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#1
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Ooo hard to say. MMORPG history tells us that even if it is top-notch it will flame out in less than six months. SWTOR and Secret World were rad concepts, but failed to have fully-baked "end game" material. Rift was a super-fun WoW clone. Aeon was fuckered from the start due to spam. I guess I can mention Funcom failures and call it good.
Speaking of Funcom--how about a well-made Anarchy Online concept? [You must be logged in to view images. Log in or Register.] I really do hope Pantheon works and can grab some of that sweet, sweet WoW market share. It's going to be tough with an elf sim though. Will people appreciate something difficult and team-oriented? There's just no telling. I'll certainly give it a whirl, as I am sure most of us here will. The $15/mo sub fee shouldn't be a factor. I also hope for the continued success of this project, including Green99. Because EQ is tiptop. | ||
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#2
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funcom is doing bad. The last time I played AO, (last year) it was entirely filled with multiboxers and old world zones felt empty of players.
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#3
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Oh, I forgot to mention EQ2, DAOC, Neverwinter, GW2, Lineage, etc. I really enjoyed DAOC! That is sort of the vibe I get with Pantheon. Sort of. GW2 is pretty, and I love the dynamic content, but ultimately, it is just another easy-mode game. Neverwinter is even easier-mode, and remains a tremendous disappointment to me due to the huge amount of material there is to work with compared to what ultimately was delivered. It is sort of like the Dark Tower movie from last year. Is this what we deserve? :P | |||
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#4
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#5
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I also agree with your earlier comments regarding leveling. It is so much more fun in an open world grind than quest hub hopping. I keep thinking there will be a gift shop at some point. Oh wait... | |||
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#6
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About Pantheon, I done the 100.00 Knights pledge a while ago and it comes with Alpha and Beta access. I have not agreed to a NDA or anything so when it goes to Alpha I will post SS's and stuff as long as its okay with VR.
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Your humble servant,
Cylock the Halfing Slayer ![]() | ||
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#7
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EQ worked because the 'fun' stuff isn't just the end game content. In fact many prefer the levelling up part. Quote:
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#8
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I've never raided myself. And, after reading about the raid seen in the forums, I'm not sure I even want to raid. My highest character on live was mid 20's, due to little time and being an altiholic. Even on P99, my highest character just made lvl 51 two weeks ago. There are still many areas I haven't experienced and may never experience like it would have been on live, because even on P99, the race to the top exists by twinks, as well as just having so much knowledge now that wasn't there in the beginning. Twinked soloists, duos or trios can take on content that used to be difficult even with a full group. What was several camps on live, are now combined to a few camps, or one camp. Also, there are the high level farmers. I for one, would love to go with a level appropriate group and actually get experience from the jailmaster camp in Permofrost. If I had the knowhow to make a server myself, I would make one that is classic like, but make it more difficult for the twinks, like maybe having a decay factor on items, such that the lower the level you are from the mobs or quests the items come from, the faster the item decays (i.e. the stats get worse) until the item eventually vanishes. If you are at the appropriate level or higher, there would be no decay. Well, that's just one idea. Another issue, which is related to the twink issue, is the obsolescence of older content by newer content. Maybe having newer items not usable, or not as usable, on older mobs. Not sure how that would work. But, something needs to be done to address this issue. Hopefully Pantheon can address these issues. | |||
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#9
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#10
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I mean there are advantages to that system (like being able to be raiding with friends in a week) and instancing makes older content difficult to incentive. Nothing wrong with the WoW model, I just wish we had a bit more choice. Quote:
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