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#1
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#2
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#3
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What would you suggest at lower levels then, 4-12, on out dpsing the Fire Pet's Damage. Right now on Whites and Blues, the Fire Pet does such strong melee damage that it is often hard to even compete with his damage. His regular melee attacks are hitting for 8-16 while my nukes only hit for 13 points of damage.
He kills things so quickly that even if I start a reclaim at 50% of the mob's health, he usually kills it outright before it finishes. | ||
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#4
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either duo with another lowbie to remove pet xp penalty, or if you want to solo, reclaim / pet go away him when mob is low life. This will make all previous pet dmg done poof and doing the final dmg will grant you all the xp.
__________________
Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#5
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#6
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the basics of the nerf are this...
If you are soloing and do less than 50% damage to the mob, then your pet gets 70% exp, and you get 30% exp If you do more than 50% of the damage to the mob, then you get 100% exp. If you are grouped, none of this applies. Thus, what people do... is have pet do like 90% of the damage, then kill their own pet, thus all that damage was done by a "non-entity" and you doing the last 10% of the damage means you get 100% exp every time. If you resummon a pet to do the last 10%, then all the previous 90% damage done by the pet will apply toward the new pet. I have been trying to test various grouping scenarios, and I think that grouping even works when group mate is outside of zone, but its hard to tell when you're only getting slivers of exp per mob at the higher levels anyway. It would be nice if a lower level mage could test this since the exp gained is much more significant, and easier to validate. | ||
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#7
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I never played a pet class on live, but at levels 8-11 as of right now. I'm getting roughly 1% exp per kill (I'm hunting near the minotaur caves in Steamfont, if the level of the mobs matter.) I tried killing my pet once the mob started to flee and didn't notice much of a difference, but I wasn't exactly paying attention. I'll see what I can come up with now that I have a better idea of what the pet nerf is.
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#8
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Holy crap only 30 percent xp? I just got back after a year and was wondering what was going on lol. So what you are saying is I have to kill 3 mobs now to equal one mob before? Was it like this on live? As a Necro I should just probably root/dot.
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#9
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On my 35 necro I will darkness, fear(remember dots do full dmg when feared, but only around 66% dmg when snared coming towards you), dot it up, at 80% ill let my pet join in, then when it starts running, I call my pet off and let dots finish out. I dot it up just enough that dots will usually wear about the time it dies, or shortly before. | |||
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#10
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totally. thats what I started doing. I was practicing on hill giants and it turns out that dooming + boil blood + scourge is 100 hp over half damage. pulling the pet off at the end till the dots wear off is the key.
this link here that I found on morsakin's post shows the hp for all the mobs.http://web.archive.org/web/200211292...cticiousname9/ After some looking its not that big of a pain to out damage the pet. | ||
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