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View Poll Results: Do you want classic open book/blind meditiation?
Yes I love it 92 53.80%
No I hate it 79 46.20%
Voters: 171. You may not vote on this poll

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  #21  
Old 09-25-2019, 03:48 PM
Nirgon Nirgon is offline
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Wonder how many people would vote Yes to starting gear including a guise and manastone

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  #22  
Old 09-25-2019, 04:05 PM
Wenai Wenai is offline
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Honestly. If the Titanium client could force the old static stone UI with no movable pieces; yes.

Since people are just going to drag this element around the screen to give them the most real estate possible to see as much of what is going on as possible; no.

It is just going to be an annoyance, rather than immersive.

Also if I understand correctly, you need to open your book AND click the meditate button every time you want to med up. I can see countless times people in groups forgetting to click that button and never regenerating mana. Bards are gonna be in hot demand.
  #23  
Old 09-25-2019, 05:33 PM
Daldaen Daldaen is offline
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The issue I have is too many people view UI features as simply a matter of convenience.

They don’t consider that the cumbersome UI of old was just one of the many factors that influences the difficulty of the game.

Not being able to see your surroundings while meditating at low levels and when scribing spells or swapping spells in your spell bar at all levels is one of those difficulties.

That’s why I want to make sure everyone is on the same level playing field and level of immersion when playing on a Classic EverQuest server.

I also support the removal of many other Titanium features like the Cycle Target hotkey and multiple chat windows available. Being able to easily cycle through mobs cuts down time and therefore difficulty in locking down mobs via mez or root CC. Being able to have multiple chat boxes means you don’t have to be selective and filter out specific lines of text to have a legible chat box, in doing so you reduce the amount of information you have access to which informs the gameplay decisions you make. IE on a raid you can filter other hits to a separate window and see someone pull aggro on a dragon eat a round of Melee and switch targets to them and heal, when previously you wouldn’t be able to react to this immediately with your nose stuck in a wall.

These are just a few examples of why what some people seem to be annoying / bad interface choices, are actually little pieces that build up to make the game more difficult over all. They won’t make or break the server by any means, however I think it would be much better off with as much classic as possible.
  #24  
Old 09-25-2019, 05:36 PM
Danth Danth is offline
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To elaborate on Daldaen's point, spellbook was part of what went into class balancing. I don't see anyone offering Warriors/Rogues/Monks any compensation for essentially losing one of their (few) advantages over casting classes.

Also, mousewheel scroll to third person is an abomination. Game was meant to be seen from the first person and designed with that in mind.

Danth
  #25  
Old 09-26-2019, 05:37 PM
Videri Videri is offline
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If we were to have blind spellbook medding, and you feared getting aggroed or trained or other danger, would you med out in the open? Near a camp of mobs? Near a train highway? Nay, you would med somewhere safe. You would invis before medding. You would tell your groupmates you were medding and please guard you while you were in deep concentration. And that was part of the classic experience. [You must be logged in to view images. Log in or Register.]

Not only is spellbook medding part of classic, it's easy to overcome.

Speaking of which, people who remember from back in the day, did people say "medding" to announce that they could no longer see beyond their spellbooks?
  #26  
Old 09-26-2019, 06:04 PM
Danth Danth is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
speaking of which, people who remember from back in the day, did people say "medding" to announce that they could no longer see beyond their spellbooks?
Sometimes. Varied from one person to the next as you'd expect. Wife and I used to try to meditate in out-of-the-way places or near guards when possible, although EQ being EQ meant it was far from always possible.

The chosen implementation (can see around the spellbook) for green was how I felt EQ should've done it in the first place, but I have mixed feelings because it isn't classic on a server whose stated goal is making it classic. I suppose I could say I'm disappointed, but not THAT disappointed, especially since I invariably play classes that'll benefit from increased vision.

Danth
Last edited by Danth; 09-26-2019 at 06:06 PM..
  #27  
Old 09-26-2019, 06:05 PM
Baler Baler is offline
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black out meditate till level 30 or bullshit p99 failed
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  #28  
Old 09-26-2019, 06:34 PM
Nilstoniakrath Nilstoniakrath is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The issue I have is too many people view UI features as simply a matter of convenience.

They don’t consider that the cumbersome UI of old was just one of the many factors that influences the difficulty of the game.

Not being able to see your surroundings while meditating at low levels and when scribing spells or swapping spells in your spell bar at all levels is one of those difficulties.

That’s why I want to make sure everyone is on the same level playing field and level of immersion when playing on a Classic EverQuest server.

I also support the removal of many other Titanium features like the Cycle Target hotkey and multiple chat windows available. Being able to easily cycle through mobs cuts down time and therefore difficulty in locking down mobs via mez or root CC. Being able to have multiple chat boxes means you don’t have to be selective and filter out specific lines of text to have a legible chat box, in doing so you reduce the amount of information you have access to which informs the gameplay decisions you make. IE on a raid you can filter other hits to a separate window and see someone pull aggro on a dragon eat a round of Melee and switch targets to them and heal, when previously you wouldn’t be able to react to this immediately with your nose stuck in a wall.

These are just a few examples of why what some people seem to be annoying / bad interface choices, are actually little pieces that build up to make the game more difficult over all. They won’t make or break the server by any means, however I think it would be much better off with as much classic as possible.
Seriously, the number of chat windows allowed has a negligible impact on actual gameplay, but a huge impact on enjoyment in my opinion. Being able to chat more easily and freely with my groupmates makes the long hours of grinding much more tolerable. I thought a major point of p99 is that this is a social server, not just a handful of people boxing armies of 24+ characters. The ban on boxing here is actually NOT a classic thing, it was allowed on Live, but the effect of the box ban is a huge plus. I would argue that allowing multiple chat windows should be viewed in a similar light.
  #29  
Old 09-26-2019, 06:56 PM
Vexenu Vexenu is offline
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I'm pretty close to being a Classic purist, but multiple chat windows is probably the last non-Classic feature I'd want removed, if only because doing so would simply result in people essentially being forced to use something like Discord in order to communicate while playing. You would join a group and they would immediately give you the Discord channel info. This would suck and feel much more un-classic than the current chat window situation. (If you think this wouldn't happen, especially once people got serious about grouping 50+, you're nuts). That being the case, I don't think they should do anything with chat windows.

Spell book is different and I'm in full agreement with Daldaen about it being much more than a convenience issue. It really does change how people play the game. The game is designed to be hard and unforgiving, and to essentially require grouping up with other players to safely get anything done. The current state of the game on Blue is NOT EverQuest. It is basically EverQuest on training wheels at this point.

EQ was NOT designed to be a low-risk game that coddles the player and places them on a comfortable loot treadmill. It was designed to essentially be an online adaptation of tabletop D&D adventures, in which players would start from nothing and gradually build their characters up while going on quests, exploring a massive world, adventuring with other players in underground dungeons and killing plenty of dangerous, exotic foes. That was "The Vision" of EverQuest, and is how the game is best enjoyed. The modern P1999 Blue version of EverQuest as a sort of competitive loot pinata simulator is, quite frankly, a perversion.

This is why any changes that result in the game feeling and playing more true to the original "Vision" (such as spellbook medding) are great in my opinion.
  #30  
Old 09-26-2019, 06:58 PM
Jibartik Jibartik is offline
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Wait people sit on p99?

I have one hotkey to open my spell book that functions exactly the same as sitting, except I also have access to my spell book.

So I haven't "sat" in I don't know how long.

Don't need no sit button when you playing on easy mode with that tiny spell journal [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
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