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  #21  
Old 07-28-2011, 03:53 PM
brokenfdfml brokenfdfml is offline
Decaying Skeleton


Join Date: Jul 2011
Posts: 4
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Yeah, I must have just been playing live too much after they changed it then. /shrug
  #22  
Old 07-28-2011, 05:21 PM
Arrisard Arrisard is offline
Sarnak


Join Date: Jun 2011
Posts: 303
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The only thing I see wrong is that mobs are instantly pathing back on a successful FD 100% 24/7. On live some types of mobs will instantly head home or return to their pathing. Most of the time, however, it seemed to be a somewhat random amount of time that they decided to "head home". Now, if you stood up while they were in "head home" mode and came back for you, then you FD'd again, they'd continue on in "head home" mode until they reset (or never if they were roamers) without hesitation.

Now, roamers not clearing aggro on FD and statics having a *chance* to clear aggro on FD was pretty standard on live. Getting a full memwipe on just 2 or 3 statics at the same time was extremely sketchy and usually took a few tries. Forget it if there was more, or roamers in the mix. If just one didn't forget you, they would just social aggro everything around them again.

As far as the "Your enemies have forgotten you" message ... I only played a monk after Kunark, but I did so for 65 levels, quite a number of AA, pulled a lot of places from PoH/F to PoP and spent a lot of short times and long times FD and have never once seen that message. So if that was there post Kunark, I must have had one heck of an RNG run against me on it.

And the melee off/FD thing, I really believe this somehow related to both client speed and connection latency. Having played across several different machines and connections, the faster the local machine and internet speed were, the less likely I'd have FD fail with auto attack on. It would make sense that people needed to turn melee off more often back then, due to slower machines and a lot more people being on dialup ... compared to now with 15mb+ cable connections and clients capable of running a full group now being much more common.
  #23  
Old 07-28-2011, 05:41 PM
Innovative Innovative is offline
Kobold


Join Date: Mar 2011
Location: oregon
Posts: 141
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To those having problems with FD, try using sneak during your pulls.
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  #24  
Old 07-28-2011, 06:09 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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Quote:
Originally Posted by Innovative [You must be logged in to view images. Log in or Register.]
To those having problems with FD, try using sneak during your pulls.
This is a bug, don't rely on this. You should not be able to get a full mem wipe on every single mob while you are feigned just by pressing the Sneak button.
  #25  
Old 07-28-2011, 08:30 PM
brokenfdfml brokenfdfml is offline
Decaying Skeleton


Join Date: Jul 2011
Posts: 4
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I dont believe (in my case) the machine or connection is the problem. I tri box on live with no issues. So on titanium client with 74ms latency I doubt thats the problem. The more I use FD and turn off auto attack before hand the more it seems like I was just wrong and thats the way it was on live back then i just didnt remember it because they changed it and ive played live for a long time with the change /shrug
  #26  
Old 07-28-2011, 10:01 PM
kanras kanras is offline
Developer


Join Date: Dec 2010
Posts: 1,225
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Quote:
Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
The only thing I see wrong is that mobs are instantly pathing back on a successful FD 100% 24/7.
Finally found what was causing this on static spawns. Fixed, pending update.
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