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Old 06-28-2012, 04:32 PM
Dullah Dullah is offline
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Wheres the patch notes for 2h damage increase? I remember velious was all about the 2h, because before that, 95% of players didn't have access to 2hs with a good ratio. I remember in kunark my 2h dmg was sick with imbued fighters staff. Also, many people used 1hs because fighting casters without 1h meant you seldom interrupted them.
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Old 06-28-2012, 04:55 PM
Dullah Dullah is offline
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Two handed damaged was upped just prior to kunark, which came more as a fix than an upgrade. Justifiable not to emulate this bug in p99.
Quote:
April 19, 2000 4:00 pm
------------------------------

As part of the emergency update completed last night, a change was
implemented that increases the amount of damage done by someone
wielding a 2 handed weapon.

This change was made due to a statistical imbalance in the way that
damage is calculated at the mid-to-upper levels. A person wielding a
one-handed weapon of a given ratio was able to do more damage than when
wielding a two-handed weapon of the same ratio.

We would like to stress that no change has been made to the amount of
damage done by people wielding one-handed weapons. The net result of
this change is that people choosing to wield two-handed weapons will
now do more damage than they did before.
The following week they had to fix 2h dmg again to increase it.
Quote:
In addition to the Kunark-related changes made today, a bug that
lowered the maximum damage of two-handed weapons that was introduced
earlier this week in the Emergency Update was also corrected. Finally,
the art update yesterday implemented a solution that we've been
promising: Male barbarians can now see their shields.

We continue to appreciate everyone's patience while we get the servers
ready for Kunark.

Thank you.
This patch increased 2h damage again on weapons with 40+ delay.
Patch came out in September 2000, which would be 5 months after Kunark was released.
Quote:
*Low-Delay Weapons and Damage Bonus Changes*

In accordance with our announcement several weeks ago, two low-delay
weapons can now only be equipped in the off-hand. Included in this
change are the Mosscovered Twig and the Barbed Scale Whip. The delay on
these weapons and the associated damage bonus to weapons in the primary
hand made these weapons much too powerful for their availability and
the risk associated with their acquisition.

In addition, two-handed weapons have had their damage-bonus modified.
The damage-bonus for low-delay two-handed weapons (27 or below) created
a problem similar to the weapons above and has been reduced. The
damage-bonus has not changed for normal-delay (28-39) two-handed
weapons. The damage bonus for high-delay two-handed weapons (40+) has
been increased.
The only other update after this was an update to 2h damage on October 8th, 2001, shortly before Luclin.

Quote:
* Summary of Melee Changes *

- Two-Handed Weapons have been given an increased damage bonus for
characters over level 50. Also, certain post-epic quality two-handers
have been improved.


- Warriors have had their taunt skill cap increased to 230 at 60th
level. Also, the Blades of Strategy and Tactics can now be used in
either hand.

- Rogues, as the primary user of piercing weapons, will benefit from an
improvement in the quality of a few existing high-end daggers. At some
future date new piercing weapons will be added to the game to fill gaps
in equipment availability.

- Monks will now be on an improved combat table at levels 55 and again
to a better table at 60. Monks now have the ability to Triple Attack at
60th level. The minimum damage done by Flying Kick will be greatly
increased for monks starting at 51st level and scaling up to level 60.
We also intend to add more monk weapons in the future to fill equipment
gaps.

- Rangers have their Double Attack skill cap raised to 245. They have
also gained an innate offensive bonus that starts at level 55 and
increases until level 60. Ranger's Defense skill cap has been raised to
220, and their Riposte skill cap has been raised to 185.

- Paladins and Shadowknights, besides the benefits they gain from the
two-handed weapons change mentioned above
, have also been moved to the
same combat tables as warriors. In the future we intend to examine the
existing one-handed weapons useable by knights for possible upgrades.
We are also increasing the Taunt skill cap for these two classes to
220.
I wasn't able to play after the final patch, and I know 2h damage was already more than viable after the changes made prior and during kunark.
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Old 06-28-2012, 05:25 PM
Nirgon Nirgon is offline
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OK well there's the patch notes for the extra improvement, I do think there were 2 changes and you proved it. I remember asking warriors they they didn't pvp with their 2 handed epics and they were like lol you are nuts... then.. one fateful post patch day in Western Wastes, my combat log got LIT UP by a warrior with a 2h epic.

Currently, I think this 2 handed damage bonus situation is out of whack. There was never a melee hitting me for 120 dmg with a mithril 2 hander (in classic..!) until that Velious patch.
  #4  
Old 06-28-2012, 05:36 PM
Dullah Dullah is offline
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In all fairness, I think 2-hander damage was pretty bugged, and those bonuses made the weapons viable that were previously next to useless. To not incorporate some things now that were fixed at later times would be silly.

Still dumb to use 2h against a caster as you aren't likely to interrupt a 750 dmg nuke in 6 seconds, and in that time a melee won't even break a skin/rune.
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Old 06-28-2012, 05:42 PM
Nirgon Nirgon is offline
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Oh no's a change that makes PvE farm harder.

Exactly the response I expect if that's hinted if it's mentioned on the blue server dude. It's wrong and you know it right now, let's give rangers, warriors and monks triple attack because "it was wrong for them not to have it".

I mean do whatever, I was coming from the "hey here's something wrong" and having some people around here, not just players, tell me I had no idea what I was talking about. You people could teach me about many things, goddamned Everquest is not one of them.
  #6  
Old 06-28-2012, 05:43 PM
Nirgon Nirgon is offline
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(Dullah on the other hand does know things, I did not mean to imply by replying to your post you are one of said dumb-heads claiming to actually know shit.)
  #7  
Old 06-28-2012, 05:46 PM
Nirgon Nirgon is offline
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I'm also really excited to see Lord Yelinak bagged by some warrior in Indolocite armor and shit like the day after Velious goes Live on blue.

Everyone will give themselves a huge pat on the back that they were so good at Classic EQ bladdy bladdy blah gimme a break.
  #8  
Old 06-28-2012, 06:26 PM
Lucky Lucky is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I'm also really excited to see Lord Yelinak bagged by some warrior in Indolocite armor and shit like the day after Velious goes Live on blue.

Everyone will give themselves a huge pat on the back that they were so good at Classic EQ bladdy bladdy blah gimme a break.
a yr ago when me and pkmn scoped out zek my 90 ranger took like 30 mins to kill yelinak doing 900000000000dps with 2402940294024924 dmg crits
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  #9  
Old 06-28-2012, 05:50 PM
Dullah Dullah is offline
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Well, other than the change just prior to Luclin, it was said or implied that it was a bug for 2-handers not to be more feasible weapons.

Either way, I played prior to that pre-Luclin 2h boost, and 2 handers were already wtf awesome. If you were 2h melee fighting another melee in kunark, you were just dumb if you weren't using a 2h.
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  #10  
Old 06-28-2012, 05:59 PM
Nirgon Nirgon is offline
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Famous ogre SKs like Kargon and Reddogg on Rallos Zek weren't hitting for anything near what I saw Bamzal and others hitting for in that era.

Again what "they decided to add" in that patch goes along with triple attack etc. By all means go put that in, I'm sure people will just be filled with nostalgia. I don't blame you for not agreeing with me, your guild would be wild with anger if you contributed to any kind of PvE nerf :P.
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