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#21
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![]() Quote:
1. Doesn't landing slow strip off haste? You can't have a mob with haste and slow up. 2. Why couldn't you recant first, then tash+slow?
__________________
The Ancient Ranger
Awake again. | |||
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#22
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![]() Slow and haste stack on PC's. I'm pretty sure they also do on NPC's.
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#23
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![]() I did a test with Tecmos years ago, and supplied screenshots, to prove that pets wear TWO rings. I presume they also wear two earrings and two bracers.
https://www.project1999.com/forums/s...4&postcount=29 this specific post and that thread in general. Screenshot links are still active. Please stop with the unsubstantiated nonsense unless you're going to prove my test is no longer applicable today. | ||
Last edited by Tecmos Deception; 07-05-2017 at 09:52 AM..
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#24
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#25
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![]() Thanks Emmin. A gentleman and a scholar.
I deleted that post when I found my old test, and put a link in to the post of my screenshots. | ||
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#26
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![]() Quote:
2. I'd like to maximize the amount of time that he's slowed while fighting my pet. If I start with recant magic he'll be beating on my pet (or me) unslowed for a decent chunk of time before I get the slow to land. | |||
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#27
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![]() Calm the other 4, pull with recant magic, send your champion in for initial aggro, rapture and pet back, throw debuffs along with weakness + cripple, time the debuffs with a log tracker or stopwatch while memory fluxing/blanket, resend pet, manage bedlam/runes on pet, attempt reslow around the last minute of the third (rapture again for more time), keep managing bedlam/runes, win?
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#28
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__________________
The Ancient Ranger
Awake again. | |||
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#29
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Edit: AQ and Shiftless Deeds on same PC: (ignore the horizontal lines, all my SS's have that for some reason) http://imgur.com/l7oGZ82 Thanks for digging up that old post, Tecmos. I always give pets 2 rings just to be sure, but never had any evidence they were actually using both. | |||
Last edited by Triiz; 07-05-2017 at 12:50 PM..
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#30
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![]() Quote:
Here's me trying to punch a wisp without slow or haste. About 3 sec between swings: Wed Jul 05 12:53:03 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:53:06 2017] You punch a willowisp for 1 point of damage. [Wed Jul 05 12:53:10 2017] You punch a willowisp for 2 points of damage. [Wed Jul 05 12:53:13 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:53:17 2017] You try to punch a willowisp, but miss! Here's me punching the same wisp with speed of shissar. About 2 sec between swings: Wed Jul 05 12:54:18 2017] You punch a willowisp for 1 point of damage. [Wed Jul 05 12:54:20 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:54:23 2017] You punch a willowisp for 1 point of damage. [Wed Jul 05 12:54:25 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:54:27 2017] You punch a willowisp for 1 point of damage. [Wed Jul 05 12:54:29 2017] You punch a willowisp for 1 point of damage. Here's me punching the wisp with both speed of shissar and forlorn deeds. About 12 sec between swings: [Wed Jul 05 12:55:23 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:55:35 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:55:47 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:55:59 2017] You try to punch a willowisp, but miss! And here's me punching it with only forlorn deeds on me. About 12 sec between swings: Wed Jul 05 12:56:42 2017] You try to punch a willowisp, but a willowisp dodges! [Wed Jul 05 12:56:54 2017] You punch a willowisp for 2 points of damage. [Wed Jul 05 12:57:06 2017] You try to punch a willowisp, but miss! [Wed Jul 05 12:57:18 2017] You punch a willowisp for 2 points of damage. Same delay with SoS and Forlorn Deeds as with just Forlorn Deeds. So, yes. A slowed mob shouldn't need its haste removed (assuming the same rules apply to NPCs). I learned something new today! | |||
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