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#1
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![]() Quote:
For the animation pet to defend you, you always had to pull and get hit. You shouldn't need root. Manage the aggro and you won't need it. Use mana sparingly. For example, pull by running too close to a mob on an angle that won't aggro something else (use soothe line if you need to split a camp). That's the fastest way for the pet to build more aggro than you, merely through damage. The animation pets have taunt that works the same as a warrior's taunt (I played a warrior to 62 in 1999-2002). The higher level the pet, the better the taunt, but it's short range and fails often. You can see it how it works on humanoid mobs which will reply "I'll teach you to interfere with me ..." when taunt is successful (that's your signal to step away and sit/med out of range). The mob says nothing when it's unsuccessful. Let the pet build some aggro, then debuff the mob. If you need to debuff the mob faster, memblur it after (clears the aggro list when successful, so pet can build aggro fast again). Once the pet has built enough aggro through damage, you can afford to step in with a DoT and/or nuke. Accelerate your nuking when the mob's health gets low enough that you can finish it off without too much danger. You'll get this down to a fine art of nuking the mob to around the point where it will flee, so nothing is wasted and your pet or DoT finishes it off while you med more. | |||
Last edited by Tale; 03-25-2011 at 12:10 AM..
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#2
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![]() I've found my experiences to be entirely different from yours. For example just aggro'ing by running into melee range has had a monster on me until my pet did about 10% of the mob's health, and then anything I cast, either dots or tash, the mob was back on me.
As I've leveled and my pet has gotten higher the taunt has been better. Haste + dual wielding animations are way better. I tested Mem Blur and honestly think it's bugged on this server. | ||
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#3
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Last edited by Tale; 03-25-2011 at 01:43 AM..
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#4
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![]() I leveled very very fast with enchanter to 50, being my first char. What you need is a healing partner, I had a shaman partner. You can use a hasted /duel wielding animation to tear through mobs in guk as long as you have a healer following you. Just mez every mob except the one your pet is on, and make good use of calm line.
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#5
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![]() I'll have to try it more. I casted Mem Blur about 30 times on a mezzed mob and it forgot me a total of 2 times. It was a lowbie green skeleton at the entrance to Najena.
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#6
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![]() Try grouping? The time this game was released, some classes were implemented for grouping. Being able to solo well, was key to primarily solo classes. On that note, many of us have very similar situationsof resists, its part of the game. Your mana pool and your survival chances will go up exponentially , grouping
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Last edited by toxiqwurm; 03-25-2011 at 07:40 AM..
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#7
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![]() Yeap I am reserved to yield to the notion that soloing right now is going to be slow and painful. [You must be logged in to view images. Log in or Register.]
__________________
"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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#8
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![]() My final suggestion would be to pull with tash from a good distance and your root will more than likely land first time. In most situations it should be the first spell you cast unless you are already a few levels above the mob. In any case, sif you are planning on casting it anyway, do it right away so you don't have to cast something else twice.
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#9
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![]() I've commented a few times on the subject of enchanters on P99 s live in 99/2000. Charming is not anywhere close to how it was sub lvl 39 (apparently as I have not hit that level yet). I was one who used charm exclusively when soloing on live and I ripped through yellow and red con mobs with relative ease in North Karana and other zones. It's something which will apparently not be fixed so it's best to move on and utilize the rest of your tools. It's not as efficient but it IS doable and can be more challenging and more fun.
Don't spend too much effort looking at the other pet classes and feeling envious. They do well at soloing and it's been a know fact. If soloing tougher mobs at low levels is that important to you, you should consider rolling a Necro or Mage as you'll feel more gratification. I did a fair amount of soloing with my enchanter on P99. I prefer grouping and I did a lot of that but due to time constraints, I also racked up a lot of solo time. I always used my animation and buffed him with haste and shielding. For the most part, I pulled with Tash and then rooted as it arrived and started hitting me. I would step back and drop a choke DOT on it and then often slow (depending upon the mob). If needed, I'd take a few hits. On tougher mobs, I used whirl and most certainly, on casters. In SolB, I'd pull Inferno goblins (tough guys) with slow and then root as they arrived. I'd immediately then tash and dot. This was before the issues with resists was in effect so pulling with tash right now in all cases is probably the best bet. (until they fix the issues with resists). I'm not one to complain at you and tell you that you should be grouping because of how enchanters are always welcome in groups. If you wish to solo, that's your choice and you have your reasons. When possible, I would urge grouping as it's very fun and a well played enchanter can allow a group to pull off some impossible encounters.. It's important for you to keep up on grouping skills as a poorly played / inexperienced enchanter can really drag a group down. I hope this helps in some small way. Have fun!!
__________________
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#10
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![]() Resists are currently high, extremely high...
Even with 206 CHA at level 50 Mez is being resisted, lull is being resisted, charm lasts like 30 seconds now... What is everyone else experiencing with spellchangesv6? I feel nerfed. [You must be logged in to view images. Log in or Register.] | ||
Last edited by guineapig; 03-30-2011 at 10:52 AM..
Reason: oops, not edited
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