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#21
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Classic EQ and P99 have immersion nailed, and it's because of the gravity of death and the realism of slow migration. Of course, none of this applies when you're max level in a raiding guild. | |||
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#22
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or port or bound at the firepots or incapable of typing /who druid 29 60 /who wizard 29 60 | |||
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#23
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Got anything factual this time?
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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#24
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![]() I hnow. While Blizzard made even more money hand over fist. Yeah, they lost a ton of subs due to that whole ragequit protest crap that went on over taking away their flying ponies or whatever. But then immediately bought other Blizzard games to replace it giving Blizzard another record year. WoW, one of the dumbest games I've played, seriously. And the community... oh man... this isn't surprising how Blizzard managed to engineer a situation to actually get even more money out of it's fan base, while they STILL think they showed them Blizzard devs not to mess with em.
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#25
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![]() Learn to make video games....work really hard....build a reputation for being awesome and start a company....get investments and work even harder....then make it yourself.
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#26
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[You must be logged in to view images. Log in or Register.] | |||
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#27
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__________________
Pyglet 60 Wizard
Sloppay 60 Monk Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port Joppay 60 Paladin Twitchay 60 Necro | |||
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#28
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![]() I have been so dissapointed with almost every new mmo to come out in the last 5 years. I have little hope for any new game but heres one i've been following for awhile.
http://camelotunchained.com/v3/ PVP based, supposed to be old school. Time will tell how good it is. Its called Camelot Unchained btw. Like DAOC with 3 factions, all RVR, no PVE i think? | ||
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#29
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![]() What classic EQ really has over WoW and other modern MMOs is community.
Thanks to no cross-server auto party builders, instancing, etc. You can play WoW these days and never leave the city - just queue for everything - other people on your server don't matter.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#30
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![]() I was reading through this thread and trying to pinpoint the real reasons why modern games have such a hard time bottling the lightning that was Everquest and I came to a few conclusions.
First, these other games aren't Everquest and this isn't 1999. We're all just going to have to deal with that as best we can I suppose. Second put bluntly is fast-travel. Bear with me here. For me, a lot of modern MMORPGs began to lose their sparkle once game developers decided they were pissing everyone off by making them walk everywhere and introduced instantaneous player transmission. I find the games I enjoy these days all have a firm limit to how fast and far the player may move in a given time. Adventure is had by walking the roads and paths and meeting other travelers doing the same. These encounters are unscripted and emergent unlike the formulaic "missions" or "raids" or whatever predescribed encounters apply. Worlds that were designed with massive landscapes and geographical regions became reduced to a genre variation on "open map" and "click". Sure you could go off into the countryside and travel by foot but there was nothing to compel you to do this. For most players this was simply a waste of time when they knew their peers were clicking between locations moving instantly. Everquest has Druids, Wizards, and a host of items that teleport you to be sure. I would argue that none of these methods are 100% reliable all of the time and that is the key point. We each have to run from place to place and that's what gives the "in-between" zones their life and the world a sense of scope. Without that scale the whole landscape is reduced to "Town A" "Dungeon B" "Tradehouse C".
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"Extinction is the rule. Survival is the exception." -Carl Sagan
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Last edited by Feanol; 02-09-2016 at 03:07 PM..
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