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#1
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#2
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If anything, I would try to build a universal gear set that has both stats and resists. | |||
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#3
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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If you are a Ranger with a Tiny Coin Purse, and a Fleeting quiver, you have lost potentially 12 slots a worst, 8 slots at best. So you go down to 60 slots at best. If you use the quiver for it's purpose (holding arrows), you lose an additional 6 slots. This brings you down to 54 slots total, with just arrows. Bringing resistance gear while soloing is important on Melees. It allows you to fight casters you would otherwise be unable to fight. Clickies are nice, for extra buffs and saving spell gems. They save mana, and can sometimes even give you a spell you don't normally have. It is convenient to bring keys with you, so you don't have to run to the bank every time you want to group in a specific dungeon. This is especially true if a bank is far away from the zone you want to visit. You can easily use up 40 slots for this kind of gear even when soloing, as my SK does. Even if you get that down to 30, you only have 24-20 slots left over after the calculations above. I am constantly running out of bag space when fighting monsters that drop gems and jewelry, for example. When I kill Goos in Wakening Land on my SK, I need to go sell every few hours, with 24 slots available.
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#5
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I agree with all the rest though: Loadsamoney just needs to "grow up" (in EQ, not IRL! [You must be logged in to view images. Log in or Register.]) and he'll start understanding how easy it is for bag slots to disappear. Also, I'd add to what you wrote that on pretty much all of my characters I have JBoots/SoW boots taking up one inventory slot, and usually another inventory slot is used up on another right-click item (Quillmane cloak, mage focus item, etc.), or possibly a soulbound key (eg. if you keep your Seb key in the first inventory slot, it doesn't screw up your bag order when you loot your corpse)). It's really nice to be able to instantly SoW/JBoots myself, or convert my pet into mana, or whatever, so I find it's worth giving up those slots ... but that just makes other bag slots all the more precious.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
Last edited by loramin; 06-16-2020 at 04:58 PM..
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#6
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![]() Resists matter in a bunch of cases. There's a very noticeable difference between 180 and 255 resists in a number of situations, and on some fights you basically have to be capped to resist much of anything. Halls of testing, going from 200 to 255 resist probably goes from resisting 20%ish to 40-50% of the damage you take from a Red Wurm. In Siren's Grotto, for example, nothing can land anything on you if you're over 230 MR, while you can still get unlucky and get Charmed or Slowed at 180 or lower, and its a nightmare if you're sub-60 and under 100 MR.
Jayya is a Rogue, so is around 170 STR unbuffed and will be at the STR cap whenever there's a 60 shaman (or a lower level shaman/druid if she's wearing her tanking gear). She doesn't really have the weight problem, its mostly a question of slots for her, so she's using mostly 10 slot bags (Tinker Bag, Large Soiled Bag, Two Hand Made Backpacks and a Deluxe Toolbox) Her normal bag slots contain: 1) Food 2) Drink 3) Light Velium Bow (for pulling or bow kiting) 4-9) Fire Resist Set: Reinforced Dragonskin Mask, Dragon Tooth Choker, White Stain Gloves, Black Ice Boots, Drakescale Belt (+59 FR over base) 10) Cold Resist Gear: Seahorse Scale Cloak (+30 CR over base) 11-12) Magic Resist Gear: Sarnak Emblazoned Tabard, Jagged Blade of Mourning 13-18) Tanking/Solo/No Shaman Str Gear: Crystal Chitin Gauntlets, Ancient Seahorse Hide Cloak, Idol of the Thorned, Thornstinger, Ivandyr's Hoop, Coldain Ring 8 (+49 worn AC/+25 STR) 19-27) Clickies: WC Cap, Kromzek Surveyor Scope, Black Flower of Functionality, 10 Dose Greater Potion of Heat, 10 Dose Greater Potion of Cold, 10 Dose Greater Null Potion, Journeyman's Boots, Shrunken Goblin Skull Earring, Frozen Turban 28-29) Convenience Proc Weapons: Embalmer's Skinning Knife, Overthere Hammer 30-33) Keys: Tooth of the Cobalt Scar, Shrine Key, Key to Charassis, Trakanon Idol 34-37) Root/Slow Poison: Constrict Suspension, Delphinium, Thorny Ergot, Lined Poison Vial 38) EB Item: Ornately Runed Shell Necklace 39) Lockpicks She carries a Mortar and Pestle for Poison, a Fletching Kit for Archery, and Bag of Sewn Evil-Eye. The other 5 slots are all 10 slot bags, for a total of 72 slots. When I need to apply clickies, I either equip them (if I'm trying to block glimmer drake dispel and need easy access to spam 3+) or put it on my cursor, swap it with a bag, right click, then put the bag back. I can, of course, leave some of this in the bank if need be. Recently I needed ~30 free bag slots to make Blinding Poison III for an experiment, so I banked most of my tanking gear and the Howling Stones key. There's some clickies I don't have that I would like; Green and White flowers of Functionality, for example. There's also Sleeper's Tomb and VP keys I don't have. On the other hand, some equipment upgrades could remove the need to carry some of these by making it less attractive to swap over on a situational basis. In terms of other stuff, I do like carrying snare poison materials too, but don't have any on me right now and don't always dedicate the bag space, but that takes another 4 slots. I'm currently still holding 6 Blinding Poison III doses, waiting for another opportunity to do some stuff with that. I have two quest drops, a blue diamond and some extraneous poison making materials I need to get banked at some point but haven't had a good opportunity to do yet. Also, she used to carry Greater Potions of Purity/Greater Potion of Adroitness; Adroitness+Heat Potions would get her almost to STA cap, since she's at about 150 unbuffed. Those ran out though and I've been too lazy to replace them, but that's another two slots. Kilva's Skin of Flame also took up a slot while soloing. She used to have 8 root nets and 5 golem metal wands, but the great clicky nerf at least freed up the root net bag space. She still have the golem metal wands, but they're currently banked. I do miss them sometimes though, I should go get one out for when you absolutely need someone uncharmed right now or there's a damage shield people are being too slow dispelling.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
Sanctum Low Man Vindi Kill: https://www.youtube.com/watch?v=xyZfNjvsDRE | ||
Last edited by 7thGate; 06-16-2020 at 06:15 PM..
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#7
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![]() How bad will it be when I hit 60? Does the EXP roll over to nothing if you ding again at 60? Do you automatically go back to 59 if you die at 60? What's the deal?
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#8
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#9
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#10
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I only get concerned if I start getting low, like less than two golds. That can start to cause issues in a raid. You could lose your level after dying a few times, and lose access to your 60 spells. You can't always get resurrected right away, so you may die a few times before you get resurrections.
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