![]() |
|
#1
|
||||
|
![]() Quote:
| |||
|
#2
|
|||||
|
![]() Quote:
Quote:
__________________
| ||||
|
#3
|
|||
|
![]() I like this idea as well. When I played this as a kid I saw Dark elves killing Freeport guards (usually wall exploit) but I thought oh man I can't wait to go to the dark elf city and kill stuff. Then I realized no one goes to the dark elf city... not even dark elves.
City wars would be a good idea. The warrior leader of the Dark elf city would accept the head of the warrior leader from any other city. ect | ||
Last edited by Titanas; 08-17-2019 at 02:19 AM..
|
|
#4
|
|||
|
![]() ^ People definitely hunted in Neriak in my day! Every city in the world was hunted in, partially because of the lack of other areas to hunt, and partially because it was just the most efficient way to exp (and pretty solid cash too). It was the best way to get Level 60 even, until they nerfed it - the first level 60 in the game was a RANGER who farmed in South Qeynos after Kunark launched.
__________________
| ||
|
#5
|
|||
|
![]() The Bertoxx area of qeynos catacombs would be like one of the coolest dungeon crawls, sebilis but full of human necromancers and shadowknights
and it'd be so classic of everquest to put a level 5-8 dungeon (qeynos catacombs) adjacent to a level 55+ one... think about the player's crossing path's, itd be so cool to see the mighty warriors battling dark necromancers, while I slay rats with my stick. | ||
|
#6
|
||||
|
![]() Quote:
The only time a Qeynos/Surefall/Halas newbie typically sees a high level character is when a Shaman goes home to buy spells, or on rare Vox raids. Having a Qeynos Aqueducts-plus, or a tunnel between Splitpaw and Blackburrow, or damn near anything at all in West Karana (it has the room for it!) ... heck even just adding a custom version of Jagged Pine forest where players who didn't care about faction could hunt some level 60 druids or something ... would be really nice to encourage level mixing on the other end of Antonica. P.S. Also personally I've always thought Halas was meant to be raided, even though of course Loramin would never participate [You must be logged in to view images. Log in or Register.]
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
#7
|
|||
|
![]() I would like to see them implement the zones shown on the original EQ Atlas Map.....there are at least 15-20 zones there that could be brought online.
Another thing that I would like to see is AA's brough into the game along with the LDON expansion (just the zones, not the augments). These gave us new dungeons and raid content. | ||
|
#8
|
|||
|
![]() In fairness a lot of the 'zones' on the map are actually areas inside other zones... I think.
| ||
|
#9
|
||||
|
![]() There's so many places where more dungeons can be put in, and also more outdoor areas that are seen on the world map, but weren't in game. Beefing up some of the existing outdoor zones would be good too (mainly in content but also in size for some places).
Spatially, the way Antonica exists in-game is kind of a mess compared to the map. West Karana is a lot wider than it needs to be (although I like it that way) and too short height-wise. The "Desert of Ro" zones should be MUCH wider, and a bit taller too, and there needs to be other zones between that section and South Karana/Ogguk (which itself appears to exist in the center of some grassy area, rather than connecting immediately to The Feerroot). Rathe Mountains and Lake Rathe have their positions flipped, and both Rathe Mountains and Innothule Swamp should be shifted 90 degrees in terms of how wide/tall they are supposed to be. Halas should also be further north and way more east. Ideally I see the game world as having 10 "sections" where a significant amount of players should viably be able to go Level 1-->60, without even sticking to the same leveling path, and get good loot at the same time: Antonica (West + Central + East) Faydwer (West + East) Kunark (West + East) Odus "Oceans" (North + South) - facilitated by a more robust boat system, which also helps with general inter-continent travel. Then there's also Velious for more higher end content. Quote:
*5 different lake zones (only 2/7 lakes on the old world map are in game) *the barren coast *jaggedpine forrest *unkempt woods *southern qeynos hills, and another zone south of there, unless included together as one huge zone *the dead hills *the northlands or the frigid plains (depending on how you situate that area; one of them is the current tundra area next to the mountains, but the other is missing) *the nest *at least one zone west of Oasis (logistically there should be several, unless this is going to be single massive zone) *the loping plains *hills of shade *dragonscale hills *the buried sea *broken skull rock *abysmal sea (which looks like it should maybe be the size of the Pacific, bridging a looooong gap between Odus and Faydwer) Many of these were put into the game in later EQ expansions, but generally the implementation was not interesting or even in the right place, and quite a few are still missing: all of the lake zones, curiously, and most of the zones that should be over in Western Antonica. I was always sad the "dead hills" area on the world map didn't exist. Seemed like it would have been a spooky place.
__________________
| |||
|
#10
|
|||
|
![]() Temple of Life and Shrine of Decay just need itemising.
How can there be a level 50 godfish with no loot!? | ||
|
![]() |
|
|