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#21
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![]() lol it's double attack.
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#22
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![]() Gotcha, I didn't see that pets get Double Attack at 20. He did it so frequently (like 10 in a row) it looked like DWing.
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Last edited by renegadeofunk; 05-15-2011 at 07:39 PM..
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#23
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![]() Quote:
That being said, I got a huge kick out of playing pet classes in 2000 and 2001, after having gotten a Magician to Level 50 in 1999, because when I started those new characters I knew to go to Sister Isle in the Ocean of Tears and get the Rusty Halberds. A Level 4 pet hitting for 28 damage per swing and allowing you to solo red-cons was a phenomenal power rush. I gave my pets the Rusty Halberds all the way up through the Level 20 pets because even then it still increased their damage. Then at Level 24 I'd start giving my pets multiple weapons instead, because that's when they start dual wielding.
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Last edited by Zuranthium; 05-15-2011 at 07:44 PM..
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#24
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![]() There is suddenly an strange odour... I smell a troll...
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#25
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![]() Then go take a bath and stop ruining every thread you enter with your disgusting smell.
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#26
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![]() Quote:
Back to the point: at the beginning of EQ, pets would use the damage of the weapon if it was bigger than theirs (IIRC, the forumla used at the time was if DMGx2+2 > max pet damage, use weapon damage) and if the weapon delay was lower than the pet delay, use weapon delay. At the time, if you gave 2 daggers to a pet, it would wreak havoc. As mentionned earlier, the dev are aware of this but it is far from the top of their priority list so don't expect to see any change happening anytime soon. Also, pet no longer dual wield which is a bit sad but not too bad (just carry a lot of rusty weapons around). My only worry will be for the magician epic pet (once it's out and some tenacious practitionner of the arts manages to get his hand on it): once the magician gives them 2 weapons, will they lose their 163 (?) DD proc? We're not there yet so I don't see that as being a priority either [You must be logged in to view images. Log in or Register.] Something I haven't tried yet: if you give 2 rusty weapons to your pet, does he lose the capacity to hit magical creatures? | |||
Last edited by Nagash; 05-16-2011 at 02:18 PM..
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#27
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![]() Quote:
Pet procs remain when you give a pet weapons, even if you give them weapons that proc (they actually gain the additional procs, Velium weapons will be awesome for pets). Once pet attacks become magic, they can hit creatures which require magic no matter what weapons you hand them.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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#28
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![]() At what level do their attacks innately become magic?
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#29
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![]() Quote:
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#30
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![]() I know for a fact that the way it used to work was that if a pet was given a weapon then they would hit for twice the weapons damage or the pets full damage, which ever was highest. And pets were not effected by the weapons delay.
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