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  #1  
Old 06-29-2016, 11:32 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by skottomania [You must be logged in to view images. Log in or Register.]
Root has a casting time of 2 seconds vs. Immobilize at 1.8 seconds but Immobilize is almost 3x as expensive to cast (80m vs. 30m). Which do you recommend using? Assuming that you're soloing with charm and whatnot. Is the .2 seconds worth the extra 50 mana? Cost vs. speed?! HALP
I didn't say I use "root" because I actually prefer immobilize [You must be logged in to view images. Log in or Register.]
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Old 06-30-2016, 06:39 PM
-Catherin- -Catherin- is offline
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This is a grouping/solo setup. raid setup is drastically different.

1. Mesmerize (slot one for GCD, this is rapid fire mez in a pinch) This can also be a good spot for fetter if you are not fighting casters nor grouped with idiots.
2. Tashanian
3. Forlorn Deeds (if no other slower. if slows are covered this slot usually gets a long recast spell.)
4. Boltran's (Charm)
5. Fetter
6. Color Slant
7. Swap Slot for short recast time spells. Usually holds Dazzle, Calm, and all buffs.
8. Swap Slot for long recast spells depending on what im doing. This is the slot that usually holds spells like Bedlam, Gate, a second stun, mana tap, Boon of The Garou etc.

I never use AE mez. It does not give me the fine tuning of the situation that i desire.

The first pages of my spellbook hold all the spells i use the most often for quick and easy access for my swap slots.

As far as my hotkeys go I do not really use any macros. Several of my keys are just notifications (mob is tashed, slowed, mezzed, charmed etc.)

Another one of my keys has the /rt command which is an absolute Godsend. This allows you to target the last person who sent you a tell for buffing. And an assist key of course.

Any of my regular gear that i wear that has its own right click effect has its own hotkey.

I have my 8th bag slot not holding a bag, and instead it holds a shield of the immaculate for instant click global cooldown. Great because it works indoors and outdoors, doesnt take up a gear slot as it can be used from the inventory, and is instant cure disease, which you dont have to target a friendly to use.

It's also great to cure myself or my pet if I screw up. Higher chanters that have spent any time fighting shamans know that getting hit with a high level disease dot is pretty much game over. There is only two ways to get out of it. You can cure it if you can, or you have to drop your charm and then charm the NPC that hit you with the dot to remove it that way. I prefer just being able to cure it [You must be logged in to view images. Log in or Register.]

The slot immediately to the left of the shield is a hotkey for my bag with all of my emergency items that i can swap with the shield quickly if needed. (Insta click dummy buffs, Jboots, WC Hat, CT gate potion, Puppet Strings, Soulfire etc.) This bag is usually always open in a corner of the screen closest to my hotbars to save time. I tend to die anyways because I tend to be stubborn and try to push through it when the shit hits the fan.
Last edited by -Catherin-; 06-30-2016 at 07:01 PM..
  #3  
Old 06-30-2016, 07:01 PM
fash fash is offline
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Quote:
Originally Posted by skottomania [You must be logged in to view images. Log in or Register.]
Root has a casting time of 2 seconds vs. Immobilize at 1.8 seconds but Immobilize is almost 3x as expensive to cast (80m vs. 30m). Which do you recommend using? Assuming that you're soloing with charm and whatnot. Is the .2 seconds worth the extra 50 mana? Cost vs. speed?! HALP
I recommend generally using enstill until you get fetter.
  #4  
Old 06-29-2016, 09:55 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
slightly off topic, but any commentary on whether it's better to use most current mez or lvl 4 mez? also, same question for roots.
In pvp lower level roots also have lower total-resist caps meaning you have to use higher roots for higher mr targets.

Believe it's the same for mezzes though I'm not totally sure on the custom code here.

In pve I use whatever root works best for what I'm doing. Fetter if I need a long lasting one or root if I'm duoing because things down easier and it usually doesn't take 10 minutes.

Root is also really nice for charming Giants because it's like using mezz (30s vs 24s) when you can't stun or mezz.
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  #5  
Old 06-29-2016, 09:59 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Also

PvP

1) Tash (always)
2) recant magic/slant (swap)
3) fetter (always)
4) rapture (always)
5) tot (always)
6) bedlam (almost always, sometimes swap)
7) charm/cripple (swap)
8) gate (always)

PvE

1) mezz (always)
2) slant (always)
3) root line (always)
4) tash (swap)
5) tot (always)
6) bedlam (usually always, sometimes swap)
7) swap slot. Usually charm/2nd aoe stun.
8) gate or swap depending on current danger.
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  #6  
Old 06-30-2016, 07:59 PM
fash fash is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Also

PvP

1) Tash (always)
2) recant magic/slant (swap)
What do you use slant for in pvp? for remezing broken charm?
  #7  
Old 06-30-2016, 09:31 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Originally Posted by fash [You must be logged in to view images. Log in or Register.]
What do you use slant for in pvp? for remezing broken charm?
if im attacking and have a charmed pet up ill keep slant memmed if it breaks or gets dispelled
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  #8  
Old 06-29-2016, 11:29 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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It's not about cast time it's about root duration and average fight length.

Will 2 root casts do instead of 1 immobilize? What about 3? What if you need 2 immobilizes because of an early break.

On the average and in most cases more roots will work out better than 1 immobilize. It will uncommonly be the case that 1 immobilize is better than 3 roots.
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  #9  
Old 07-01-2016, 12:06 AM
Kawhi Kawhi is offline
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I'm not all that far on my chanter alt (lvl 24), but so far I'm not feeling a huge benefit from tash. I still cast it almost every pet that I charm, but it feels to me that my charm isn't lasting that much longer because of tash.

That being said, it never resists and costs little mana so it's a very efficient MR debuff, so it doesn't have to help that often in order to be worth it.

Do you start feeling the benefits more as you get higher?
  #10  
Old 07-01-2016, 12:27 AM
-Catherin- -Catherin- is offline
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Quote:
Originally Posted by Kawhi [You must be logged in to view images. Log in or Register.]

Do you start feeling the benefits more as you get higher?

Yes, the charm spells get better overall durations, and you will also have new and more powerful tash spells. The level range of blues will also get wider allowing you to charm lower level creatures for more stability.
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