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  #21  
Old 05-29-2011, 04:45 PM
Numbers_ Numbers_ is offline
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Originally Posted by Zanti [You must be logged in to view images. Log in or Register.]
We are primarily talking about the 50+ game where monks are actively sought after over plate tanks in dungeon groups because they offer more to a group than any tank at the moment.
Ok, fair enough.

Are you implying that monks now aren't the way they were during kunark around this time of development or are you saying you want the dev's to nerf monks despite that being the way it actually was? (and i'm not saying they were that way, I honestly don't know)

I mean there are a lot of balance issues that were left in because that's the way it was. I don't necessarily agree with that perspective, but that's what they are going for here. Why start with nerfing monks? Why not start with something horrible like the hybrid penalty or something if you're going to start changing things.
  #22  
Old 05-29-2011, 05:36 PM
Doors Doors is offline
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Monk mitigation isn't high enough.
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  #23  
Old 05-29-2011, 06:13 PM
Hasbinbad Hasbinbad is offline
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None of this matters because AC as a whole is borked on p99.. it just doesn't work. You guys are barking up the wrong tree.
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  #24  
Old 05-30-2011, 02:50 AM
Breuce Breuce is offline
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I really wish I had more actual valuable input to add, but since I play a low 30s nec on P99 I don't.

However, I will say that Kunark was truly where monks shined and many people who didn't play monk didn't recognize it even back then. I played a monk main through the years, and Monks could really tank like mofos, until the very high levels/raid mob types. I used to 'prefer' having a war in the group to tank, but decently geared we could tank our faces off and it wasn't a necessity, especially in single group EXP type stuff.

I don't know if monk AC is borked in p99. I can't comment on that.

But I do remember quite well how powerful monks were on live, and I will say their tanking abilities were quite underrated... remember, this was still a period where many people who rolled monks were trying as hard as they could to max AGI and DEX for some reason. With a bunch of solid AC/HP gear and good weapons, we fell behind in tanking in the high levels for two reasons:

A)Our HP was low, and our Mitigation was low enough that boss, raid level mobs would brutalize us and our tanking was so inconsistent that trying to run CHeal chains on us was hilariously futile. Tanking mobs significantly higher level than us = death trap, in just about every situation you can imagine.

B)We. Didn't. Have. Taunt. We had disarm though, and a lot of us used it really hard, pretending it was that useful for aggro.

Other than that, a well geared well played Monk could tank like an absolute mofo in an awful lot of situations. Don't worry, if the timeline follows right, near the end of Velious we'll take a huge Mitigation nerf, and we'll share our best weapons with wars, pals and all the others, and we'll all bitch about it more than you all can handle
  #25  
Old 05-30-2011, 10:50 AM
Hoggen Hoggen is offline
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There are no details given for mitigation, but a major melee overhaul was done in the October 8, 2001 patch. I recall from memory our monk complaining about mitigation nerf at that time (pre-Luclin), but can give no specifics, and the links that told said specifics no longer exist that I can find.
  #26  
Old 05-30-2011, 11:21 AM
Numbers_ Numbers_ is offline
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Nevermind what I posted was irrelevant.

You can check out patch notes here tho

Anyone see anything about a mitigation nerf pre-luclin? I keep seeing people talk about it, but after looking through that link, I can't find anything. Maybe i'm blind or missed it? Wouldn't be the first time...
Last edited by Numbers_; 05-30-2011 at 12:09 PM..
  #27  
Old 05-30-2011, 03:42 PM
Massive Marc Massive Marc is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
What a blast from the past. Although that thread turns into the "Anti Furor Thread" It was a good read. The whole EQ apocalypse and birth of WoW threads are pretty entertaining.
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Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #28  
Old 05-30-2011, 03:52 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Kanz [You must be logged in to view images. Log in or Register.]
Just curious, who are you? Would love if you're the monk who taught me how to pull nToV!
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Originally Posted by Breuce [You must be logged in to view images. Log in or Register.]
However, I will say that Kunark was truly where monks shined and many people who didn't play monk didn't recognize it even back then.
Yea, I saw someone complain about monks being able to solo camps in Karnors. I could solo the jail in Karnors at 57 with monk epic & 13/21 offhand during velious. Most hits from skeletal guardians would be for high damage and I really didn't mitigate anything, I did avoid a good bit of hits though. The DPS was pretty high and the mobs didn't really have that much HP so even if I got hit for max damage every time I'd probably still have killed them.

I remember having to fight Call of Sathir every time he spawned, I could also solo him but I think I needed to have 100% hp and mend up and if slow landed, think I had to run.
  #29  
Old 05-30-2011, 04:01 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Slust [You must be logged in to view images. Log in or Register.]
Hybrid exp penalties do not effect the entire group. They don't give cooties, contrary to (popular?) belief.

When a mob dies, the first thing that is calculated is how much exp everyone gets. Using the delicious pie example, 100% of the pie is distributed based upon the levels of everyone in the group. Once this is determined, then the exp penalties get applied, per individual.

So everyone gets their slice of the pie. Then right before each person eats their slice, the penalties hit and anyone with an exp penalty gets a piece of their pie cut off before consumption. If it isn't working like this, then it's a bug. :
Wrong wrong wrong wrong wrong. I'm on my phone right now so giving you Tue link is too annoying. To do but just search for one of the other thousand topics on this where you are proven wrong. There is even a patch note from soe that details how class penalties we're shared with the group until it was changed a month after velious
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  #30  
Old 05-30-2011, 04:12 PM
baalzy baalzy is offline
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http://www.project1999.org/forums/sh...919#post287919
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