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#1
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I have to agree with Skope. Mages are going to get a rude awakening when they realize they are going to have to chain cast a pet like 3-4 times on your average dark blue trash mob post level 50 in Kunark. You will see a lot of frustrated mages /LFG.
2 mages would seriously cripple your duo. Enchanter is a great choice but not newbie friendly. Slightly lee versatile but still great is necro but again not the easiest to play. Not difficult... but not the easiest. Shaman buffs will end up being useless (on the pet at least) in Kunark teamed up with a mage since buffing the mage pet would be a waste. If anything the shaman would be tanking while the page pet is spanking. In other words you are loosing a great deal of what the shaman has to offer. Druid is a very newbie friendly class to play. They can port, snare, heal... the only downside I see to it is that the druid damage shield becomes useless in favor of the mage damage shield. Just thinking about having 2 classes that can bind, one with ports and the other with CoH in Kunark dungeons makes me drool. | ||
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#2
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^^
Kunark 40ish mobs hit like a ton of bricks compared to old world. It really stiffs tank or melee solo abilities 51-60 as well. As a Monk, I found obscure places to solo in the old world instead of braving groups in Kunark where I was just more DPS when a tank/cleric/chanter was needed or killing trash for hours trying to get Seb groups :P | ||
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#3
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Well, in fairness, melee only solo well between 1-5 or so - when everyone is forced to melee.
Sometimes we might be over thinking it - he said they were going to level slowly, so RoK/SoV concerns aren't that pressing. He said he wants a mag, and that his wife is new to EQ. Given those requirements, druid isn't bad at all, even with the 'loss' of thorns, but necro is looking better and better. | ||
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