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#1
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I have to second this, I've had unbelievable amounts of resists. Also, heart flutter itself hasn't landed in I don't know....50 casts, and this is on blue cons.
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#2
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Was killing in paw on my Dru and seemed like they were resisting my root alot. I know Dru root sucks but seemed excesively high. Especailly for a blue con
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#3
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Blues resist vampiric curse (necro) over and over and over. This spell should never be resisted.... it has a negative 100 resist check. Something is not right, for sure.
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#4
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Glad to hear others are having an issue. Deff a sign with the vamp curse so hoping things get tweaked a bit! No hurry devs just here for input =)
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#5
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Me too trying to kill some skellys on Najena and resisted so easily shikens and Roots.
Also they changed the mana cost and effect of some spells. Shicken was 5dmg/tick for 12mana. Now is 2dmg/tick for 30mana. Frost Nuke of lvl14 Shaman the dmg is the same but the cost was 45 and now is 70. Also read from friends that Affliction changed from 25dmg/tick to 5 or 8 dmg/tick. So much different. | ||
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#6
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This is what i posed about during the beta test yesterday. Resists are sittign between 30-40% on blues.
What we need is to get some good solid numbers ran from all players. This was carried over from the beta testing that i was seeing on Saturday. | ||
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#7
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I've never seen HT resisted by a regular blue con NPC. Maybe this is related. Or working as intended?
__________________
Zeelot <TMO>
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#8
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It does appear that adjusment(s) may be in order. I had a case where five casts in a row (same fight) of Dooming Darkness were resisted by a blue Rathe Mtns HG. Dooming Darkness resisting is not all that uncommon, but five in row is.
Also, Boiling Blood was resisted twice in a row (another blue HG). Boiling Blood rarely resists, so twice in row is remarkable. Oddly in other fights the resist rate was much more normal for these two spells. Root, however was another story. I think I casted it like 5 times over the course of several fights (again, blue HGs) that session, and none of them stuck. | ||
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#9
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Same happened in SK for me last night, been there a week, noticeable change.
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#10
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Don't know about other mobs but on live hill giants used to be fairly resistant to magic based spells. I'm not saying the current situation is correct but It seemed like their resists were lower on this server than on live.
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