = faster leveling. On EQ Live, i NEVER had a fungi tunic...in fact I would friggin drool over owning one. On here, I can buy a dozen of them if i wanted...

There is no long-term goal here...a lot of people like to twink secondary characters, so they make it a long-term goal to twink their new toon up. On EQ Lives it took me months to gear my new toon up.

Having more high-end loot in the system = more people selling them to purchase a powerlevel (people that normally wouldnt do this but since everyone has one these people can do this now)...simple as that (easiest way I can explain it).

Anyways it was just a thought (and a better option than increasing the exp rate).
Last edited by skorge; 09-07-2012 at 03:43 PM..
  #5  
Old 09-07-2012, 06:57 PM
ArumTP ArumTP is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Has nothing to do with me not knowing how to win at EC. It's all about trying to figure out a way to make P99 last longer...as some as said though, it may be better to just reset P99 in 1-2 years?
New content makes P99 last longer, not artificially adjusting drop rates on items that you are currently upside down on.
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  #6  
Old 09-10-2012, 12:48 PM
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Originally Posted by cyryllis [You must be logged in to view images. Log in or Register.]
i traded a hierophants cloak for a fungi tunic during the early days of velious, when both were going for between 18 and 25k...so im not sure what caused your servers prices to be retarded. dumb idea is dumb

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I sold 3 fungi tunics at 250k per had people beg me to sell to them lol. Fucking sickens me how cheap they are now its lame as can be-
It's easy to get one or two people to farm the fungi. The Hierophants cloak is another matter entirely. Especially since you need a rogue to get back there in the first place.

The more something is camped the more of them that's going to be in circulation. Loweing the price. Simple supply and demand. Also the fungi serves a lot more of a purpose than the Hiero cloak. Which is basically just for stats.
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Old 09-07-2012, 03:57 PM
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Never really seen the reason to concern myself with the market in MMOs. If I paid 60k for a fungi tunic 4 months ago and someone buys one today for 30k is that going to make me quit the game? No.

Should someone quit playing an MMO they enjoy because of the price of an item? Only if their concern is to earn the most pp on the server.
  #8  
Old 09-07-2012, 05:01 PM
cyryllis cyryllis is offline
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i traded a hierophants cloak for a fungi tunic during the early days of velious, when both were going for between 18 and 25k...so im not sure what caused your servers prices to be retarded. dumb idea is dumb
  #9  
Old 09-07-2012, 03:34 PM
Haul Haul is offline
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I sold 3 fungi tunics at 250k per had people beg me to sell to them lol. Fucking sickens me how cheap they are now its lame as can be-
  #10  
Old 09-07-2012, 03:35 PM
BigSlip BigSlip is offline
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haul ruined the economy
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