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Old 06-15-2011, 10:55 AM
Spacebar Spacebar is offline
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Can I suggest to the original poster to change the title of this thread to something like "Warrior Woes" or "plz fix warriors and stuff".

Sort of back on topic, though. I was actually wondering about this 2 handed damage bonus thing. I was under the impression that by "classic 2h damage" it means that all weapons get the same damage bonus regardless of 1h or 2h until a later patch. In a later patch, they will make it where there is an added damage bonus to 2h =>28, and another =>40.

I don't know what the damage bonus for 2hers was on P99 before that patch. But I do know but after that patch people with nice 2h weps like Tstaff, etc were a little...unhappy.
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Old 06-15-2011, 11:55 AM
Extunarian Extunarian is offline
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I don't know why you call these 'rumors' because the answers are easily found on this site.

Here is where we are currently:

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
This should be the correct calculation for two handed weapon damage bonuses with delay not factored into the calculation:

(Level-25)/2

Looking ahead, when the patch that brought us Epics was released (9/19/2000) the following mechanical changes for damage bonus calculations were also implemented:

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons above and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased.
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Old 06-15-2011, 04:13 PM
Skope Skope is offline
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Unless i'm mistaken, warrior aggro here should be the same as it was on live at this period, meaning it's based on swings + taunt + procs. A fast weapon with a proc would be ideal, though admittedly that relies heavily on the proc modifier and the aggro generated by the proc itself.

Haven't tried 2-handers pre or post patch, but Jorg is right. At some point on live the devs kicked in the >40 delay significant increase in dmg bonus. Helped hybrid classes quite a bit and warriors who went the DPS route, but unless the proc was incredible warriors would strictly stick to two one-handers
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Old 06-15-2011, 04:25 PM
Akim Akim is offline
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I am aware people are going to be mad about this, but this is a correct implementation.

Onto the warrior debate; It's always been the groups job to not steal aggro just as much as it's the warriors, him being limited. This is not the same for a higher level paladin and any level shadowknight for obvious reasons, but they bring a 40% penalty (atleast) into the group. I've loved duos&trios with a warrior (cleric and warrior, shaman and warrior, plus dps) the key being I've kept them under the critical range the entire time, beating mobs senseless with insane crippling blows. Much better exp for me then duo'ing with a SK or Pal.

And if you're mad about grouping with a level 20 warrior with no gear at all, I understand. And my suggestion is don't do it. :/
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Old 06-15-2011, 04:54 PM
azeth azeth is offline
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Quote:
Originally Posted by Akim [You must be logged in to view images. Log in or Register.]
And if you're mad about grouping with a level 20 warrior with no gear at all, I understand. And my suggestion is don't do it. :/
i think the thing that irritates most people about this "level 20 warrior" (example) is that he likely had enough platinum to double up on Obsidian Shards, but opted instead for some random shiny gear to make himself feel like a REAL warrior.

even as a warrior, if by your mid 20s you haven't picked up Obsidians (and i can guarantee you have the plat for it we're talking less than 500), you're not doing YOUR job at that point.
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Old 06-15-2011, 07:22 PM
VincentVolaju VincentVolaju is offline
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So are you guys saying that if a Warrior is geared (Obsidian Shards till 37 then Yakeshas) that he should have no problem holding aggro in xp groups, and would do just as well at it as an SK w/ snap aggro spell?

Im actually thinking of making a Tank now and I really don't want to be evil / 40% xp penalty, however if I am going to have a hell of a time keep aggro off my monks and rogues in my group then is it really worth it to be a warrior on this server? I dont plan on end-game raiding either, im talking stricting 1-50ish
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Old 06-15-2011, 07:58 PM
Droop Droop is offline
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It is just as much the job of the rogue or monk to not get aggro as it is for you to keep it. It really goes both ways.

With that in mind, a well played warrior rocks. Don't they give like a 10% bonus to XP? I have never had any problems with a warrior if he/she is played right. SK/Pal's are pretty much easymode when it comes to aggro though because of spells. Specially the SK's!
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Old 06-15-2011, 08:06 PM
Ronas Ronas is offline
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1-50 warriors can since they can taunt it, but mob generally switch all over the place and the warrior would have to keep taunting.

50-55 they almost useless but lucky enough most the mobs are under 50 so can still xp fine with warriors doing it. Same concept tho, mob turning all over the place.

51+ mob, summoning... warrior useless here. At this stage if the warrior doesnt get off the procs and the mob isnt rooted/cc or anything the group will have someone die. Seen this all the time, cleric gets summoned, cleric gets raped, group complain warrior sucks tank.

Someone said warrior for raiding scene, thats kind of incorrect too. Most raids would use sk/paladin for the instant agro and agro management. All healers focus heal and rape the boss as quick as they can. If using a warrior tank though, alot of ping pong going on and all the dps classes die. Sure warriors have defensive and stuff, but no point if the boss not hitting them.
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