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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

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  #21  
Old 02-12-2012, 04:14 PM
Ssleeve Ssleeve is offline
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Talk about exp increase or gtfo.
  #22  
Old 02-12-2012, 04:16 PM
taakyn taakyn is offline
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Hope to see 20% at least go into effect. Would like to save what little pop we have and actually make it so melees are more common
  #23  
Old 02-12-2012, 04:20 PM
FoxxHound FoxxHound is offline
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100 cause it'd be kewl
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  #24  
Old 02-12-2012, 04:20 PM
CallnOutTheNubs CallnOutTheNubs is offline
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Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
The exp loss on pvp death is so trivial. It is retarded to bring this into the discussion.

The exp loss on pvp death is equivalent to soloing 1 blue mob. PvP death HAS to mean something.
Your full of shit if you think 1 pvp death takes 1 blue mob to regain at 45+
  #25  
Old 02-12-2012, 04:21 PM
Ssleeve Ssleeve is offline
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Quote:
Originally Posted by CallnOutTheNubs [You must be logged in to view images. Log in or Register.]
Your full of shit if you think 1 pvp death takes 1 blue mob to regain at 45+
Quote:
Originally Posted by Ssleeve [You must be logged in to view images. Log in or Register.]
Talk about exp increase or gtfo.
  #26  
Old 02-12-2012, 04:25 PM
heartbrand heartbrand is offline
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I have a 50 mage and I'd love to make an alt, then I remember how it takes 2 hours to get from level 14 to level 15 and log off and go do something else. People need to stop acting like getting exp is "difficult", it's not, it's a mindless timesink, one we've all done 1000x already. This is a PVP server, if we want to have a strong, vibrant community, we need people, and we're not going to get people by having level 50 take 13 days played.
  #27  
Old 02-12-2012, 04:29 PM
Angkar Angkar is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.
  #28  
Old 02-12-2012, 04:34 PM
Amuk Amuk is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I have a 50 mage and I'd love to make an alt, then I remember how it takes 2 hours to get from level 14 to level 15 and log off and go do something else. People need to stop acting like getting exp is "difficult", it's not, it's a mindless timesink, one we've all done 1000x already. This is a PVP server, if we want to have a strong, vibrant community, we need people, and we're not going to get people by having level 50 take 13 days played.
This is what I don't understand - the feenix wow emulator has 12x faster exp and has 1400+ on a night. I don't see why people want to invest 14 days played into this shit.
  #29  
Old 02-12-2012, 04:39 PM
Srs Not Ames Srs Not Ames is offline
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Thank christ for Nilbog.



Voted 20% like it was on SZ.
  #30  
Old 02-12-2012, 04:46 PM
Judge Judge is offline
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2x exp till 30 and remove the hybrid penalty.
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