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  #1  
Old 10-10-2010, 03:25 AM
finalgrunt finalgrunt is offline
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Nuking and aggro is alright and didn't change with recent patches, unlike the initial grab aggro thing.

If you want to witness the issue, it's most visible on Allizewsaur. Takes on average two rounds of attack for pet to grab aggro, during a fight where not a single spell has been cast on him (just send pet to engage)
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  #2  
Old 10-10-2010, 01:24 PM
Puyen Puyen is offline
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I don't mind the nuking aggro cause thats how it's always been. I have noticed which might be a issue or just how it was back in 1999 that sometimes the mob runs past my pet and after me even if I never attack the mob and the pet starts the fight. It might just be buggy at times but it only happens for me in sola. At least that I cared to notice cause when I'm out in wide open areas it's never a concern
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  #3  
Old 10-11-2010, 05:06 AM
dali_lb dali_lb is offline
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This is not really new on P99.

Allready when I started being able to kill Seafurries, I always pull with a lvl 8 nuke, think its 35dmg, and no matter what pet your using, it always was the case that the clops keep chasing me, even i see 3-4 pet taunt messages.
First when pet does considerably dmg to the mob it gets enough agro to keep it if you nuke.

Taunt is generally bad, both for players and pets. It always was in EQ, but its even worse on EMU servers
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  #4  
Old 10-11-2010, 09:18 AM
Puyen Puyen is offline
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Well then could it be the case that our spells are generating too much aggro when using low level nukes?

If I use anything other then a lvl 4 nuke I get chased lol. Pet was having problems getting aggro in sk on clops even after doing 20% damage and taunting away. Gotta love sow. But don't bother using malise hah
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  #5  
Old 10-11-2010, 09:23 AM
Messianic Messianic is offline
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One of the weird things about pet aggro is whenever you are within a certain proximity (let's call it X range) of the mob (which is larger than melee range), the mob goes after you instead of the pet. If you ever get aggro from your pet and your pet does enough damage to take aggro back, the mob will continue to hit you unless you move out of that X range.

You also must move out of the X range quickly (backpedaling doesn't work, regular run speed or jumping usually does the trick), or the mob will simply move closer, since that X range is larger than melee range.

Give that a shot.
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  #6  
Old 10-12-2010, 12:06 PM
finalgrunt finalgrunt is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
One of the weird things about pet aggro is whenever you are within a certain proximity (let's call it X range) of the mob (which is larger than melee range), the mob goes after you instead of the pet. If you ever get aggro from your pet and your pet does enough damage to take aggro back, the mob will continue to hit you unless you move out of that X range.

You also must move out of the X range quickly (backpedaling doesn't work, regular run speed or jumping usually does the trick), or the mob will simply move closer, since that X range is larger than melee range.

Give that a shot.
Yes, but it didn't change recently, and can be easily avoided. Can also be used at your advantage at times.

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This is not really new on P99.
The thing I'm talking about is new. A pet who doesn't deal any dmg, and not grabbign aggro is normal and has always been like this. However, a pet dealing 40 dmg was always grabbing aggro when you had no aggro or just used the level 1 fire nuke.

Now, with certain mobs, they sometimes keep chasing with 200+ dmg and 4 rounds of melee :/
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  #7  
Old 10-12-2010, 12:56 PM
Yinaltin Yinaltin is offline
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an developer input would be nice like "we will look into that " or "working as intended" or "stfu".
i think we will get the "stfu" one [You must be logged in to view images. Log in or Register.]
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  #8  
Old 10-13-2010, 04:16 AM
Uthgaard Uthgaard is offline
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Originally Posted by Yinaltin [You must be logged in to view images. Log in or Register.]
an developer input would be nice like "we will look into that " or "working as intended" or "stfu".
i think we will get the "stfu" one [You must be logged in to view images. Log in or Register.]
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Threat is something on the to do list.
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  #9  
Old 10-13-2010, 12:39 AM
Trademaster Trademaster is offline
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I remember on classic that pets holding aggro had to be adjusted as pets were not generating the same amount of hate for equal damage as players. It seems that this issue has been upped a touch on this server. I resort to pet heals and nuking only rarely with my mage. I hear tell Necros pretty much have to stand then and hope their pet has the stones to go toe to toe as anything they cast overshadows their pet's hate level.
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  #10  
Old 10-13-2010, 07:46 AM
Yinaltin Yinaltin is offline
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thx
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