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  #21  
Old 01-20-2011, 03:02 PM
nalkin nalkin is offline
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It seems like every guild wants to quit poopsocking... so whos still poopin?
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Hahaha, that is awesome. Right up there with...that one guy's....boat service before the boats worked.
  #22  
Old 01-20-2011, 03:27 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Noser [You must be logged in to view images. Log in or Register.]
I disagree. The poopsocking is actually way better now than it was half a year ago. I think the current raid scene is better now, but there is always room for improvement. I don't see any point in just giving up.
Sure, it might be better, but is it a result of rules governing how players can and cannot camp mobs?

I'm trying to tell you that that particular avenue just won't work. As long as one guild is Playing to Win*, every other guild is going to have to rise to that level in order to be able to compete.

*Capitalized because I'm referring to a specific attitude games. If you haven't heard of it, see: http://www.sirlin.net/articles/playi...in-part-1.html
  #23  
Old 01-20-2011, 05:51 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Noser [You must be logged in to view images. Log in or Register.]
I disagree. The poopsocking is actually way better now than it was half a year ago. I think the current raid scene is better now, but there is always room for improvement. I don't see any point in just giving up.
You know that Dojorn was being camped last night?
Despite the fact that his respawn time is known.
Things are not getting better.
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  #24  
Old 01-20-2011, 06:18 PM
Jayko Jayko is offline
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Dojorn was camped BECAUSE his spawn timer was known. He's campable with 15 on the spawnpoint, contrary to how both Div and IB and IB and DA had been competing over him the past few months, even though he's not an aggro mob. Dojo claim is now establish by just how long you feel like having 15 sit on spawn in advance of him actually popping, with no danger of it popping and killing you even though 15 is not even enough to make a reasonable attempt at killing him. Talk about incentive to afk on a spawn point. Easier to poopsock with known spawn timer, not harder.

A randomized full server spawn would only slightly change the dynamic. Both IB and DA would still camp their entire raids at either Solb or Perma, likely Perma, and then just port to mobs in order of quickest to longest kill afterwards. I'm pretty confident that either IB or DA could basically kill Nagafen or Vox, chock the other up to the other guild, and then port immediately to Hate and get to and kill Innoruuk before any other guild got to him even if they had immediately ported to Hate. Both of us simply mobilize too fast. Sure a guild could camp up there and snipe him, but sometimes that already happens with people poopsocking him, so there's no real change. Draco's his own story and CT is clearly not really sockable as you have to clear the zone.

Yes, I totally ignored the part about banning more than 5 in a zone because 1.) it's absolutely retarded to suppose that guilds will never clear fire giants or do planar clears and 2.) the GMs do not have the time, resources or interest in policing a rule like that.

-Jayko
50 Shaman, Dark Ascension
  #25  
Old 01-20-2011, 06:33 PM
maegi maegi is offline
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I agree with the random spawning of all bosses at once, classic or not. Sound like the best option to a bunch of greedy bastards
  #26  
Old 01-20-2011, 06:47 PM
fauxreigner fauxreigner is offline
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I have an idea, but keep in mind that this is totally "unclassic." It may just be an outright terrible idea that will never be implemented, but as long as we're all on the same page, here it goes:

Spawn all of the big raid targets at once and create a website with a list of the big raid targets. Only give guild leaders handles/passwords for the website. Guild leaders can use the website to claim targets on a first-come, first-serve basis and no guild can lay claim to more than one target at a time. The website should manage this so that disputes over who actually has claimed what and when is not an issue.

If a guild lays claim to a raid mob first, then the guild can attempt to kill that raid mob for some limited period of time / until they kill the raid mob / until they give up. At that point they relinquish their claim on the raid mob and any other guild can lay claim to it. They can also claim any remaining raid mobs that have not yet been claimed. If any guild attempts to steal a target from the guild who's raiding it, they're disqualified from participating in the next cycle of spawns.

Details like the spawn time / frequency and what spawns are considered big raid targets are left up to those implementing the solution.
  #27  
Old 01-20-2011, 06:52 PM
Henini Henini is offline
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people bitching and moaning about raid targets = classic

so this is working as intended.

end of discussion!
  #28  
Old 01-20-2011, 06:55 PM
BobSmith BobSmith is offline
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Put all bosses (except CT?) on much shorter respawn timers and lower drop rates to compensate?

:P
  #29  
Old 01-21-2011, 03:11 PM
Noser Noser is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
Sure, it might be better, but is it a result of rules governing how players can and cannot camp mobs?

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I believe that is exactly why the poopsockign declined. After they changed the 15 claim rule, guilds could no longer just sit in a zone. They had to sit on the spawn-point of the target.

Before that guilds were just sitting in zones afk for days trying to lay claim and block competition. Now we have guilds actually racing to an extent. There has been some pretty fun races to naggy, dracho, and CT. I think one day there was like 3 guilds trying to go for CT and it was pretty fun.

I'd just like to see it go a step further where guilds have a full on race instead of logging out in vox's cubby for example. I suppose it's silly to tell people "don't do that."

We could however put bosses on a more random spawn and it would nearly eliminate the poopsockery.
  #30  
Old 01-21-2011, 03:19 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Noser [You must be logged in to view images. Log in or Register.]
I think one day there was like 3 guilds trying to go for CT and it was pretty fun.
One day? There have been 3+ guilds racing to CT on many, many occasions. Long before most of the newer guilds even existed, including DA. [You must be logged in to view images. Log in or Register.]

(Sorry to derail but the raid scene on this server is much older than the current IB/DA rivalry.)
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