![]() |
|
|
|
#1
|
||||
|
Quote:
| |||
|
Last edited by azeth; 09-07-2012 at 01:38 PM..
|
|
|||
|
#2
|
||||
|
Quote:
Throwing most people playing on this server back into the 1999/2000 fray in a normal xp group would likely cause them to gouge their eyes out at how slow the xp was due to the amount of people inhabiting each dungeon. Just in LGuk dead side on my live server for example had the following individual camps for a group of 4-6 during prime time: Lord and/or AM (held as one or split into two camps), frenzy, sent, GIBS, spider/bat, safe hall, ritualist, ass/sup, exe, cav, sav. You could walk through the zone without seeing a single mob spawned. Here, if one group isn't doing the entire dead house (ass/sup, cav, sav, exe) then the xp sucks, but on live the population just didn't support one group to monopolizing the area during that era. | |||
|
|
||||
|
#3
|
|||
|
Anything worth "alot" of money will become overfarmed. Nothing is wrong with the drops, sorry you don't know how to win EC.
__________________
| ||
|
|
|||
|
#4
|
||||
|
Quote:
The thing that alot of people aren't really thinking about is having more people with access to uber loot = faster leveling. On EQ Live, i NEVER had a fungi tunic...in fact I would friggin drool over owning one. On here, I can buy a dozen of them if i wanted... There is no long-term goal here...a lot of people like to twink secondary characters, so they make it a long-term goal to twink their new toon up. On EQ Lives it took me months to gear my new toon up. Having more high-end loot in the system = more people selling them to purchase a powerlevel (people that normally wouldnt do this but since everyone has one these people can do this now)...simple as that (easiest way I can explain it). Anyways it was just a thought (and a better option than increasing the exp rate). | |||
|
Last edited by skorge; 09-07-2012 at 03:43 PM..
|
|
|||
|
#5
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#6
|
|||||
|
Quote:
Quote:
The more something is camped the more of them that's going to be in circulation. Loweing the price. Simple supply and demand. Also the fungi serves a lot more of a purpose than the Hiero cloak. Which is basically just for stats. | ||||
|
|
|||||
|
#7
|
|||
|
Never really seen the reason to concern myself with the market in MMOs. If I paid 60k for a fungi tunic 4 months ago and someone buys one today for 30k is that going to make me quit the game? No.
Should someone quit playing an MMO they enjoy because of the price of an item? Only if their concern is to earn the most pp on the server. | ||
|
|
|||
|
#8
|
|||
|
i traded a hierophants cloak for a fungi tunic during the early days of velious, when both were going for between 18 and 25k...so im not sure what caused your servers prices to be retarded. dumb idea is dumb
| ||
|
|
|||
|
#9
|
|||
|
I sold 3 fungi tunics at 250k per had people beg me to sell to them lol. Fucking sickens me how cheap they are now its lame as can be-
| ||
|
|
|||
|
#10
|
|||
|
haul ruined the economy
| ||
|
|
|||
![]() |
|
|