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  #21  
Old 07-17-2014, 12:57 PM
Coriolis Coriolis is offline
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I thought the idea of re-tuning PoP and connecting the planes to fitting old-world zones (i.e. Steamfont or Ak'Anon having a zone up to PoInnovation) that way you skip the whole PoK/PoTranquility issue and still get some of the awesome PoP zones, at least I really enjoyed them when I played them back on live.

I think there's quite a few neat ideas that could be played around with, but it's so far in the future that I don't really put much thought into it.
  #22  
Old 07-17-2014, 01:10 PM
Dragonsblood1987 Dragonsblood1987 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This is the idea. We'll see.

Surprisingly, it is faster and less work to build from creativity, than it is to research and emulate something existing.


If you don't see a developer discussing custom content, then its a rumor/don't believe it. And to be clear, my idea of custom content would happen on a different server, that continued on past Velious. A classic-Velious server should remain as a museum, without modifications.
the people demand AAs, nilbog. make it so.
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  #23  
Old 07-17-2014, 01:20 PM
nilbog nilbog is offline
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Quote:
Originally Posted by tanknspank [You must be logged in to view images. Log in or Register.]
When you say build from creativity, are you talking about designing zone/mob meshes and textures from scratch?
Yes, ideally building zones from scratch. Despite it being possible for years, tools have recently been developed which makes it feasible to create new zones.
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Would the custom content server be something you copy to from P1999 or a clean slate? Would there be custom content for the 1-60 range, or only continuing past Velious?
Nothing has been decided. I'd like to think both; you could create a new character, or copy your existing character from an existing p99 server.

All of this is still in a discussion phase. I've been talking with different people and determining what is possible, and what needs to be created. Future looks good, though.
  #24  
Old 07-17-2014, 01:22 PM
nilbog nilbog is offline
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Originally Posted by Dragonsblood1987 [You must be logged in to view images. Log in or Register.]
the people demand AAs, nilbog. make it so.
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.
  #25  
Old 07-17-2014, 01:26 PM
Tiggles Tiggles is offline
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Nilbog will you be designing "expansions" of custom content?

Like a "what if the original vision of EQ stayed intact?" scenario. Keep everything up to Velious class then add a custom expansion that fits within the lore and feel of actually classic content?

I would love we you could get some volunteer lore writers to flesh out an expansion of a few zones maybe released one at a time to drive a story along the way.
  #26  
Old 07-17-2014, 01:45 PM
nilbog nilbog is offline
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Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
Like a "what if the original vision of EQ stayed intact?" scenario.
That's the idea. I still play tabletop AD&D 2e [nerd alert], and it's my turn to DM next. It's been on hold for a long time now because of Velious development. When I sit down to work on a campaign.. what comes to mind is more akin to fantasy [prekunark] than what happened post-Velious [linear mmorpging for the masses].
  #27  
Old 07-17-2014, 01:50 PM
tanknspank tanknspank is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Yes, ideally building zones from scratch. Despite it being possible for years, tools have recently been developed which makes it feasible to create new zones.
That is awesome. A lot of the fun of classic for me was exploring and discovering the world within the context of a harsh, unforgiving game system.

At the same time I hope we get a chance to play some post-velious zones in some shape of form. For example I loved Ssra in terms of art, layout, models, all that. I think it would make an awesome dungeon as something in a desert on Norrath (never liked the "on the moon" thing for a fantasy MMO).

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
You know.. I don't mind certain class defining AAs, but given the option, I'd like to do it in a way other than hey, paladin, complete level 51 'X' amount of times, and you magically get Slay Undead. I think an epic quest line for things like this makes more sense.
I like the idea of that, and at the same time I like how AAs give continuing reason to group and XP, continuing the 1-59 feel of the game.
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  #28  
Old 07-17-2014, 01:52 PM
Tiggles Tiggles is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
That's the idea. I still play tabletop AD&D 2e [nerd alert], and it's my turn to DM next. It's been on hold for a long time now because of Velious development. When I sit down to work on a campaign.. what comes to mind is more akin to fantasy [prekunark] than what happened post-Velious [linear mmorpging for the masses].
If I could make a suggestion, I would complete all the zones that appeared in the original EQ map that never made it to the game.

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  #29  
Old 07-17-2014, 02:05 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Tiggles [You must be logged in to view images. Log in or Register.]
If I could make a suggestion, I would complete all the zones that appeared in the original EQ map that never made it to the game.
definitely, with a better veksar
  #30  
Old 07-17-2014, 02:12 PM
bleech bleech is offline
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i would like to suggest adding more areas/mobs to certain parts of the world. for instance to expand CB throne room(someone in my group mentioned a second level), or HHK basement(that cave in the first part seems to go nowhere!).
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